diff --git a/src/economy.cpp b/src/economy.cpp index f0669be000..e471679b36 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1696,7 +1696,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left) * if _patches.loading_indicators == 1, _local_player must be the owner or must be a spectator to show ind., so 1 > 0 * if _patches.loading_indicators == 0, do not display indicators ... 0 is never greater than anything */ - if (_game_mode != GM_MENU && (_patches.loading_indicators > (v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) { + if (_game_mode != GM_MENU && (_patches.loading_indicators > (uint)(v->owner != _local_player && _local_player != PLAYER_SPECTATOR))) { StringID percent_up_down = STR_NULL; int percent = CalcPercentVehicleFilled(v, &percent_up_down); if (v->fill_percent_te_id == INVALID_TE_ID) { diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 16f42465b3..252293a5a9 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1245,7 +1245,7 @@ void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type) * if _ctrl_pressed, do the opposite action (Advanced list x Normal list) */ - if ((_patches.advanced_vehicle_list > (player != _local_player)) != _ctrl_pressed) { + if ((_patches.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) { ShowPlayerGroup(player, vehicle_type); } else { ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0);