Fix #12233: Mini order list overlaps vehicle group name. (#12423)

Move mini order list down one line to make room.

(cherry picked from commit e8c78df39e)
pull/684/head
Peter Nelson 2 months ago committed by Jonathan G Rennison
parent df03366cf5
commit cc6322e0a3

@ -1850,7 +1850,7 @@ uint GetVehicleListHeight(VehicleType type, uint divisor)
/* Name + vehicle + profit */ /* Name + vehicle + profit */
uint base = ScaleGUITrad(GetVehicleHeight(type)) + 2 * GetCharacterHeight(FS_SMALL) + ScaleGUITrad(1); uint base = ScaleGUITrad(GetVehicleHeight(type)) + 2 * GetCharacterHeight(FS_SMALL) + ScaleGUITrad(1);
/* Drawing of the 4 small orders + profit*/ /* Drawing of the 4 small orders + profit*/
if (type >= VEH_SHIP) base = std::max(base, 5U * GetCharacterHeight(FS_SMALL) + ScaleGUITrad(1)); if (type >= VEH_SHIP) base = std::max(base, 6U * GetCharacterHeight(FS_SMALL) + WidgetDimensions::scaled.matrix.Vertical());
if (divisor == 1) return base; if (divisor == 1) return base;
@ -2058,7 +2058,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
DrawString(tr.left, tr.right, ir.top, STR_GROUP_NAME, TC_BLACK, SA_LEFT, false, FS_SMALL); DrawString(tr.left, tr.right, ir.top, STR_GROUP_NAME, TC_BLACK, SA_LEFT, false, FS_SMALL);
} }
if (show_orderlist) DrawSmallOrderList(v, olr.left, olr.right, ir.top, this->order_arrow_width, v->cur_real_order_index); if (show_orderlist) DrawSmallOrderList(v, olr.left, olr.right, ir.top + GetCharacterHeight(FS_SMALL), this->order_arrow_width, v->cur_real_order_index);
TextColour tc; TextColour tc;
if (v->IsChainInDepot()) { if (v->IsChainInDepot()) {
@ -2096,7 +2096,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
} }
} }
if (show_orderlist) DrawSmallOrderList((vehgroup.vehicles_begin[0])->GetFirstOrder(), olr.left, olr.right, ir.top, this->order_arrow_width); if (show_orderlist) DrawSmallOrderList((vehgroup.vehicles_begin[0])->GetFirstOrder(), olr.left, olr.right, ir.top + GetCharacterHeight(FS_SMALL), this->order_arrow_width);
SetDParam(0, vehgroup.NumVehicles()); SetDParam(0, vehgroup.NumVehicles());
DrawString(ir.left, ir.right, ir.top + WidgetDimensions::scaled.framerect.top, STR_JUST_COMMA, TC_BLACK); DrawString(ir.left, ir.right, ir.top + WidgetDimensions::scaled.framerect.top, STR_JUST_COMMA, TC_BLACK);

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