|
|
|
@ -18,12 +18,14 @@
|
|
|
|
|
* Class that keeps track of the costs, so you can request how much a block of
|
|
|
|
|
* commands did cost in total. Works in both Execute as in Test mode.
|
|
|
|
|
* Example:
|
|
|
|
|
* <pre>
|
|
|
|
|
* {
|
|
|
|
|
* local costs = AIAccounting();
|
|
|
|
|
* BuildRoad(from_here, to_here);
|
|
|
|
|
* BuildRoad(from_there, to_there);
|
|
|
|
|
* print("Costs for route is: " + costs.GetCosts());
|
|
|
|
|
* }
|
|
|
|
|
* </pre>
|
|
|
|
|
*/
|
|
|
|
|
class AIAccounting : public AIObject {
|
|
|
|
|
public:
|
|
|
|
@ -31,26 +33,30 @@ public:
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Creating instance of this class starts counting the costs of commands
|
|
|
|
|
* from zero.
|
|
|
|
|
* @note when the instance is destroyed, he restores the costs that was
|
|
|
|
|
* current when the instance was created!
|
|
|
|
|
* from zero. Saves the current value of GetCosts so we can return to
|
|
|
|
|
* the old value when the instance gets deleted.
|
|
|
|
|
*/
|
|
|
|
|
AIAccounting();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Destroying this instance reset the costs to the value it was
|
|
|
|
|
* in when the instance was created.
|
|
|
|
|
* Restore the AIAccounting that was on top when we created this instance.
|
|
|
|
|
* So basically restore the value of GetCosts to what it was before we
|
|
|
|
|
* created this instance.
|
|
|
|
|
*/
|
|
|
|
|
~AIAccounting();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the current value of the costs.
|
|
|
|
|
* @return The current costs.
|
|
|
|
|
* @note when nesting AIAccounting instances all instances' GetCosts
|
|
|
|
|
* will always return the value of the 'top' instance.
|
|
|
|
|
*/
|
|
|
|
|
Money GetCosts();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Reset the costs to zero.
|
|
|
|
|
* @note when nesting AIAccounting instances all instances' ResetCosts
|
|
|
|
|
* will always effect on the 'top' instance.
|
|
|
|
|
*/
|
|
|
|
|
void ResetCosts();
|
|
|
|
|
|
|
|
|
|