Network: Use shorter UDP MTU where data can be split across multiple packets.

pull/115/head
Jonathan G Rennison 5 years ago
parent e1783be6d1
commit c84a454d70

@ -33,6 +33,7 @@ static const uint16 NETWORK_ADMIN_PORT = 3977; ///< The defau
static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent to (TCP)
static const uint16 SEND_MTU = 1460; ///< Number of bytes we can pack in a single packet
static const uint16 SEND_MTU_SHORT = 1400; ///< Number of bytes we can pack in a single packet (conservative)
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 4; ///< What version of game-info do we use?
@ -59,6 +60,7 @@ static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum l
* This limit is reached when PACKET_UDP_SERVER_RESPONSE reaches the maximum size of SEND_MTU bytes.
*/
static const uint NETWORK_MAX_GRF_COUNT = 62;
static const uint NETWORK_MAX_GRF_COUNT_SHORT = 59;
static const uint NETWORK_NUM_LANGUAGES = 36; ///< Number of known languages (to the network protocol) + 1 for 'any'.

@ -84,15 +84,17 @@ NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error)
* @param all send the packet using all sockets that can send it
* @param broadcast whether to send a broadcast message
*/
void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast)
void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast, bool short_mtu)
{
if (this->sockets.size() == 0) this->Listen();
if (p->size > SEND_MTU) {
const uint MTU = short_mtu ? SEND_MTU_SHORT : SEND_MTU;
if (p->size > MTU) {
p->PrepareToSend();
uint64 token = this->fragment_token++;
const uint PAYLOAD_MTU = SEND_MTU - (1 + 2 + 8 + 1 + 1 + 2);
const uint PAYLOAD_MTU = MTU - (1 + 2 + 8 + 1 + 1 + 2);
const uint8 frag_count = (p->size + PAYLOAD_MTU - 1) / PAYLOAD_MTU;
@ -108,7 +110,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
frag.Send_binary((const char *) p->buffer + offset, payload_size);
current_frag++;
offset += payload_size;
this->SendPacket(&frag, recv, all, broadcast);
this->SendPacket(&frag, recv, all, broadcast, short_mtu);
frag.ResetState(PACKET_UDP_EX_MULTI);
}
assert_msg(current_frag == frag_count, "%u, %u", current_frag, frag_count);

@ -258,7 +258,7 @@ public:
bool Listen();
void Close() override;
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false, bool short_mtu = false);
void ReceivePackets();
void SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info);

@ -219,7 +219,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(uint count, const Con
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a uint16 for the count in this packet.
* The rest of the packet can be used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
uint p_count = min(count, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID);
p->Send_uint16(p_count);
@ -245,7 +245,7 @@ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bo
this->Connect();
const uint max_per_packet = min<uint>(255, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) /
const uint max_per_packet = min<uint>(255, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) /
(sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0))) - 1;
uint offset = 0;
@ -361,7 +361,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const Co
* A packet begins with the packet size and a byte for the type.
* Then this packet adds a uint16 for the count in this packet.
* The rest of the packet can be used for the IDs. */
uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
uint p_count = min(count, (SEND_MTU_SHORT - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32));
Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT);
p->Send_uint16(p_count);

@ -205,7 +205,7 @@ void ServerNetworkUDPSocketHandler::Reply_CLIENT_FIND_SERVER_extended(Packet *p,
this->SendNetworkGameInfoExtended(&packet, ngi, flags, version);
/* Let the client know that we are here */
this->SendPacket(&packet, client_addr);
this->SendPacket(&packet, client_addr, false, false, true);
DEBUG(net, 2, "[udp] queried (extended: %u) from %s", version, client_addr->GetHostname());
}
@ -341,7 +341,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
* The name could be an empty string, if so take the filename. */
size_t required_length = sizeof(info.ident.grfid) + sizeof(info.ident.md5sum) +
min(strlen(info.name) + 1, (size_t)NETWORK_GRF_NAME_LENGTH);
if (packet_len + required_length > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply
if (packet_len + required_length > SEND_MTU_SHORT - 4) { // 4 is 3 byte header + grf count in reply
flush_response();
}
packet_len += required_length;
@ -432,7 +432,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE_Common(Packet *p, Ne
if (c->status != GCS_NOT_FOUND || strcmp(c->GetName(), UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue;
in_request[in_request_count] = c;
in_request_count++;
if (in_request_count == NETWORK_MAX_GRF_COUNT) flush_request();
if (in_request_count == NETWORK_MAX_GRF_COUNT_SHORT) flush_request();
}
if (in_request_count > 0) flush_request();

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