(svn r14175) -Codechange: Rewrite the main toolbars to use the standard dropdown menu system, allowing flexible menus instead of fixed string lists, and removing code duplication.

pull/155/head
peter1138 16 years ago
parent 1294253d68
commit c805cd6328

@ -38,6 +38,9 @@
#include "console_gui.h"
#include "news_gui.h"
#include "tilehighlight_func.h"
#include "rail.h"
#include "widgets/dropdown_func.h"
#include "widgets/dropdown_type.h"
#include "network/network.h"
#include "network/network_gui.h"
@ -45,8 +48,6 @@
#include "table/strings.h"
#include "table/sprites.h"
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask = 0, int sel_index = 0, int checked_items = 0);
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray = 0);
static void SplitToolbar(Window *w);
RailType _last_built_railtype;
@ -121,63 +122,114 @@ enum ToolbarScenEditorWidgets {
TBSE_PLACESIGNS,
};
/** The idea of this enum is to allow a separation between widget position
* and _menu_clicked_procs's entry. By shifting, the "action" id is extracted and
* kept safe for usage when required.
* @see ToolbarMenuWindow::OnMouseLoop */
enum ScenarioEditorMenuActions {
SEMA_MAP_CLICK = 17 << 8,
/**
* Drop down list entry for showing a checked/unchecked toggle item.
*/
class DropDownListCheckedItem : public DropDownListStringItem {
public:
bool checked;
DropDownListCheckedItem(StringID string, int result, bool masked, bool checked) : DropDownListStringItem(string, result, masked), checked(checked) {}
virtual ~DropDownListCheckedItem() {}
void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
{
if (checked) {
DrawString(x + 2, y, STR_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
}
DrawStringTruncated(x + 2, y, this->String(), sel ? TC_WHITE : TC_BLACK, width);
}
};
static ToolbarMode _toolbar_mode;
/**
* Drop down list entry for showing a company entry, with player 'blob'.
*/
class DropDownListCompanyItem : public DropDownListItem {
public:
bool greyed;
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed) {}
virtual ~DropDownListCompanyItem() {}
bool Selectable() const
{
return true;
}
}
/** Returns the position where the toolbar wants the menu to appear.
* Make sure the dropdown is fully visible within the window.
* x + w->left because x is supposed to be the offset of the toolbar-button
* we clicked on and w->left the toolbar window itself. So meaning that
* the default position is aligned with the left side of the clicked button */
static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
{
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
Point pos;
pos.x = w->widget[GB(parent_button, 0, 8)].left;
pos.x = w->left + Clamp(pos.x, 0, w->width - width);
pos.y = w->height;
uint Width() const
{
char buffer[512];
PlayerID player = (PlayerID)result;
SetDParam(0, player);
SetDParam(1, player);
GetString(buffer, STR_7021, lastof(buffer));
return GetStringBoundingBox(buffer).width + 19;
}
return pos;
void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
{
PlayerID player = (PlayerID)result;
DrawPlayerIcon(player, x + 2, y + 1);
SetDParam(0, player);
SetDParam(1, player);
int col;
if (this->greyed) {
col = TC_GREY;
} else {
col = sel ? TC_WHITE : TC_BLACK;
}
DrawStringTruncated(x + 19, y, STR_7021, col, width - 17);
}
};
/**
* Pop up a generic text only menu.
*/
static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
{
DropDownList *list = new DropDownList();
for (int i = 0; i < count; i++) {
list->push_back(new DropDownListStringItem(string + i, i, false));
}
ShowDropDownList(w, list, 0, widget, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
/**
* Retrieve the menu item number from a position
* @param w Window holding the menu items
* @param x X coordinate of the position
* @param y Y coordinate of the position
* @return Index number of the menu item, or \c -1 if no valid selection under position
* Pop up a generic company list menu.
*/
static int GetMenuItemIndex(const Window *w, int item_count, int disabled_items)
static void PopupMainPlayerToolbMenu(Window *w, int widget, int grey = 0)
{
int x = _cursor.pos.x;
int y = _cursor.pos.y;
DropDownList *list = new DropDownList();
if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
y /= 10;
if (widget == TBN_PLAYERS && _networking) {
/* Add the client list button for the Players menu */
list->push_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST, -1, false));
}
if (y < item_count &&
!HasBit(disabled_items, y)) {
return y;
}
for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
if (!IsValidPlayerID(p)) continue;
list->push_back(new DropDownListCompanyItem(p, false, HasBit(grey, p)));
}
ShowDropDownList(w, list, _local_player == PLAYER_SPECTATOR ? -1 : _local_player, widget, 240, true, true);
SndPlayFx(SND_15_BEEP);
}
static ToolbarMode _toolbar_mode;
static void SelectSignTool()
{
if (_cursor.sprite == SPR_CURSOR_SIGN) {
ResetObjectToPlace();
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, VHM_RECT, WC_MAIN_TOOLBAR, 0);
_place_proc = PlaceProc_Sign;
}
return -1;
}
/* --- Pausing --- */
@ -200,12 +252,12 @@ static void ToolbarFastForwardClick(Window *w)
/* --- Options button menu --- */
enum OptionMenuEntries {
OME_GAMEOPTIONS = 0,
OME_GAMEOPTIONS,
OME_DIFFICULTIES,
OME_PATCHES,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES = 6,
OME_SHOW_TOWNNAMES,
OME_SHOW_STATIONNAMES,
OME_SHOW_SIGNS,
OME_SHOW_WAYPOINTNAMES,
@ -213,22 +265,28 @@ enum OptionMenuEntries {
OME_FULL_DETAILS,
OME_TRANSPARENTBUILDINGS,
OME_SHOW_STATIONSIGNS,
OME_MENUCOUNT,
};
static void ToolbarOptionsClick(Window *w)
{
uint16 x = 0;
if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, OME_SHOW_TOWNNAMES);
if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, OME_SHOW_STATIONNAMES);
if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, OME_SHOW_SIGNS);
if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, OME_SHOW_WAYPOINTNAMES);
if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, OME_FULL_ANIMATION);
if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, OME_FULL_DETAILS);
if (IsTransparencySet(TO_HOUSES)) SetBit(x, OME_TRANSPARENTBUILDINGS);
if (IsTransparencySet(TO_SIGNS)) SetBit(x, OME_SHOW_STATIONSIGNS);
PopupMainToolbMenu(w, TBN_SETTINGS, STR_02C4_GAME_OPTIONS, OME_MENUCOUNT, 0, 0, x);
DropDownList *list = new DropDownList();
list->push_back(new DropDownListStringItem(STR_02C4_GAME_OPTIONS, OME_GAMEOPTIONS, false));
list->push_back(new DropDownListStringItem(STR_02C6_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
list->push_back(new DropDownListStringItem(STR_MENU_CONFIG_PATCHES, OME_PATCHES, false));
list->push_back(new DropDownListStringItem(STR_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list->push_back(new DropDownListStringItem(STR_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list->push_back(new DropDownListItem(-1, false));
list->push_back(new DropDownListCheckedItem(STR_02CA_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)));
list->push_back(new DropDownListCheckedItem(STR_02CC_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)));
list->push_back(new DropDownListCheckedItem(STR_02CE_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)));
list->push_back(new DropDownListCheckedItem(STR_WAYPOINTS_DISPLAYED2, OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_WAYPOINTS)));
list->push_back(new DropDownListCheckedItem(STR_02D0_FULL_ANIMATION, OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)));
list->push_back(new DropDownListCheckedItem(STR_02D2_FULL_DETAIL, OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)));
list->push_back(new DropDownListCheckedItem(STR_02D4_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
list->push_back(new DropDownListCheckedItem(STR_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
ShowDropDownList(w, list, 0, TBN_SETTINGS, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
static void MenuClickSettings(int index)
@ -319,12 +377,7 @@ static void ToolbarMapClick(Window *w)
static void ToolbarScenMapTownDir(Window *w)
{
/* Scenario editor button, Use different button to activate.
* This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact
* an entry in _menu_clicked_procs) while at the same time having a start button
* who is not at the same index as its action
* @see ToolbarMenuWindow::OnMouseLoop */
PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
PopupMainToolbMenu(w, TBSE_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
}
static void MenuClickMap(int index)
@ -394,10 +447,9 @@ static void ToolbarPlayersClick(Window *w)
static void MenuClickCompany(int index)
{
if (_networking && index == 0) {
if (_networking && index == -1) {
ShowClientList();
} else {
if (_networking) index--;
ShowPlayerCompany((PlayerID)index);
}
}
@ -444,7 +496,7 @@ static void MenuClickLeague(int index)
static void ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? 2 : 0);
PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_current_player == PLAYER_SPECTATOR) ? 1 : 2);
}
static void MenuClickIndustry(int index)
@ -540,7 +592,13 @@ static void ToolbarZoomOutClick(Window *w)
static void ToolbarBuildRailClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
PopupMainToolbMenu(w, TBN_RAILS, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes, _last_built_railtype);
DropDownList *list = new DropDownList();
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
list->push_back(new DropDownListStringItem(rti->strings.menu_text, rt, !HasBit(p->avail_railtypes, rt)));
}
ShowDropDownList(w, list, _last_built_railtype, TBN_RAILS, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
static void MenuClickBuildRail(int index)
@ -554,8 +612,16 @@ static void MenuClickBuildRail(int index)
static void ToolbarBuildRoadClick(Window *w)
{
const Player *p = GetPlayer(_local_player);
/* The standard road button is *always* available */
PopupMainToolbMenu(w, TBN_ROADS, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD), _last_built_roadtype);
DropDownList *list = new DropDownList();
for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
/* Highways don't exist */
if (rt == ROADTYPE_HWAY) continue;
/* The standard road button is *always* available */
list->push_back(new DropDownListStringItem(STR_180A_ROAD_CONSTRUCTION + rt, rt, !(HasBit(p->avail_railtypes, rt) || rt == ROADTYPE_ROAD)));
}
ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true);
SndPlayFx(SND_15_BEEP);
}
static void MenuClickBuildRoad(int index)
@ -846,6 +912,38 @@ static void SplitToolbar(Window *w)
}
}
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
/* --- Toolbar handling for the 'normal' case */
typedef void ToolbarButtonProc(Window *w);
@ -918,6 +1016,12 @@ struct MainToolbarWindow : Window {
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
virtual void OnDropdownSelect(int widget, int index)
{
_menu_clicked_procs[widget](index);
SndPlayFx(SND_15_BEEP);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
@ -1123,6 +1227,15 @@ public:
_scen_toolbar_button_procs[widget](this);
}
virtual void OnDropdownSelect(int widget, int index)
{
/* The map button is in a different location on the scenario
* editor toolbar, so we need to adjust for it. */
if (widget == TBSE_SMALLMAP) widget = TBN_SMALLMAP;
_menu_clicked_procs[widget](index);
SndPlayFx(SND_15_BEEP);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
@ -1295,358 +1408,6 @@ static const WindowDesc _toolb_scen_desc = {
_toolb_scen_widgets,
};
/* --- Rendering/handling the drop down menus --- */
typedef void MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
NULL, /* 0 */
NULL, /* 1 */
MenuClickSettings, /* 2 */
MenuClickSaveLoad, /* 3 */
MenuClickMap, /* 4 */
MenuClickTown, /* 5 */
MenuClickSubsidies, /* 6 */
MenuClickStations, /* 7 */
MenuClickFinances, /* 8 */
MenuClickCompany, /* 9 */
MenuClickGraphs, /* 10 */
MenuClickLeague, /* 11 */
MenuClickIndustry, /* 12 */
MenuClickShowTrains, /* 13 */
MenuClickShowRoad, /* 14 */
MenuClickShowShips, /* 15 */
MenuClickShowAir, /* 16 */
MenuClickMap, /* 17 */
NULL, /* 18 */
MenuClickBuildRail, /* 19 */
MenuClickBuildRoad, /* 20 */
MenuClickBuildWater, /* 21 */
MenuClickBuildAir, /* 22 */
MenuClickForest, /* 23 */
MenuClickMusicWindow, /* 24 */
MenuClickNewspaper, /* 25 */
MenuClickHelp, /* 26 */
};
struct ToolbarMenuWindow : Window {
int item_count;
int sel_index;
int main_button;
int action_id;
int checked_items;
int disabled_items;
StringID base_string;
ToolbarMenuWindow(int x, int y, int width, int height, const Widget *widgets, int item_count,
int sel_index, int parent_button, StringID base_string, int checked_items,
int disabled_items) :
Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
item_count(item_count), sel_index(sel_index), main_button(GB(parent_button, 0, 8)),
action_id((GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button),
checked_items(checked_items), disabled_items(disabled_items), base_string(base_string)
{
this->widget[0].bottom = item_count * 10 + 1;
this->widget[0].right = this->width - 1;
this->flags4 &= ~WF_WHITE_BORDER_MASK;
this->FindWindowPlacementAndResize(width, height);
}
~ToolbarMenuWindow()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
w->RaiseWidget(this->main_button);
w->SetDirty();
}
virtual void OnPaint()
{
this->DrawWidgets();
for (int i = 0, x = 1, y = 1; i != this->item_count; i++, y += 10) {
TextColour color = HasBit(this->disabled_items, i) ? TC_GREY : (this->sel_index == i) ? TC_WHITE : TC_BLACK;
if (this->sel_index == i) GfxFillRect(x, y, x + this->width - 3, y + 9, 0);
if (HasBit(this->checked_items, i)) DrawString(x + 2, y, STR_CHECKMARK, color);
DrawString(x + 2, y, this->base_string + i, color);
}
}
virtual void OnMouseLoop()
{
int index = GetMenuItemIndex(this, this->item_count, this->disabled_items);
if (_left_button_down) {
if (index == -1 || index == this->sel_index) return;
this->sel_index = index;
this->SetDirty();
} else {
if (index < 0) {
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
index = this->sel_index;
}
}
int action_id = this->action_id;
delete this;
if (index >= 0) {
assert((uint)index <= lengthof(_menu_clicked_procs));
_menu_clicked_procs[action_id](index);
}
}
}
};
/* Dynamic widget length determined by toolbar-string length.
* See PopupMainToolbMenu en MenuWndProc */
static const Widget _menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WIDGETS_END},
};
/**
* Get the maximum length of a given string in a string-list. This is an
* implicit string-list where the ID's are consecutive
* @param base_string StringID of the first string in the list
* @param count amount of StringID's in the list
* @return the length of the longest string
*/
static int GetStringListMaxWidth(StringID base_string, byte count)
{
char buffer[512];
int width, max_width = 0;
for (byte i = 0; i != count; i++) {
GetString(buffer, base_string + i, lastof(buffer));
width = GetStringBoundingBox(buffer).width;
if (width > max_width) max_width = width;
}
return max_width;
}
/**
* Show a general dropdown menu. The positioning of the dropdown menu
* defaults to the left side of the parent_button, eg the button that caused
* this window to appear. The only exceptions are when the right side of this
* dropdown would fall outside the main toolbar window, in that case it is
* aligned with the toolbar's right side.
* Since the disable-mask is only 8 bits right now, these dropdowns are
* restricted to 8 items max if any bits of disabled_mask are active.
* @param parent Pointer to a window this dropdown menu belongs to. Has no effect
* whatsoever, only graphically for positioning.
* @param parent_button The widget identifier of the button that was clicked for
* this dropdown. The created dropdown then knows what button to raise (button) on
* action and whose function to execute (action).
* It is possible to appoint another button for an action event by setting the
* upper 8 bits of this parameter. If non is set, action is presumed to be the same
* as button. So<br>
* button bits 0 - 7 - widget clicked to get dropdown
* action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
* @param base_string The first StringID shown in the dropdown list. All others are
* consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
* @param item_count Number of strings in the list, see previous parameter
* @param disabled_mask Bitmask of disabled strings in the list
* @param sel_index The selected toolbar item
* @param check_items The items to have a checked mark in front of them.
* @return Return a pointer to the newly created dropdown window
*/
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask, int sel_index, int checked_items)
{
assert(disabled_mask == 0 || item_count <= 8);
parent->LowerWidget(parent_button);
parent->InvalidateWidget(parent_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
/* Extend the dropdown toolbar to the longest string in the list */
int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
int height = item_count * 10 + 2;
Point pos = GetToolbarDropdownPos(parent_button, width, height);
new ToolbarMenuWindow(pos.x, pos.y, width, height, _menu_widgets, item_count, sel_index, parent_button, base_string, checked_items, disabled_mask);
SndPlayFx(SND_15_BEEP);
}
/* --- Rendering/drawing the player menu --- */
static int GetPlayerIndexFromMenu(int index)
{
if (index >= 0) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (--index < 0) return p->index;
}
}
return -1;
}
struct ToolbarPlayerMenuWindow : Window {
int item_count;
int sel_index;
int main_button;
int action_id;
int gray_items;
ToolbarPlayerMenuWindow(int x, int y, int width, int height, const Widget *widgets, int main_button, int gray) :
Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
item_count(0), main_button(main_button), action_id(main_button), gray_items(gray)
{
this->flags4 &= ~WF_WHITE_BORDER_MASK;
this->sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
if (_networking && main_button == TBN_PLAYERS) {
if (_local_player != PLAYER_SPECTATOR) {
this->sel_index++;
} else {
/* Select client list by default for spectators */
this->sel_index = 0;
}
}
this->FindWindowPlacementAndResize(width, height);
}
~ToolbarPlayerMenuWindow()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
w->RaiseWidget(this->main_button);
w->SetDirty();
}
void UpdatePlayerMenuHeight()
{
byte num = ActivePlayerCount();
/* Increase one to fit in PlayerList in the menu when in network */
if (_networking && this->main_button == TBN_PLAYERS) num++;
if (this->item_count != num) {
this->item_count = num;
this->SetDirty();
num = num * 10 + 2;
this->height = num;
this->widget[0].bottom = this->widget[0].top + num - 1;
this->top = GetToolbarDropdownPos(0, this->width, this->height).y;
this->SetDirty();
}
}
virtual void OnPaint()
{
this->UpdatePlayerMenuHeight();
this->DrawWidgets();
int x = 1;
int y = 1;
int sel = this->sel_index;
int gray = this->gray_items;
/* 9 = playerlist */
if (_networking && this->main_button == TBN_PLAYERS) {
if (sel == 0) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
y += 10;
sel--;
}
for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
if (IsValidPlayerID(p)) {
if (p == sel) {
GfxFillRect(x, y, x + 238, y + 9, 0);
}
DrawPlayerIcon(p, x + 2, y + 1);
SetDParam(0, p);
SetDParam(1, p);
TextColour color = (p == sel) ? TC_WHITE : TC_BLACK;
if (gray & 1) color = TC_GREY;
DrawString(x + 19, y, STR_7021, color);
y += 10;
}
gray >>= 1;
}
}
virtual void OnMouseLoop()
{
int index = GetMenuItemIndex(this, this->item_count, 0);
if (_left_button_down) {
this->UpdatePlayerMenuHeight();
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && this->main_button == TBN_PLAYERS) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index == -1 || index == this->sel_index) return;
this->sel_index = index;
this->SetDirty();
} else {
int action_id = this->action_id;
/* We have a new entry at the top of the list of menu 9 when networking
* so keep that in count */
if (_networking && this->main_button == TBN_PLAYERS) {
if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
} else {
index = GetPlayerIndexFromMenu(index);
}
if (index < 0) {
Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
index = this->sel_index;
}
}
delete this;
if (index >= 0) {
assert(index >= 0 && index < 30);
_menu_clicked_procs[action_id](index);
}
}
}
};
static const Widget _player_menu_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 240, 0, 81, 0x0, STR_NULL},
{ WIDGETS_END},
};
/** Shows the list of players appearing under the buttons that are linked to options for
* multiple players.
* @param parent Window who triggered that action. It's the toolbar, in fact
* @param main_button widget which has been used
* @param gray bit-mapping of the items that will need to be grayed out once displayed */
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray)
{
parent->LowerWidget(main_button);
parent->InvalidateWidget(main_button);
DeleteWindowById(WC_TOOLBAR_MENU, 0);
Point pos = GetToolbarDropdownPos(main_button, 241, 82);
new ToolbarPlayerMenuWindow(pos.x, pos.y, 241, 82, _player_menu_widgets, main_button, gray);
SndPlayFx(SND_15_BEEP);
}
/* --- Allocating the toolbar --- */
void AllocateToolbar()

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