@ -13,7 +13,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item);
static uint _spritegroup_count = 0;
STATIC_POOL(SpriteGroup, SpriteGroup, 4, 8000, NULL, SpriteGroupPoolCleanBlock);
void DestroySpriteGroup(SpriteGroup *group)
static void DestroySpriteGroup(SpriteGroup *group)
{
/* Free dynamically allocated memory */
/* XXX Cast away the consts due to MSVC being buggy... */