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@ -122,7 +122,7 @@ Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc
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dst[i].v = rgb_max;
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dst[i].v = rgb_max;
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/* Pre-convert the mapping channel to a RGB value */
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/* Pre-convert the mapping channel to a RGB value */
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uint colour = this->AdjustBrightness(this->LookupColourInPalette(src[i].m), dst[i].v);
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uint colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), dst[i].v);
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dst[i].r = GB(colour, 16, 8);
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dst[i].r = GB(colour, 16, 8);
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dst[i].g = GB(colour, 8, 8);
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dst[i].g = GB(colour, 8, 8);
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dst[i].b = GB(colour, 0, 8);
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dst[i].b = GB(colour, 0, 8);
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