(svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch)

This commit is contained in:
hackykid 2005-06-05 20:45:04 +00:00
parent e878e4d815
commit c4b426ef8c
4 changed files with 4 additions and 4 deletions

View File

@ -1014,7 +1014,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e)
tile = _last_built_aircraft_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsAircraftHangarTile(tile)) {
if (IsAircraftHangarTile(tile) && IsTileOwner(tile, _local_player)) {
ShowAircraftDepotWindow(tile);
ShowBuildAircraftWindow(tile);
return;

View File

@ -892,7 +892,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
tile = _last_built_road_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
if (IsTileDepotType(tile, TRANSPORT_ROAD) && IsTileOwner(tile, _local_player)) {
ShowRoadDepotWindow(tile);
ShowBuildRoadVehWindow(tile);
return;

View File

@ -996,7 +996,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
tile = _last_built_ship_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_WATER)) {
if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, _local_player)) {
ShowShipDepotWindow(tile);
ShowBuildShipWindow(tile);
return;

View File

@ -1343,7 +1343,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
tile = _last_built_train_depot_tile;
do {
if (IsTileOwner(tile, _local_player) && IsTileDepotType(tile, TRANSPORT_RAIL)) {
if (IsTileDepotType(tile, TRANSPORT_RAIL) && IsTileOwner(tile, _local_player)) {
ShowTrainDepotWindow(tile);
ShowBuildTrainWindow(tile);
return;