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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
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@ -16,6 +16,7 @@
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#include "../string_func.h"
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#include "../textbuf_gui.h"
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#include "../settings_type.h"
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#include "../settings_func.h"
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#include "../network/network_content.h"
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#include "ai.hpp"
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@ -485,15 +486,13 @@ struct AIConfigWindow : public Window {
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case AIC_WIDGET_BACKGROUND: {
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/* Check if the user clicked on one of the arrows to configure the number of AIs */
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if (IsInsideBS(pt.x, 10, 20) && IsInsideBS(pt.y, 18, 10)) {
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int new_value;
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if (pt.x <= 20) {
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_settings_newgame.difficulty.max_no_competitors = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
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new_value = max(0, _settings_newgame.difficulty.max_no_competitors - 1);
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} else {
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_settings_newgame.difficulty.max_no_competitors = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
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}
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if (_settings_newgame.difficulty.diff_level != 3) {
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_settings_newgame.difficulty.diff_level = 3;
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ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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new_value = min(MAX_COMPANIES - 1, _settings_newgame.difficulty.max_no_competitors + 1);
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}
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IConsoleSetSetting("difficulty.max_no_competitors", new_value);
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this->SetDirty();
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}
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break;
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@ -571,15 +571,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
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case GLAND_TOWN_PULLDOWN:
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_settings_newgame.difficulty.number_towns = index;
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if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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IConsoleSetSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns);
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IConsoleSetSetting("difficulty.number_towns", index);
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break;
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case GLAND_INDUSTRY_PULLDOWN:
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_settings_newgame.difficulty.number_industries = index;
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if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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IConsoleSetSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries);
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IConsoleSetSetting("difficulty.number_industries", index);
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break;
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case GLAND_LANDSCAPE_PULLDOWN:
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@ -592,15 +588,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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break;
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case GLAND_TERRAIN_PULLDOWN:
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_settings_newgame.difficulty.terrain_type = index;
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if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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IConsoleSetSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type);
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IConsoleSetSetting("difficulty.terrain_type", index);
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break;
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case GLAND_WATER_PULLDOWN:
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_settings_newgame.difficulty.quantity_sea_lakes = index;
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if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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IConsoleSetSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes);
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IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
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break;
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}
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this->SetDirty();
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@ -1009,7 +1009,10 @@ static bool DifficultyReset(int32 level)
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static bool DifficultyChange(int32)
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{
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if (_game_mode == GM_MENU) {
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_settings_newgame.difficulty.diff_level = 3;
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if (_settings_newgame.difficulty.diff_level != 3) {
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ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
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_settings_newgame.difficulty.diff_level = 3;
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}
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} else {
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_settings_game.difficulty.diff_level = 3;
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}
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