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@ -58,7 +58,7 @@ function Regression::TestInit()
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}
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list = AIList();
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list.Sort(AIAbstractList.SORT_BY_VALUE, true);
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list.Sort(AIAbstractList.SORT_BY_VALUE, AIAbstractList.SORT_ASCENDING);
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print("");
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print(" Value Ascending");
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list.AddItem( 5, 10);
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@ -93,7 +93,7 @@ function Regression::TestInit()
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}
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list = AIList();
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list.Sort(AIAbstractList.SORT_BY_ITEM, false);
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list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_DESCENDING);
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print("");
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print(" Item Descending");
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list.AddItem( 5, 10);
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@ -128,7 +128,7 @@ function Regression::TestInit()
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}
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list = AIList();
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list.Sort(AIAbstractList.SORT_BY_ITEM, true);
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list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
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print("");
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print(" Item Ascending");
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list.AddItem( 5, 10);
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@ -545,7 +545,7 @@ function Regression::Industry()
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print("--Industry--");
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print(" GetIndustryCount(): " + AIIndustry.GetIndustryCount());
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local list = AIIndustryList();
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list.Sort(AIAbstractList.SORT_BY_ITEM, true);
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list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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if (AIIndustry.IsValidIndustry(i)) j++;
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print(" Industry " + i);
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@ -667,7 +667,7 @@ function Regression::List()
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print(" HasItem(1050): " + list.HasItem(1050));
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print(" HasItem(1051): " + list.HasItem(1051));
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print(" IsEmpty(): " + list.IsEmpty());
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list.Sort(AIAbstractList.SORT_BY_ITEM, true);
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list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
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print(" List Dump:");
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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print(" " + i + " => " + list.GetValue(i));
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@ -1088,7 +1088,7 @@ function Regression::Sign()
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print(" RemoveSign(" + sign_id + "): " + AISign.RemoveSign(sign_id));
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print("");
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local list = AISignList();
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list.Sort(AIAbstractList.SORT_BY_ITEM, true);
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list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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j++;
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print(" Sign " + i);
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@ -1357,7 +1357,7 @@ function Regression::Town()
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print("--Town--");
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print(" GetTownCount(): " + AITown.GetTownCount());
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local list = AITownList();
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list.Sort(AIAbstractList.SORT_BY_ITEM, true);
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list.Sort(AIAbstractList.SORT_BY_ITEM, AIAbstractList.SORT_ASCENDING);
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for (local i = list.Begin(); list.HasNext(); i = list.Next()) {
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if (AITown.IsValidTown(i)) j++;
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print(" Town " + i);
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