(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
smatz 17 years ago
parent 146779b158
commit c261218cf5

@ -1717,43 +1717,33 @@ static bool CheckFree2x2Area(TileIndex tile, uint z, bool noslope)
*/ */
static bool BuildTownHouse(Town *t, TileIndex tile) static bool BuildTownHouse(Town *t, TileIndex tile)
{ {
int i;
uint bitmask;
HouseID house;
Slope slope;
uint z;
uint oneof = 0;
HouseSpec *hs;
/* no house allowed at all, bail out */ /* no house allowed at all, bail out */
if (!CanBuildHouseHere(tile, false)) return false; if (!CanBuildHouseHere(tile, false)) return false;
/* Above snow? */ uint z;
slope = GetTileSlope(tile, &z); Slope slope = GetTileSlope(tile, &z);
/* Get the town zone type of the current tile, as well as the climate. /* Get the town zone type of the current tile, as well as the climate.
* This will allow to easily compare with the specs of the new house to build */ * This will allow to easily compare with the specs of the new house to build */
{
HouseZonesBits rad = GetTownRadiusGroup(t, tile); HouseZonesBits rad = GetTownRadiusGroup(t, tile);
/* Above snow? */
int land = _opt.landscape; int land = _opt.landscape;
if (land == LT_ARCTIC && z >= _opt.snow_line) land = -1; if (land == LT_ARCTIC && z >= _opt.snow_line) land = -1;
bitmask = (1 << rad) + (1 << (land + 12)); uint bitmask = (1 << rad) + (1 << (land + 12));
}
/* bits 0-4 are used /* bits 0-4 are used
* bits 11-15 are used * bits 11-15 are used
* bits 5-10 are not used. */ * bits 5-10 are not used. */
{
HouseID houses[HOUSE_MAX]; HouseID houses[HOUSE_MAX];
int num = 0; uint num = 0;
uint probs[HOUSE_MAX]; uint probs[HOUSE_MAX];
uint probability_max = 0; uint probability_max = 0;
/* Generate a list of all possible houses that can be built. */ /* Generate a list of all possible houses that can be built. */
for (i = 0; i < HOUSE_MAX; i++) { for (uint i = 0; i < HOUSE_MAX; i++) {
hs = GetHouseSpecs(i); HouseSpec *hs = GetHouseSpecs(i);
/* Verify that the candidate house spec matches the current tile status */ /* Verify that the candidate house spec matches the current tile status */
if ((~hs->building_availability & bitmask) == 0 && hs->enabled) { if ((~hs->building_availability & bitmask) == 0 && hs->enabled) {
/* Without NewHouses, all houses have probability '1' */ /* Without NewHouses, all houses have probability '1' */
@ -1768,12 +1758,13 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
while (probability_max > 0) { while (probability_max > 0) {
uint r = RandomRange(probability_max); uint r = RandomRange(probability_max);
uint i;
for (i = 0; i < num; i++) { for (i = 0; i < num; i++) {
if (probs[i] > r) break; if (probs[i] > r) break;
r -= probs[i]; r -= probs[i];
} }
house = houses[i]; HouseID house = houses[i];
probability_max -= probs[i]; probability_max -= probs[i];
/* remove tested house from the set */ /* remove tested house from the set */
@ -1781,7 +1772,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
houses[i] = houses[num]; houses[i] = houses[num];
probs[i] = probs[num]; probs[i] = probs[num];
hs = GetHouseSpecs(house); HouseSpec *hs = GetHouseSpecs(house);
if (_loaded_newgrf_features.has_newhouses) { if (_loaded_newgrf_features.has_newhouses) {
if (hs->override != 0) { if (hs->override != 0) {
@ -1800,12 +1791,12 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
if (_cur_year < hs->min_date || _cur_year > hs->max_date) continue; if (_cur_year < hs->min_date || _cur_year > hs->max_date) continue;
/* Special houses that there can be only one of. */ /* Special houses that there can be only one of. */
uint oneof = 0;
if (hs->building_flags & BUILDING_IS_CHURCH) { if (hs->building_flags & BUILDING_IS_CHURCH) {
SetBit(oneof, TOWN_HAS_CHURCH); SetBit(oneof, TOWN_HAS_CHURCH);
} else if (hs->building_flags & BUILDING_IS_STADIUM) { } else if (hs->building_flags & BUILDING_IS_STADIUM) {
SetBit(oneof, TOWN_HAS_STADIUM); SetBit(oneof, TOWN_HAS_STADIUM);
} else {
oneof = 0;
} }
if (HASBITS(t->flags12 , oneof)) continue; if (HASBITS(t->flags12 , oneof)) continue;
@ -1843,8 +1834,8 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* Special houses that there can be only one of. */ /* Special houses that there can be only one of. */
t->flags12 |= oneof; t->flags12 |= oneof;
{ byte construction_counter = 0;
byte construction_counter = 0, construction_stage = 0; byte construction_stage = 0;
if (_generating_world) { if (_generating_world) {
uint32 r = Random(); uint32 r = Random();
@ -1858,12 +1849,11 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
construction_counter = GB(r, 2, 2); construction_counter = GB(r, 2, 2);
} }
} }
MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random()); MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random());
}
return true; return true;
} }
}
return false; return false;
} }

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