(svn r21979) -Fix: Scrolling of the console in pages used wrong line height and scrolled too much.

This commit is contained in:
frosch 2011-02-05 17:41:05 +00:00
parent e06c412a05
commit c000f6b939

View File

@ -177,7 +177,7 @@ struct IConsoleWindow : Window
IConsoleWindow() : Window()
{
_iconsole_mode = ICONSOLE_OPENED;
this->line_height = FONT_HEIGHT_NORMAL;
this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
this->line_offset = GetStringBoundingBox("] ").width + 5;
this->InitNested(&_console_window_desc, 0);
@ -194,7 +194,7 @@ struct IConsoleWindow : Window
const int right = this->width - 5;
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0);
int ypos = this->height - this->line_height - ICON_LINE_SPACING;
int ypos = this->height - this->line_height;
for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
SetDParamStr(0, print->buffer);
ypos = DrawStringMultiLine(5, right, 0, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;