(svn r21978) -Codechange/Fix: Remove usage of Window::top and left from IConsoleWindow::OnPaint(). Drawing is done relative to the window position. But as the position is (0,0) anyway, it was not noticeable.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 14 years ago
parent 9e1695aa1e
commit e06c412a05

@ -193,12 +193,12 @@ struct IConsoleWindow : Window
{
const int right = this->width - 5;
GfxFillRect(this->left, this->top, this->width, this->height - 1, 0);
GfxFillRect(0, 0, this->width - 1, this->height - 1, 0);
int ypos = this->height - this->line_height - ICON_LINE_SPACING;
for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
SetDParamStr(0, print->buffer);
ypos = DrawStringMultiLine(5, right, top, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
if (ypos <= top) break;
ypos = DrawStringMultiLine(5, right, 0, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
if (ypos <= 0) break;
}
/* If the text is longer than the window, don't show the starting ']' */
int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;

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