This property is intended for objects which are positioned at the edge of a tile, and only require a level edge, not a completely level tile.<br/>
Foundations will only be added as required to get a suitable level edge.<br/>
The format is one mode value per view. If the object has fewer than 4 views then some of the values provided in the property will not be used, and may be 0.
<h4id="object_use_land_ground">Object uses land ground sprite (mappable property: object_use_land_ground)</h4>
<p>This property sets whether to use the underlying ground as the object ground sprite, ignoring the ground sprite provided in the sprite layout.<br/>
When enabled, the ground sprite will be bare ground, grass, snow, desert, etc. as if it were a clear ground tile.<br/>
In edge foundation mode, the ground may be coast/shore when flooded.<br/>
The property length is 1 byte. 0 is disabled (default). 1 is enabled.</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_object_use_land_ground</font>, version 1</p>
<h4id="object_edge_foundation_mode">Enable object edge foundation mode (mappable property: object_edge_foundation_mode)</h4>
<p>This property enables edge foundation mode for the object.<br/>
This property is intended for objects which are positioned at the edge of a tile, and only require a level edge, not a completely level tile.<br/>
Foundations will only be added as required to get a suitable level edge.<br/>
The property length is 4 bytes, 1 byte per view. If the object has fewer than 4 views then some of the values provided in the property will not be used, and may be 0.<br/>
The format of each byte is:
<table>
<tr><th>Bit</th><th>Value</th><th>Meaning (for this view)</th></tr>
<tr><td>0 - 1</td><td></td><td>
Which tile edge to use:<br/>
<table>
<tr><th>Value</th><th>Meaning</th></tr>
<tr><td>0</td><td>North-east edge</td></tr>
<tr><td>1</td><td>South-east edge</td></tr>
<tr><td>2</td><td>South-west edge</td></tr>
<tr><td>3</td><td>North-west edge</td></tr>
</table>
</td></tr>
<tr><td>2</td><td>4</td><td>Change z-position for the building sprite to the height of the edge</td></tr>
<tr><td>3</td><td>8</td><td>If the height of the edge is lower than the maximum height of the tile, build a foundation</td></tr>
</table>
</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_object_edge_foundation_mode</font>, version 1</p>
<h4id="object_flood_resistant">Object is flood resistant (mappable property: object_flood_resistant)</h4>
<p>This property sets whether the object is flood resistant.<br/>
Flood resistance is always enabled for objects which can be built on water.<br/>
This property can be used to enable flood resistance without enabling the object to be built on water.<br/>
The property length is 1 byte. 0 is disabled (default). 1 is enabled.</p>
<p>This is indicated by the feature name: <fontface="monospace">action0_object_flood_resistant</font>, version 1</p>