|
|
@ -448,36 +448,55 @@ static GameOptions _opt_mod_temp;
|
|
|
|
// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
|
|
|
|
// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
|
|
|
|
#define DIFF_INGAME_DISABLED_BUTTONS 0x383E
|
|
|
|
#define DIFF_INGAME_DISABLED_BUTTONS 0x383E
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Names of the game difficulty settings window */
|
|
|
|
|
|
|
|
enum GameDifficultyWidgets {
|
|
|
|
|
|
|
|
GDW_CLOSEBOX = 0,
|
|
|
|
|
|
|
|
GDW_CAPTION,
|
|
|
|
|
|
|
|
GDW_UPPER_BG,
|
|
|
|
|
|
|
|
GDW_LVL_EASY,
|
|
|
|
|
|
|
|
GDW_LVL_MEDIUM,
|
|
|
|
|
|
|
|
GDW_LVL_HARD,
|
|
|
|
|
|
|
|
GDW_LVL_CUSTOM,
|
|
|
|
|
|
|
|
GDW_HIGHSCORE,
|
|
|
|
|
|
|
|
GDW_SETTING_BG,
|
|
|
|
|
|
|
|
GDW_LOWER_BG,
|
|
|
|
|
|
|
|
GDW_ACCEPT,
|
|
|
|
|
|
|
|
GDW_CANCEL,
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
|
|
|
|
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
switch (e->event) {
|
|
|
|
switch (e->event) {
|
|
|
|
case WE_CREATE: // Setup disabled buttons when creating window
|
|
|
|
case WE_CREATE:
|
|
|
|
/* disable all other difficulty buttons during gameplay except for 'custom' */
|
|
|
|
/* Hide the closebox to make sure that the user aborts or confirms his changes */
|
|
|
|
w->SetWidgetDisabledState( 3, _game_mode == GM_NORMAL);
|
|
|
|
w->HideWidget(GDW_CLOSEBOX);
|
|
|
|
w->SetWidgetDisabledState( 4, _game_mode == GM_NORMAL);
|
|
|
|
w->widget[GDW_CAPTION].left = 0;
|
|
|
|
w->SetWidgetDisabledState( 5, _game_mode == GM_NORMAL);
|
|
|
|
/* Setup disabled buttons when creating window
|
|
|
|
w->SetWidgetDisabledState( 6, _game_mode == GM_NORMAL);
|
|
|
|
* disable all other difficulty buttons during gameplay except for 'custom' */
|
|
|
|
w->SetWidgetDisabledState( 7, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
|
|
|
|
w->SetWidgetsDisabledState(_game_mode == GM_NORMAL,
|
|
|
|
w->SetWidgetDisabledState(10, _networking && !_network_server); // Save-button in multiplayer (and if client)
|
|
|
|
GDW_LVL_EASY,
|
|
|
|
w->LowerWidget(_opt_mod_temp.diff_level + 3);
|
|
|
|
GDW_LVL_MEDIUM,
|
|
|
|
|
|
|
|
GDW_LVL_HARD,
|
|
|
|
|
|
|
|
GDW_LVL_CUSTOM,
|
|
|
|
|
|
|
|
WIDGET_LIST_END);
|
|
|
|
|
|
|
|
w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
|
|
|
|
|
|
|
|
w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
|
|
|
|
|
|
|
|
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
|
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case WE_PAINT: {
|
|
|
|
case WE_PAINT: {
|
|
|
|
uint32 click_a, click_b, disabled;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
int y, value;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DrawWindowWidgets(w);
|
|
|
|
DrawWindowWidgets(w);
|
|
|
|
|
|
|
|
|
|
|
|
click_a = _difficulty_click_a;
|
|
|
|
uint32 click_a = _difficulty_click_a;
|
|
|
|
click_b = _difficulty_click_b;
|
|
|
|
uint32 click_b = _difficulty_click_b;
|
|
|
|
|
|
|
|
|
|
|
|
/* XXX - Disabled buttons in normal gameplay. Bitshifted for each button to see if
|
|
|
|
/* XXX - Disabled buttons in normal gameplay. Bitshifted for each button to see if
|
|
|
|
* that bit is set. If it is set, the button is disabled */
|
|
|
|
* that bit is set. If it is set, the button is disabled */
|
|
|
|
disabled = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
|
|
|
|
uint32 disabled = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
|
|
|
|
|
|
|
|
|
|
|
|
y = GAMEDIFF_WND_TOP_OFFSET;
|
|
|
|
int value;
|
|
|
|
for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
|
|
|
|
int y = GAMEDIFF_WND_TOP_OFFSET;
|
|
|
|
|
|
|
|
for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) {
|
|
|
|
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, HasBit(click_a, i) ? FR_LOWERED : FR_NONE);
|
|
|
|
DrawFrameRect( 5, y, 5 + 8, y + 8, 3, HasBit(click_a, i) ? FR_LOWERED : FR_NONE);
|
|
|
|
DrawFrameRect(15, y, 15 + 8, y + 8, 3, HasBit(click_b, i) ? FR_LOWERED : FR_NONE);
|
|
|
|
DrawFrameRect(15, y, 15 + 8, y + 8, 3, HasBit(click_b, i) ? FR_LOWERED : FR_NONE);
|
|
|
|
if (HasBit(disabled, i) || (_networking && !_network_server)) {
|
|
|
|
if (HasBit(disabled, i) || (_networking && !_network_server)) {
|
|
|
@ -501,86 +520,81 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
|
|
|
|
|
|
|
|
|
|
|
|
case WE_CLICK:
|
|
|
|
case WE_CLICK:
|
|
|
|
switch (e->we.click.widget) {
|
|
|
|
switch (e->we.click.widget) {
|
|
|
|
case 8: { /* Difficulty settings widget, decode click */
|
|
|
|
case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */
|
|
|
|
const GameSettingData *info;
|
|
|
|
|
|
|
|
int x, y;
|
|
|
|
|
|
|
|
uint btn, dis;
|
|
|
|
|
|
|
|
int16 val;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Don't allow clients to make any changes */
|
|
|
|
/* Don't allow clients to make any changes */
|
|
|
|
if (_networking && !_network_server)
|
|
|
|
if (_networking && !_network_server) return;
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
x = e->we.click.pt.x - 5;
|
|
|
|
int x = e->we.click.pt.x - 5;
|
|
|
|
if (!IsInsideMM(x, 0, 21)) // Button area
|
|
|
|
if (!IsInsideMM(x, 0, 21)) // Button area
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
|
|
|
|
int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET;
|
|
|
|
if (y < 0)
|
|
|
|
if (y < 0) return;
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Get button from Y coord. */
|
|
|
|
/* Get button from Y coord. */
|
|
|
|
btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
|
|
|
|
uint btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
|
|
|
|
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
|
|
|
|
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
/* Clicked disabled button? */
|
|
|
|
/* Clicked disabled button? */
|
|
|
|
dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
|
|
|
|
uint dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (HasBit(dis, btn))
|
|
|
|
if (HasBit(dis, btn))
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
_difficulty_timeout = 5;
|
|
|
|
_difficulty_timeout = 5;
|
|
|
|
|
|
|
|
|
|
|
|
val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
|
|
|
int16 val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
|
|
|
|
|
|
|
|
|
|
|
info = &_game_setting_info[btn]; // get information about the difficulty setting
|
|
|
|
const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting
|
|
|
|
if (x >= 10) {
|
|
|
|
if (x >= 10) {
|
|
|
|
// Increase button clicked
|
|
|
|
/* Increase button clicked */
|
|
|
|
val = min(val + info->step, info->max);
|
|
|
|
val = min(val + info->step, info->max);
|
|
|
|
SetBit(_difficulty_click_b, btn);
|
|
|
|
SetBit(_difficulty_click_b, btn);
|
|
|
|
} else {
|
|
|
|
} else {
|
|
|
|
// Decrease button clicked
|
|
|
|
/* Decrease button clicked */
|
|
|
|
val -= info->step;
|
|
|
|
val -= info->step;
|
|
|
|
val = max(val, info->min);
|
|
|
|
val = max(val, info->min);
|
|
|
|
SetBit(_difficulty_click_a, btn);
|
|
|
|
SetBit(_difficulty_click_a, btn);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// save value in temporary variable
|
|
|
|
/* save value in temporary variable */
|
|
|
|
((GDType*)&_opt_mod_temp.diff)[btn] = val;
|
|
|
|
((GDType*)&_opt_mod_temp.diff)[btn] = val;
|
|
|
|
w->RaiseWidget(_opt_mod_temp.diff_level + 3);
|
|
|
|
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
|
|
|
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
|
|
|
|
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
|
|
|
|
w->LowerWidget(_opt_mod_temp.diff_level + 3);
|
|
|
|
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
|
|
|
SetWindowDirty(w);
|
|
|
|
SetWindowDirty(w);
|
|
|
|
} break;
|
|
|
|
} break;
|
|
|
|
case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */
|
|
|
|
case GDW_LVL_EASY:
|
|
|
|
// temporarily change difficulty level
|
|
|
|
case GDW_LVL_MEDIUM:
|
|
|
|
w->RaiseWidget(_opt_mod_temp.diff_level + 3);
|
|
|
|
case GDW_LVL_HARD:
|
|
|
|
SetDifficultyLevel(e->we.click.widget - 3, &_opt_mod_temp);
|
|
|
|
case GDW_LVL_CUSTOM:
|
|
|
|
w->LowerWidget(_opt_mod_temp.diff_level + 3);
|
|
|
|
/* temporarily change difficulty level */
|
|
|
|
|
|
|
|
w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
|
|
|
|
|
|
|
SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp);
|
|
|
|
|
|
|
|
w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
|
|
|
|
SetWindowDirty(w);
|
|
|
|
SetWindowDirty(w);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case 7: /* Highscore Table */
|
|
|
|
case GDW_HIGHSCORE: // Highscore Table
|
|
|
|
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
|
|
|
|
ShowHighscoreTable(_opt_mod_temp.diff_level, -1);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case 10: { /* Save button - save changes */
|
|
|
|
case GDW_ACCEPT: { // Save button - save changes
|
|
|
|
GDType btn, val;
|
|
|
|
GDType btn, val;
|
|
|
|
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
|
|
|
|
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
|
|
|
|
val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
|
|
|
val = ((GDType*)&_opt_mod_temp.diff)[btn];
|
|
|
|
// if setting has changed, change it
|
|
|
|
/* if setting has changed, change it */
|
|
|
|
if (val != ((GDType*)&_opt_ptr->diff)[btn])
|
|
|
|
if (val != ((GDType*)&_opt_ptr->diff)[btn])
|
|
|
|
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
|
|
|
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
|
|
|
DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
|
|
|
|
DeleteWindow(w);
|
|
|
|
DeleteWindow(w);
|
|
|
|
// If we are in the editor, we should reload the economy.
|
|
|
|
/* If we are in the editor, we should reload the economy.
|
|
|
|
// This way when you load a game, the max loan and interest rate
|
|
|
|
* This way when you load a game, the max loan and interest rate
|
|
|
|
// are loaded correctly.
|
|
|
|
* are loaded correctly. */
|
|
|
|
if (_game_mode == GM_EDITOR)
|
|
|
|
if (_game_mode == GM_EDITOR) StartupEconomy();
|
|
|
|
StartupEconomy();
|
|
|
|
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
case 11: /* Cancel button - close window, abandon changes */
|
|
|
|
case GDW_CANCEL: // Cancel button - close window, abandon changes
|
|
|
|
DeleteWindow(w);
|
|
|
|
DeleteWindow(w);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
} break;
|
|
|
|
} break;
|
|
|
@ -594,25 +608,26 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#undef DIFF_INGAME_DISABLED_BUTTONS
|
|
|
|
#undef DIFF_INGAME_DISABLED_BUTTONS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Widget definition for the game difficulty settings window */
|
|
|
|
static const Widget _game_difficulty_widgets[] = {
|
|
|
|
static const Widget _game_difficulty_widgets[] = {
|
|
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
|
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX
|
|
|
|
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
|
|
|
{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 29, 0x0, STR_NULL},
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM
|
|
|
|
{ WWT_TEXTBTN, RESIZE_NONE, 10, 0, 369, 30, 41, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL},
|
|
|
|
{ WWT_TEXTBTN, RESIZE_NONE, 6, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL},
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL},
|
|
|
|
{ WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL},
|
|
|
|
{ WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL
|
|
|
|
{ WIDGETS_END},
|
|
|
|
{ WIDGETS_END},
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Window definition for the game difficulty settings window */
|
|
|
|
static const WindowDesc _game_difficulty_desc = {
|
|
|
|
static const WindowDesc _game_difficulty_desc = {
|
|
|
|
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
|
|
|
|
WDP_CENTER, WDP_CENTER, 370, 279, 370, 279,
|
|
|
|
WC_GAME_OPTIONS, WC_NONE,
|
|
|
|
WC_GAME_OPTIONS, WC_NONE,
|
|
|
|