Merge branch 'master' into jgrpp

pull/132/head
Jonathan G Rennison 4 years ago
commit b96e7f78fb

@ -1690,6 +1690,9 @@ function Regression::Vehicle()
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 9)); print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 9));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27)); print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27)); print(" BuildVehicle(): " + AIVehicle.BuildVehicle(10008, 27));
print(" IsValidVehicle(17): " + AIVehicle.IsValidVehicle(17));
print(" IsValidVehicle(18): " + AIVehicle.IsValidVehicle(18));
print(" IsValidVehicle(19): " + AIVehicle.IsValidVehicle(19)); // 19 is immediately joined to 18
print(" MoveWagonChain(): " + AIVehicle.MoveWagonChain(18, 0, 17, 0)); print(" MoveWagonChain(): " + AIVehicle.MoveWagonChain(18, 0, 17, 0));
print(" GetNumWagons(): " + AIVehicle.GetNumWagons(17)); print(" GetNumWagons(): " + AIVehicle.GetNumWagons(17));
print(" GetLength(): " + AIVehicle.GetLength(17)); print(" GetLength(): " + AIVehicle.GetLength(17));

@ -9115,6 +9115,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
BuildVehicle(): 17 BuildVehicle(): 17
BuildVehicle(): 18 BuildVehicle(): 18
BuildVehicle(): 19 BuildVehicle(): 19
IsValidVehicle(17): true
IsValidVehicle(18): true
IsValidVehicle(19): false
MoveWagonChain(): true MoveWagonChain(): true
GetNumWagons(): 3 GetNumWagons(): 3
GetLength(): 24 GetLength(): 24

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@ -589,7 +589,7 @@ struct AISettingsWindow : public Window {
} }
private: private:
bool IsEditableItem(const ScriptConfigItem config_item) const bool IsEditableItem(const ScriptConfigItem &config_item) const
{ {
return _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; return _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0;
} }

@ -15,6 +15,7 @@
#include "../debug.h" #include "../debug.h"
#include "../string_func.h" #include "../string_func.h"
#include "../rev.h" #include "../rev.h"
#include <set>
#include "../safeguards.h" #include "../safeguards.h"
@ -24,11 +25,8 @@
*/ */
static bool CheckAPIVersion(const char *api_version) static bool CheckAPIVersion(const char *api_version)
{ {
return strcmp(api_version, "0.7") == 0 || strcmp(api_version, "1.0") == 0 || strcmp(api_version, "1.1") == 0 || static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11" };
strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || return versions.find(api_version) != versions.end();
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0 ||
strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0 || strcmp(api_version, "1.10") == 0 ||
strcmp(api_version, "1.11") == 0;
} }
#if defined(_WIN32) #if defined(_WIN32)

@ -211,7 +211,7 @@ bool CheckCompanyHasMoney(CommandCost &cost)
* @param c Company to pay the bill. * @param c Company to pay the bill.
* @param cost Money to pay. * @param cost Money to pay.
*/ */
static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost) static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
{ {
if (cost.GetCost() == 0) return; if (cost.GetCost() == 0) return;
assert(cost.GetExpensesType() != INVALID_EXPENSES); assert(cost.GetExpensesType() != INVALID_EXPENSES);
@ -242,7 +242,7 @@ static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
* Subtract money from the #_current_company, if the company is valid. * Subtract money from the #_current_company, if the company is valid.
* @param cost Money to pay. * @param cost Money to pay.
*/ */
void SubtractMoneyFromCompany(CommandCost cost) void SubtractMoneyFromCompany(const CommandCost &cost)
{ {
Company *c = Company::GetIfValid(_current_company); Company *c = Company::GetIfValid(_current_company);
if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost); if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
@ -253,7 +253,7 @@ void SubtractMoneyFromCompany(CommandCost cost)
* @param company Company paying the bill. * @param company Company paying the bill.
* @param cst Cost of a command. * @param cst Cost of a command.
*/ */
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst) void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
{ {
Company *c = Company::Get(company); Company *c = Company::Get(company);
byte m = c->money_fraction; byte m = c->money_fraction;

@ -25,8 +25,8 @@ void CompanyAdminBankrupt(CompanyID company_id);
void UpdateLandscapingLimits(); void UpdateLandscapingLimits();
bool CheckCompanyHasMoney(CommandCost &cost); bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(CommandCost cost); void SubtractMoneyFromCompany(const CommandCost& cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost); void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost& cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0); CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile); CommandCost CheckTileOwnership(TileIndex tile);

@ -33,6 +33,13 @@
# else # else
# define TTD_ENDIAN TTD_BIG_ENDIAN # define TTD_ENDIAN TTD_BIG_ENDIAN
# endif # endif
#elif defined(__OpenBSD__)
# include <endian.h>
# if BYTE_ORDER == LITTLE_ENDIAN
# define TTD_ENDIAN TTD_LITTLE_ENDIAN
# else
# define TTD_ENDIAN TTD_BIG_ENDIAN
# endif
#elif !defined(TESTING) #elif !defined(TESTING)
# include <sys/param.h> # include <sys/param.h>
# if __BYTE_ORDER == __LITTLE_ENDIAN # if __BYTE_ORDER == __LITTLE_ENDIAN

@ -533,10 +533,24 @@ FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir,
/** /**
* Create a directory with the given name * Create a directory with the given name
* If the parent directory does not exist, it will try to create that as well.
* @param name the new name of the directory * @param name the new name of the directory
*/ */
void FioCreateDirectory(const char *name) void FioCreateDirectory(const char *name)
{ {
char dirname[MAX_PATH];
strecpy(dirname, name, lastof(dirname));
char *p = strrchr(dirname, PATHSEPCHAR);
if (p != nullptr) {
*p = '\0';
DIR *dir = ttd_opendir(dirname);
if (dir == nullptr) {
FioCreateDirectory(dirname); // Try creating the parent directory, if we couldn't open it
} else {
closedir(dir);
}
}
/* Ignore directory creation errors; they'll surface later on, and most /* Ignore directory creation errors; they'll surface later on, and most
* of the time they are 'directory already exists' errors anyhow. */ * of the time they are 'directory already exists' errors anyhow. */
#if defined(_WIN32) #if defined(_WIN32)

@ -697,7 +697,7 @@ public:
if (f == nullptr) return false; if (f == nullptr) return false;
ScenarioIdentifier id; ScenarioIdentifier id;
int fret = fscanf(f, "%i", &id.scenid); int fret = fscanf(f, "%u", &id.scenid);
FioFCloseFile(f); FioFCloseFile(f);
if (fret != 1) return false; if (fret != 1) return false;
strecpy(id.filename, filename, lastof(id.filename)); strecpy(id.filename, filename, lastof(id.filename));

@ -13,6 +13,7 @@
#include "game_info.hpp" #include "game_info.hpp"
#include "game_scanner.hpp" #include "game_scanner.hpp"
#include "../debug.h" #include "../debug.h"
#include <set>
#include "../safeguards.h" #include "../safeguards.h"
@ -22,10 +23,8 @@
*/ */
static bool CheckAPIVersion(const char *api_version) static bool CheckAPIVersion(const char *api_version)
{ {
return strcmp(api_version, "1.2") == 0 || strcmp(api_version, "1.3") == 0 || strcmp(api_version, "1.4") == 0 || static const std::set<std::string> versions = {"1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11"};
strcmp(api_version, "1.5") == 0 || strcmp(api_version, "1.6") == 0 || strcmp(api_version, "1.7") == 0 || return versions.find(api_version) != versions.end();
strcmp(api_version, "1.8") == 0 || strcmp(api_version, "1.9") == 0 || strcmp(api_version, "1.10") == 0 ||
strcmp(api_version, "1.11") == 0;
} }
#if defined(_WIN32) #if defined(_WIN32)

@ -631,6 +631,8 @@ static inline void GetLayouter(Layouter::LineCacheItem &line, const char *&str,
} else if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) { } else if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) {
state.SetFontSize((FontSize)(c - SCC_FIRST_FONT)); state.SetFontSize((FontSize)(c - SCC_FIRST_FONT));
} else { } else {
/* Filter out non printable characters */
if (!IsPrintable(c)) continue;
/* Filter out text direction characters that shouldn't be drawn, and /* Filter out text direction characters that shouldn't be drawn, and
* will not be handled in the fallback non ICU case because they are * will not be handled in the fallback non ICU case because they are
* mostly needed for RTL languages which need more ICU support. */ * mostly needed for RTL languages which need more ICU support. */

@ -188,6 +188,8 @@ STR_COLOUR_ORANGE :Oranje
STR_COLOUR_BROWN :Bruin STR_COLOUR_BROWN :Bruin
STR_COLOUR_GREY :Grys STR_COLOUR_GREY :Grys
STR_COLOUR_WHITE :Wit STR_COLOUR_WHITE :Wit
STR_COLOUR_RANDOM :Lukraak
STR_COLOUR_DEFAULT :Default
# Units used in OpenTTD # Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mpu STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mpu
@ -234,6 +236,8 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Kies kri
STR_BUTTON_SORT_BY :{BLACK}Sorteer volgens STR_BUTTON_SORT_BY :{BLACK}Sorteer volgens
STR_BUTTON_LOCATION :{BLACK}Ligging STR_BUTTON_LOCATION :{BLACK}Ligging
STR_BUTTON_RENAME :{BLACK}Hernoem STR_BUTTON_RENAME :{BLACK}Hernoem
STR_BUTTON_CATCHMENT :{BLACK}Dekking
STR_TOOLTIP_CATCHMENT :{BLACK}Wissel dekking van die vertoonarea
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Maak venster toe STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Maak venster toe
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Venster titel - sleep om venster te beweeg STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Venster titel - sleep om venster te beweeg
@ -262,6 +266,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Deur hie
STR_BUTTON_DEFAULT :{BLACK}Gewone STR_BUTTON_DEFAULT :{BLACK}Gewone
STR_BUTTON_CANCEL :{BLACK}Kanselleer STR_BUTTON_CANCEL :{BLACK}Kanselleer
STR_BUTTON_OK :{BLACK}OK STR_BUTTON_OK :{BLACK}OK
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Waarskuwing: bedieneradministrateurs kan moontlik die teks wat hier ingevoer is, lees.
# On screen keyboard window # On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@ -335,6 +340,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Vergroot
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Verklein die skerm STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Verklein die skerm
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bou spoorweg spoor STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Bou spoorweg spoor
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Bou paaie STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Bou paaie
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Bou trempaaie
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Bou skip hawe STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Bou skip hawe
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Bou lughawens STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Bou lughawens
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Maak die landargitektuur nutsbalk oop om, land te verhoog/verlaag, boome beplant, ens. STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Maak die landargitektuur nutsbalk oop om, land te verhoog/verlaag, boome beplant, ens.
@ -355,6 +361,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landskap
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Dorp generasie STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Dorp generasie
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Nywerheid generasie STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Nywerheid generasie
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Pad konstruksie STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Pad konstruksie
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tremweg konstruksie
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant bome. Shift skakel gebou/wys koste beraaming STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant bome. Shift skakel gebou/wys koste beraaming
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plaas teken STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plaas teken
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plaas voorwerp. Shift skakel tussen bou/aanduiding koste beraming STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plaas voorwerp. Shift skakel tussen bou/aanduiding koste beraming
@ -463,6 +470,7 @@ STR_TOOLBAR_SOUND_MUSIC :Klank/musiek
############ range for message menu starts ############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Laaste boodskap/nuus verslag STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Laaste boodskap/nuus verslag
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Boodskapgeskiedenis STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Boodskapgeskiedenis
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Vee alle boodskappe uit
############ range ends here ############ range ends here
############ range for about menu starts ############ range for about menu starts
@ -471,6 +479,7 @@ STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Skakel terminaal STR_ABOUT_MENU_TOGGLE_CONSOLE :Skakel terminaal
STR_ABOUT_MENU_AI_DEBUG :AI/Spel skript ontfout STR_ABOUT_MENU_AI_DEBUG :AI/Spel skript ontfout
STR_ABOUT_MENU_SCREENSHOT :Skermskoot STR_ABOUT_MENU_SCREENSHOT :Skermskoot
STR_ABOUT_MENU_SHOW_FRAMERATE :Wys raamkoers
STR_ABOUT_MENU_ABOUT_OPENTTD :Oor 'OpenTTD' STR_ABOUT_MENU_ABOUT_OPENTTD :Oor 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :"Sprite" rigter STR_ABOUT_MENU_SPRITE_ALIGNER :"Sprite" rigter
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :skakel beperkte bokse STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :skakel beperkte bokse
@ -643,6 +652,7 @@ STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}-- STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM} STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------ STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Geen musiek beskikbaar
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}" STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Liedjie STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Liedjie
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel
@ -663,11 +673,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skakel m
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vertoon musiek snit keuse venster STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vertoon musiek snit keuse venster
# Playlist window # Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Musiek Program - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Liedjie Indeks STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Liedjie Indeks
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}' STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Maak skoon STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Maak skoon
STR_PLAYLIST_CHANGE_SET :{BLACK}Verander stel
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Maak huidige musiek keuse skoon (slegs Bestelling1 of Bestelling2) STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Maak huidige musiek keuse skoon (slegs Bestelling1 of Bestelling2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Verander musiekkeuse na 'n ander geïnstalleerde stel
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik op 'n liedjie om by huidige musieklys by te sit (slegs Bestelling1 of Bestelling2) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik op 'n liedjie om by huidige musieklys by te sit (slegs Bestelling1 of Bestelling2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klik op musiek lied om te verwyder van huidige program (Slegs Gewoonte1 of Gewoonte2) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klik op musiek lied om te verwyder van huidige program (Slegs Gewoonte1 of Gewoonte2)
@ -803,6 +816,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Bestuurder) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Bestuurder)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} borg konstruksie van nuwe dorp {TOWN}! STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} borg konstruksie van nuwe dorp {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}'n Nuwe dorp genaamd {TOWN} is gebou!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}'n Nuwe {STRING} word naby {TOWN} gebou! STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}'n Nuwe {STRING} word naby {TOWN} gebou!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nuwe {STRING} word naby {TOWN} beplant! STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Nuwe {STRING} word naby {TOWN} beplant!
@ -851,6 +865,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nuwe {STRING} nou beskikbaar! - {ENGINE} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Nuwe {STRING} nou beskikbaar! - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Maak die groepvenster oop en fokus op die voertuiggroep
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} nie STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} nie
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} of {STRING} nie STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} aanvaar nie meer {STRING} of {STRING} nie
@ -871,9 +886,9 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
# Extra view window # Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Toonvenster {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Toonvenster {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopie na toonvenster STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Verander toonvenster
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Dupliseer die ligging van die hooftoonvenster na die toonvenster STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Dupliseer die ligging van die hooftoonvenster na die toonvenster
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Plak vanaf toonvenster STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Verander hoofaansig
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Plak die lokasie van die gesigspunt na die hoofskerm STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Plak die lokasie van die gesigspunt na die hoofskerm
# Game options window # Game options window
@ -916,6 +931,11 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Suid Afrikaanse
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pasmaak... STR_GAME_OPTIONS_CURRENCY_CUSTOM :Pasmaak...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgiaanse Lari (GEL) STR_GAME_OPTIONS_CURRENCY_GEL :Georgiaanse Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR) STR_GAME_OPTIONS_CURRENCY_IRR :Iraanse Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Nuwe Russiese Ruble (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexikaanse peso (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Nuwe Taiwan dollar (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Pad voertuie
@ -978,7 +998,11 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel groote STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel groote
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Skrifgrootte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik
@ -1162,6 +1186,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Laat landargite
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Laat Landargitektuur onder geboue en spore sonder om dit te verwyder
STR_CONFIG_SETTING_CATCHMENT :Laat meer realisties groote opvangsgebied toe: {STRING} STR_CONFIG_SETTING_CATCHMENT :Laat meer realisties groote opvangsgebied toe: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Laat verskillende groote opvang gebiede toe vir verskillende tipes stasies en lughawens STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Laat verskillende groote opvang gebiede toe vir verskillende tipes stasies en lughawens
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Maatskappy stasies kan industriëe bedien met aangehegte neutrale stasies: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Indien gekies, kan industrieë met aangeslote stasies (soos Olie Rigs) ook bedien word deur maatskappybesitte stasies wat in die omgewing gebou word. As dit af is, mag hierdie industrieë slegs deur hul aangeslote stasies bedien word. Enige nabygeleë maatskappystasies sal dit nie kan bedien nie, en die aangehegte stasie sal ook niks anders as die industrie bedien nie
STR_CONFIG_SETTING_EXTRADYNAMITE :Laat verwydering van meer stad-besite paaie, bruge, ens toe: {STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :Laat verwydering van meer stad-besite paaie, bruge, ens toe: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Maak dit makliker om dorps eiendom en infrastruktuur te verwyder STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Maak dit makliker om dorps eiendom en infrastruktuur te verwyder
STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum lengte van treine: {STRING} STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum lengte van treine: {STRING}
@ -1178,8 +1204,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Die steilte van
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Krans helling vir pad vervoer: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Krans helling vir pad vervoer: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Die steilte van die helling vir 'n pad voertuig. Hoër waardes maak dit moeliker om teen die helling uit te klim STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Die steilte van die helling vir 'n pad voertuig. Hoër waardes maak dit moeliker om teen die helling uit te klim
STR_CONFIG_SETTING_FORBID_90_DEG :Verbied triene en skepe om 90 graad draaie te maak: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG :Verbied treine om 90° draaie te maak: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 grade draaie kom voor wanneer 'n horisontale spoor direk gevolg deur 'n vertikale spoor op die aangrensende teël, dus waardeur die trein 'n 90 grade draai maak deur die teël rand in plaas van die gewone 45 grade vir 'n ander spoor kombinasies. Dit geld ook vir die draai radius van skepe STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 grade draaie kom voor wanneer 'n horisontale spoor direk gevolg deur 'n vertikale spoor op die aangrensende teël, dus waardeur die trein 'n 90 grade draai maak deur die teël rand in plaas van die gewone 45 grade vir 'n ander spoor kombinasies.
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Laat toe dat stasies lanks mekaar gebind kan word: {STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Laat toe dat stasies lanks mekaar gebind kan word: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Laat die toevoeging van dele van 'n stasie sonder om direk aan die bestaande dele te raak toe. Ctrl+klik om die nuwe dele te plaas STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Laat die toevoeging van dele van 'n stasie sonder om direk aan die bestaande dele te raak toe. Ctrl+klik om die nuwe dele te plaas
STR_CONFIG_SETTING_INFLATION :Inflasie: {STRING} STR_CONFIG_SETTING_INFLATION :Inflasie: {STRING}
@ -1235,7 +1261,7 @@ STR_CONFIG_SETTING_PLANE_SPEED :Vlegtuig spoed
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Stel die relatiewe spoed van vliegtuie, met vergelyking van ander voertuig tipes, om so die bedrag van die inkomste van vliegtuie te verminder. STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Stel die relatiewe spoed van vliegtuie, met vergelyking van ander voertuig tipes, om so die bedrag van die inkomste van vliegtuie te verminder.
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :Aantal vliegtuig botsings: {STRING} STR_CONFIG_SETTING_PLANE_CRASHES :Aantal vliegtuig botsings: {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Stel die kans van 'n vliegtuig ongeluk om te gebeur STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Stel die kans van 'n vliegtuig ongeluk om te gebeur.{}* Groot vliegtuie het altyd risiko om neer te stort wanneer hulle op klein lughawens beland
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Geen STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Geen
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verminderd STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Verminderd
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normaal STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normaal
@ -1247,6 +1273,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Verander
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktuur onderhoud: {STRING} STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktuur onderhoud: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :As dit geaktiveer is sal dit veroorsaak dat infrastruktuur onderhoudskoste verhoog. Die koste groei oor-proporsioneel met die netwerk grootte, wat groter maatskappye meer as kleiner maatskappye benadeel STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :As dit geaktiveer is sal dit veroorsaak dat infrastruktuur onderhoudskoste verhoog. Die koste groei oor-proporsioneel met die netwerk grootte, wat groter maatskappye meer as kleiner maatskappye benadeel
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Maatskappy beginkleur: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Kies beginkleur vir die maatskappy
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lughawes verval nooit nie: {STRING} STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Lughawes verval nooit nie: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wanner hierdie stelling geaktiveer is, maak dit dat alle lughawens ewig beskikbaar bly, na hul bekendstelling datum STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wanner hierdie stelling geaktiveer is, maak dit dat alle lughawens ewig beskikbaar bly, na hul bekendstelling datum
@ -1281,6 +1309,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Toon stadsbevol
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vertoon die bevolking van 'n stad in die naametiket op die kaart STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Vertoon die bevolking van 'n stad in die naametiket op die kaart
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van lyn in grafieke: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van lyn in grafieke: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Wydte van kaartlyne. A dun lyn is meer akkuraat om te lees, maar 'n dikker lyn is makliker om te sien en te onderskei van ander lyne. STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Wydte van kaartlyne. A dun lyn is meer akkuraat om te lees, maar 'n dikker lyn is makliker om te sien en te onderskei van ander lyne.
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Toon die NewGRF se naam in die bou van voertuie skerm: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Voeg 'n lyn by die venster vir die bou van voertuie wat wys uit watter NewGRF die geselekteerde voertuig kom.
STR_CONFIG_SETTING_LANDSCAPE :Landskap: {STRING} STR_CONFIG_SETTING_LANDSCAPE :Landskap: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Die landskap beheer die basies spelopsies vir verskillende vrag en hoe dorpe groei. NewGRF en spelskrips gee meer opsies. STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Die landskap beheer die basies spelopsies vir verskillende vrag en hoe dorpe groei. NewGRF en spelskrips gee meer opsies.
@ -1292,7 +1322,7 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Tipe terrein: {
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Slegs TerraGenesis) Bergagtigheid van die land STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Slegs TerraGenesis) Bergagtigheid van die land
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Nywerheidsdigtheid: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY :Nywerheidsdigtheid: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Kies hoeveel nywerhede geskep gaan word en hoeveel gedurende die spel te handhaaf STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Kies hoeveel nywerhede geskep gaan word en hoeveel gedurende die spel te handhaaf
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimum afstand vanaf rand vir olieraffinaderye: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimum afstand vanaf rand vir olie industrieë: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderye word net naby die kaart kant gebou, dit is, teen die kus vir eiland kaarte STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderye word net naby die kaart kant gebou, dit is, teen die kus vir eiland kaarte
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeu lyn hoogte: {STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeu lyn hoogte: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Beheer die hoogte van die sneeuvlak. Die sneeuvlak bepaal ook hoeveel nywerhede geskep word en hoe vinnig dorpe groei. STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Beheer die hoogte van die sneeuvlak. Die sneeuvlak bepaal ook hoeveel nywerhede geskep word en hoe vinnig dorpe groei.
@ -1331,6 +1361,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Kleur van die t
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Groen STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Groen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkergroen STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkergroen
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
STR_CONFIG_SETTING_SCROLLMODE_RMB :Skuif kaart met RMB
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Maak kykpoort beweegings glad: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING :Maak kykpoort beweegings glad: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Beheer hoe die hoofvertoonvenster skuif na 'n spesifieke posisie - as dit geaktiveer is, dan skuif die venster glad na die posisie toe, andersins skuif die venster direk na die posisie toe. STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Beheer hoe die hoofvertoonvenster skuif na 'n spesifieke posisie - as dit geaktiveer is, dan skuif die venster glad na die posisie toe, andersins skuif die venster direk na die posisie toe.
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon 'n meting wanneer jy verskeie bou-gereedskap gebruik: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Toon 'n meting wanneer jy verskeie bou-gereedskap gebruik: {STRING}
@ -1362,6 +1393,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-klik
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl-klik STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl-klik
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Af STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Af
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Maak venster toe met regter-klik: {STRING}
STR_CONFIG_SETTING_AUTOSAVE :Outostoor: {STRING} STR_CONFIG_SETTING_AUTOSAVE :Outostoor: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tyd tussen outomatiese spelstore STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Tyd tussen outomatiese spelstore
@ -1449,6 +1481,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Laat AI in mult
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Laat AI Rekenaaar spelers by 'n multi-speler spel toe STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Laat AI Rekenaaar spelers by 'n multi-speler spel toe
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes voor die skripte gestaak word: {STRING} STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes voor die skripte gestaak word: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Die maksimum hoeveelheid berekeningstappe wat 'n skrip kan vat in een beurt STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Die maksimum hoeveelheid berekeningstappe wat 'n skrip kan vat in een beurt
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maksimum geheueverbruik per skript: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Hoeveel geheue 'n enkele skrif kan verbruik voordat dit met geweld beëindig word. Dit kan moontlik vergroot word vir groot kaarte.
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Diens pouse is in persente: {STRING} STR_CONFIG_SETTING_SERVINT_ISPERCENT :Diens pouse is in persente: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kies of voertuie gediens word gebasseer op tydsduur vanaf vorige diens of as die voertuig se betroubaarheid met 'n sekere persentasie geval het van die maksimum STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Kies of voertuie gediens word gebasseer op tydsduur vanaf vorige diens of as die voertuig se betroubaarheid met 'n sekere persentasie geval het van die maksimum
@ -1507,10 +1541,16 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Vol
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Gekleurde nuus verskyn in: {STRING} STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Gekleurde nuus verskyn in: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :In watter jaar begin koerante in kleur vertoon. Voor dit is hulle swart en wit. STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :In watter jaar begin koerante in kleur vertoon. Voor dit is hulle swart en wit.
STR_CONFIG_SETTING_STARTING_YEAR :Jaar om te begin: {STRING} STR_CONFIG_SETTING_STARTING_YEAR :Jaar om te begin: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Telling jaareinde: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Die jaar wat die speletjie eindig vir telling doeleindes. Aan die einde van hierdie jaar word die maatskappy se telling aangeteken en die skerm met 'n hoogste telling word vertoon, maar die spelers kan daarna speel.{} As dit voor die beginjaar is, word die skerm met 'n hoogste telling nooit vertoon nie.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nooit
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Aktiveer geleike ekonomie (meer, kleiner veranderings): {STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :Aktiveer geleike ekonomie (meer, kleiner veranderings): {STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :As dit geaktiveer is sal nywerheidsvervaarding meer gereeld verander met kleiner veranderinge elke keer. Hierdie stelling het gewoonlik geen effek met nywerhede van NewGRFs nie. STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :As dit geaktiveer is sal nywerheidsvervaarding meer gereeld verander met kleiner veranderinge elke keer. Hierdie stelling het gewoonlik geen effek met nywerhede van NewGRFs nie.
STR_CONFIG_SETTING_ALLOW_SHARES :Laat die koop van aandeele van ander maatskappye toe: {STRING} STR_CONFIG_SETTING_ALLOW_SHARES :Laat die koop van aandeele van ander maatskappye toe: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :As dit geaktiveer is, kan aandele in maatskappye gekoop en verkoop word. Aandele is net in maatskappye beskikbaar na 'n sekere aantal jaar. STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :As dit geaktiveer is, kan aandele in maatskappye gekoop en verkoop word. Aandele is net in maatskappye beskikbaar na 'n sekere aantal jaar.
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum maatskappyouderdom om aandele te verhandel: {STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Stel die minimum ouderdom van 'n maatskappy in vir ander om aandele by hulle te kan koop en verkoop.
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Persentasie van wins om te betaal in voerder systeem: {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Persentasie van wins om te betaal in voerder systeem: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Persentasie wins wat gedeel word met die tussengangerstasies in oordragstelsels vir beter beheer oor die wins STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Persentasie wins wat gedeel word met die tussengangerstasies in oordragstelsels vir beter beheer oor die wins
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Wanneer die muis gesleep word, plaas 'n sein elke: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Wanneer die muis gesleep word, plaas 'n sein elke: {STRING}
@ -1551,6 +1591,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Aktiveering van
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbode STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbode
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Toegelaat STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Toegelaat
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Toegelaat, eie dorp uitleg STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Toegelaat, eie dorp uitleg
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Stad-vragproduksie: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Hoeveel vrag word deur huise in dorpe geproduseer, relatief tot die algemene bevolking van die stad.{} Kwadratiese groei: 'n Dorp wat twee keer so groot is, genereer vier keer soveel passasiers.{} Lineêre groei: 'n Stad twee keer so groot, genereer twee keer soveel passasiers.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kwadraties (oorspronklik)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineêre
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Binne speletjie plasing van bome: {STRING} STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Binne speletjie plasing van bome: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Beheer die ewekansige voorkoms van bome tydens die spel. Dit kan 'n invloed op nywerhede hê wat staatmaak op die groei van bome, byvoorbeeld hout meulens STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Beheer die ewekansige voorkoms van bome tydens die spel. Dit kan 'n invloed op nywerhede hê wat staatmaak op die groei van bome, byvoorbeeld hout meulens
@ -1791,6 +1835,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Verander
STR_CHEAT_SETUP_PROD :{LTBLUE}Aktiveer modifisering van produksie waardes: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Aktiveer modifisering van produksie waardes: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Kleur Skema
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Toon algemene kleurskemas STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Toon algemene kleurskemas
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Wys trein kleur skemas STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Wys trein kleur skemas
@ -2050,6 +2095,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Loskoppe
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaffer is beskerm. Voer wagwoord in STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaffer is beskerm. Voer wagwoord in
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Kliëntelys
# Network company list added strings # Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient Lys STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient Lys
@ -2095,7 +2141,7 @@ STR_NETWORK_CHAT_ALL :[Almal] {STRING
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Tik boodskap vir klets STR_NETWORK_CHAT_OSKTITLE :{BLACK}Tik boodskap vir klets
# Network messages # Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Geen netwerk ontwerp gevind of voldoen sonder ENABLE_NETWORK STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Geen netwerk toestelle gevind
STR_NETWORK_ERROR_NOSERVER :{WHITE}Kan nie enige netwerk speletjies vind nie STR_NETWORK_ERROR_NOSERVER :{WHITE}Kan nie enige netwerk speletjies vind nie
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Die verskaffer het nie die versoek geantwoord nie STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Die verskaffer het nie die versoek geantwoord nie
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kan nie konnekteer te danke aan newgrf mispas nie STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Kan nie konnekteer te danke aan newgrf mispas nie
@ -2111,6 +2157,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Verkeerd
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Die verskaffer is vol STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Die verskaffer is vol
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Jy is verban op hierdie server STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Jy is verban op hierdie server
STR_NETWORK_ERROR_KICKED :{WHITE}Jy is van die spel geskop STR_NETWORK_ERROR_KICKED :{WHITE}Jy is van die spel geskop
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Rede: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Kullery word nie toegelaat op hierdie bediener STR_NETWORK_ERROR_CHEATER :{WHITE}Kullery word nie toegelaat op hierdie bediener
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Jy het te veel opdragte na die bediener gestuur STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Jy het te veel opdragte na die bediener gestuur
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE} Jy het te lank gevat om die wagwoord in te sleutel STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE} Jy het te lank gevat om die wagwoord in te sleutel
@ -2170,6 +2217,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} he
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Jy het {1:STRING} {2:CURRENCY_LONG} gegee STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Jy het {1:STRING} {2:CURRENCY_LONG} gegee
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Die verskaffer het die sessie toegemaak STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Die verskaffer het die sessie toegemaak
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Die verskaffer is besig om te weerbegin...{}Wag asb... STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Die verskaffer is besig om te weerbegin...{}Wag asb...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} is geskop. Rede: ({STRING})
# Content downloading window # Content downloading window
STR_CONTENT_TITLE :{WHITE}Laai Inhoud af STR_CONTENT_TITLE :{WHITE}Laai Inhoud af
@ -2262,6 +2310,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Vragvers
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Almal STR_LINKGRAPH_LEGEND_ALL :{BLACK}Almal
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Geen STR_LINKGRAPH_LEGEND_NONE :{BLACK}Geen
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Kies maatskappye om te ws STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Kies maatskappye om te ws
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap # Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ongebruik STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ongebruik
@ -2346,9 +2395,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Kombinas
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Pad aanwyser (robot){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. Gewone pad aanwysers word geïgnoreer as 'n trein in die teenoorgestelde rigting ry STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Pad aanwyser (robot){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. Gewone pad aanwysers word geïgnoreer as 'n trein in die teenoorgestelde rigting ry
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Een-rigting pad aanwyser (robot){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. 'n Een-rigting pad aanwysers laat verkeer slegs in een rigting toe STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Een-rigting pad aanwyser (robot){}Laat meer as een trein per blok toe solank die trein 'n bestemming veilig kan bereik. 'n Een-rigting pad aanwysers laat verkeer slegs in een rigting toe
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Verander Sinjaal{}Klik op 'n bestaande sinjaal om dit na die verkose tipe te verander, Ctrl+klik om na die bestaande tipe te verander. Shift+klik vir kwotasie STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Verander Sinjaal{}Klik op 'n bestaande sinjaal om dit na die verkose tipe te verander, Ctrl+klik om na die bestaande tipe te verander. Shift+klik vir kwotasie
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Sein sleep digtheid STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Sein sleep afstand
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Verminder sein sleep digtheid STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Verminder sein sleep afstand
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Verhoog sein sleep digtheid STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Verhoog sein sleep afstand
# Bridge selection window # Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spoor Brug STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spoor Brug
@ -2386,7 +2435,11 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Bou pad
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou tonnel. Shift kies tussen bou/kwotasie STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Bou tonnel. Shift kies tussen bou/kwotasie
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Skakel bou/verwydering van pad konstruksie STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Skakel bou/verwydering van pad konstruksie
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Skakel bou/verwyder vir tremweg konstruksie STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Skakel bou/verwyder vir tremweg konstruksie
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Skakel om / opgradeer die tipe pad. Shift wissel tussen gebou / toon kosteberaming
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Die tipe tram omskakel / opgradeer. Shift wissel tussen gebou/toon kosteberaming
STR_ROAD_NAME_ROAD :Pad
STR_ROAD_NAME_TRAM :Tremweg
# Road depot construction window # Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Pad Depot Oriëntering STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Pad Depot Oriëntering
@ -2570,8 +2623,12 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lughawe
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Spoor tipe: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Padtipe: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tremtipe: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Pad spoedgrens: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Pad spoedgrens: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Trem spoedgrens: {LTBLUE}{VELOCITY}
# Description of land area of different tiles # Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse
@ -2671,9 +2728,44 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Die OpenTTD span STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 Die OpenTTD span
# Framerate display window # Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Raamkoers
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulasietempo: {STRING}
STR_FRAMERATE_RATE_BLITTER :{BLACK}Grafiekraamkoers: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Aantal videorame per sekonde gelewer.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Huidige spel spoed faktor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hoe vinnig die spel tans werk, in vergelyking met die verwagte snelheid teen normale simulasietempo.
STR_FRAMERATE_CURRENT :{WHITE}Huidig
STR_FRAMERATE_AVERAGE :{WHITE}Gemiddeld
STR_FRAMERATE_MEMORYUSE :{WHITE}Geheue
STR_FRAMERATE_DATA_POINTS :{BLACK}Data gebaseer op metings van {COMMA}
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} rame
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} rame
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} rame
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Speletjie lus totaal:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Vraghantering
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Skakel grafiekvertraging
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Wêreld toonvensters:
STR_FRAMERATE_VIDEO :{BLACK}Video-afvoer:
STR_FRAMERATE_SOUND :{BLACK}Klankvermenging:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI totaal:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Speletjieskrif
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Speletjie lus
STR_FRAMETIME_CAPTION_GL_ECONOMY :Vraghantering
STR_FRAMETIME_CAPTION_VIDEO :Video-uitset
STR_FRAMETIME_CAPTION_SOUND :Klankvermenging
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI skrip totaal
STR_FRAMETIME_CAPTION_GAMESCRIPT :Speletjie skrip
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@ -2699,6 +2791,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spel Bes
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen inligting beskikbaar STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Geen inligting beskikbaar
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING} STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING} STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Oorskryf lêer
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Is u seker dat u die bestaande lêer wil oorskryf?
STR_SAVELOAD_OSKTITLE :{BLACK}Tik 'n naam in vir die stoor-speeletjie STR_SAVELOAD_OSKTITLE :{BLACK}Tik 'n naam in vir die stoor-speeletjie
@ -2816,7 +2911,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Weergawe
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. versoenbare weergawe: {SILVER}{NUM} STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. versoenbare weergawe: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palet: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palet: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Geen
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informasie beskikbaar STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Geen informasie beskikbaar
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Gelyke lêer nie gevind nie STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Gelyke lêer nie gevind nie
@ -2961,6 +3059,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Tik 'n n
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Dorpe STR_TOWN_DIRECTORY_CAPTION :{WHITE}Dorpe
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Geen - STR_TOWN_DIRECTORY_NONE :{ORANGE}- Geen -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Stad){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Dorpname - klik op 'n naam om skerm daarna te skuif. Ctrl+klik om 'n nuwe venster vir die dorp oop te maak STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Dorpname - klik op 'n naam om skerm daarna te skuif. Ctrl+klik om 'n nuwe venster vir die dorp oop te maak
STR_TOWN_POPULATION :{BLACK}Wêreldbevolking: {COMMA} STR_TOWN_POPULATION :{BLACK}Wêreldbevolking: {COMMA}
@ -2968,6 +3067,7 @@ STR_TOWN_POPULATION :{BLACK}Wêreldb
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN} STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City) STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Bevolking: {ORANGE}{COMMA}{BLACK} Huise: {ORANGE}{COMMA} STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Bevolking: {ORANGE}{COMMA}{BLACK} Huise: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} laas maand: {ORANGE}{COMMA}{BLACK} maks: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Vrag nodig om dorp te laat groei: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Vrag nodig om dorp te laat groei:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} vereis STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} vereis
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} vereis in winter STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} vereis in winter
@ -2992,6 +3092,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Hernoem Dorp
# Town local authority window # Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} plaaslike raad STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} plaaslike raad
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zone
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Toon sone binne die plaaslike owerheidsgrense
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Vervoer maatskappy graderings: STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Vervoer maatskappy graderings:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Aksies beskikbaar: STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Aksies beskikbaar:
@ -3020,6 +3122,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop di
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelwitte STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelwitte
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Doelwitte STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Doelwitte
STR_GOALS_SPECTATOR :Globale doelwitte
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte: STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte:
STR_GOALS_TEXT :{ORANGE}{STRING} STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Geen - STR_GOALS_NONE :{ORANGE}- Geen -
@ -3068,6 +3171,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storieboek STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storieboek
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globale Storieboek STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globale Storieboek
STR_STORY_BOOK_SPECTATOR :Globale Storieboek
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Bladsy {NUM} STR_STORY_BOOK_GENERIC_PAGE_ITEM :Bladsy {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Kies 'n bladsy om na toe te gaan in hierdie lys STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Kies 'n bladsy om na toe te gaan in hierdie lys
@ -3249,6 +3353,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Spoorstukke: STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Spoorstukke:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seine STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Seine
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Padstukke: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Padstukke:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Trem stukke:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Waterteëls: STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Waterteëls:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanale STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanale
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stasies: STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stasies:
@ -3259,8 +3364,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory # Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Nywerhede STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Nywerhede
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Geen - STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Geen -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% vervoer){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} en {NUM} meer...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nywerheidsname - klik op 'n naam om skerm na nywerheid te skuif. Ctrl+klik maak 'n nuwe venster vir die nywerheid oop STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nywerheidsname - klik op 'n naam om skerm na nywerheid te skuif. Ctrl+klik maak 'n nuwe venster vir die nywerheid oop
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Aanvaarde vrag: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Vervaardigde vrag: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Alle vragtipes
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Geen
# Industry view # Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@ -3270,7 +3384,13 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Skuif sk
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksie vlak: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksie vlak: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Die nywerheid het aangekondig dat dit binnekort gaan sluit! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Die nywerheid het aangekondig dat dit binnekort gaan sluit!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Benodig: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produseer: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Benodig:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} wagtend{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Verander produksie (veelvoude van 8, tot en met 2040) STR_CONFIG_GAME_PRODUCTION :{WHITE}Verander produksie (veelvoude van 8, tot en met 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Verander produksie vlakke (persentasie, tot 800%) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Verander produksie vlakke (persentasie, tot 800%)
@ -3320,6 +3440,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongegroepeerde
STR_GROUP_DEFAULT_SHIPS :Ongegroepeerde skepe STR_GROUP_DEFAULT_SHIPS :Ongegroepeerde skepe
STR_GROUP_DEFAULT_AIRCRAFTS :Ongegroepeerde vliegtuig STR_GROUP_DEFAULT_AIRCRAFTS :Ongegroepeerde vliegtuig
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepe - klik op 'n groep om alle voertuie in hierdie groep te lys. Sleep en los om te rangskik volgens hiërargie. STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepe - klik op 'n groep om alle voertuie in hierdie groep te lys. Sleep en los om te rangskik volgens hiërargie.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om groep te skep STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om groep te skep
@ -3335,6 +3456,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Verwyder alle v
STR_GROUP_RENAME_CAPTION :{BLACK}Hernoem 'n groep STR_GROUP_RENAME_CAPTION :{BLACK}Hernoem 'n groep
STR_GROUP_PROFIT_THIS_YEAR :Wins hierdie jaar:
STR_GROUP_PROFIT_LAST_YEAR :Wins verlede jaar:
STR_GROUP_OCCUPANCY :Huidige verbruik:
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window # Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nuwe treine STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nuwe treine
@ -3343,9 +3468,11 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nuwe monospoor
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuwe Maglev Voertuie STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuwe Maglev Voertuie
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuwe Pad Voertuie STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuwe Pad Voertuie
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nuwe Trem Voertuie
############ range for vehicle availability starts ############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Spoorweg Voertuie STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Spoorweg Voertuie
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Nuwe Padvoertuie
STR_BUY_VEHICLE_SHIP_CAPTION :Nuwe Skepe STR_BUY_VEHICLE_SHIP_CAPTION :Nuwe Skepe
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuwe Vliegtuig STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuwe Vliegtuig
############ range for vehicle availability ends ############ range for vehicle availability ends
@ -3361,15 +3488,19 @@ STR_PURCHASE_INFO_REFITTABLE :(herboubaar)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Ontwerp: {GOLD}{NUM}{BLACK} Leeftyd: {GOLD}{COMMA} jaar STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Ontwerp: {GOLD}{NUM}{BLACK} Leeftyd: {GOLD}{COMMA} jaar
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. betroubaarheid: {GOLD}{COMMA}% STR_PURCHASE_INFO_RELIABILITY :{BLACK}Maks. betroubaarheid: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Kos: {GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_COST :{BLACK}Kos: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Koste: {GOLD}{CURRENCY_LONG}{BLACK} (Herbou Koste: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Massa: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Massa: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kos: {GOLD}{CURRENCY_LONG}{BLACK} Spoed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kos: {GOLD}{CURRENCY_LONG}{BLACK} Spoed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Koste: {GOLD}{CURRENCY_LONG}{BLACK} (Herbou Koste: {GOLD}{CURRENCY_LONG}{BLACK}) Spoed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasiteit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Self Krag Waens: {GOLD}+{POWER}{BLACK} Gewig: {GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Self Krag Waens: {GOLD}+{POWER}{BLACK} Gewig: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Herboubaar na: {GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Herboubaar na: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle vrag tipes STR_PURCHASE_INFO_ALL_TYPES :Alle vrag tipes
STR_PURCHASE_INFO_NONE :Geen
STR_PURCHASE_INFO_ALL_BUT :Alles behalwe {CARGO_LIST} STR_PURCHASE_INFO_ALL_BUT :Alles behalwe {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Traktiewe Poging: {GOLD}{FORCE} STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. Traktiewe Poging: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Afstand: {GOLD}{COMMA} teëls STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Afstand: {GOLD}{COMMA} teëls
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Vliegtuig tipe: {GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Trein kieslys - klik op voertuig vir inligting. CTRL+kliek vir wegsteek van die voertuig tipe STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Trein kieslys - klik op voertuig vir inligting. CTRL+kliek vir wegsteek van die voertuig tipe
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Pad voertuig kieslys - klik op voertuig vir inligting. CTRL+kliek vir wegsteek van die voertuig tipe STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Pad voertuig kieslys - klik op voertuig vir inligting. CTRL+kliek vir wegsteek van die voertuig tipe
@ -3381,12 +3512,19 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koop Voe
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Bou skip STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Bou skip
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koop vliegtuig STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koop vliegtuig
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Koop en Herbou Voertuig
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Koop en herbou voertuig
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Koop en herbou skip
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Koop en Herbou Vliegtuig
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose lokomotief/wa. Shift+klik vir kwotasie STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose lokomotief/wa. Shift+klik vir kwotasie
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose voertuig. Shift+klik vir kwotasie STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose voertuig. Shift+klik vir kwotasie
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose skip. Shift+klik vir kwotasie STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose skip. Shift+klik vir kwotasie
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose vliegtuig. Shift+klik vir kwotasie STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Koop die gekose vliegtuig. Shift+klik vir kwotasie
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Koop en monteer die gemerkte voertuig. Shift+Click toon geskatte koste sonder aankoopkoste
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK} Koop en herbou die gemerkte skip. Shift+Click toon geskatte koste sonder aankoopkoste
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Koop en monteer die gemerkte vliegtuig. Shift+Click toon geskatte koste sonder aankoopkoste
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Hernoem
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Hernoem STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Hernoem
@ -3498,10 +3636,12 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}Boodskap
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Ons het sopas 'n nuwe {STRING} ontwerp, sal jy belangstel om hierdie voertuig eksklusief vir 'n jaar te gebruik. Hierdie word gedoen om te kyk hoe die voertuig doen voordat hy wereld wyd in produksie gesit word? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Ons het sopas 'n nuwe {STRING} ontwerp, sal jy belangstel om hierdie voertuig eksklusief vir 'n jaar te gebruik. Hierdie word gedoen om te kyk hoe die voertuig doen voordat hy wereld wyd in produksie gesit word?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :spoorweg lokomotief STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :spoorweg lokomotief
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :geëlektrifiseerde spoorweglokomotief
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monospoor lokomotief STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monospoor lokomotief
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomotief STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev lokomotief
STR_ENGINE_PREVIEW_ROAD_VEHICLE :padvoertuig STR_ENGINE_PREVIEW_ROAD_VEHICLE :padvoertuig
STR_ENGINE_PREVIEW_TRAM_VEHICLE :tremweg voertuie
STR_ENGINE_PREVIEW_AIRCRAFT :vliegtuig STR_ENGINE_PREVIEW_AIRCRAFT :vliegtuig
STR_ENGINE_PREVIEW_SHIP :skip STR_ENGINE_PREVIEW_SHIP :skip
@ -3509,6 +3649,10 @@ STR_ENGINE_PREVIEW_SHIP :skip
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Koste: {CURRENCY_LONG} Massa: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER}{}Loopkoste: {CURRENCY_LONG}/jr{}Kapasitiet: {CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Koste: {CURRENCY_LONG} Massa: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER}{}Loopkoste: {CURRENCY_LONG}/jr{}Kapasitiet: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koste: {CURRENCY_LONG} Gewig: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER} Maks. Treg Krag: {6:FORCE}{}Lopende Koste: {4:CURRENCY_LONG}/jaar{}Kapasitiet: {5:CARGO_LONG} STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Koste: {CURRENCY_LONG} Gewig: {WEIGHT_SHORT}{}Spoed: {VELOCITY} Krag: {POWER} Maks. Treg Krag: {6:FORCE}{}Lopende Koste: {4:CURRENCY_LONG}/jaar{}Kapasitiet: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Kapasiteit: {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jaar
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Vliegtuig Tipe: {STRING}{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Vliegtuig tipe: {STRING}{}Kapasiteit: {CARGO_LONG}{}Lopende koste: {CURRENCY_LONG}/jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Vliegtuig tipe: {STRING} Afstand: {COMMA} tiles{}Kapasiteit: {CARGO_LONG}, {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Koste: {CURRENCY_LONG} Maks. Spoed: {VELOCITY}{}Vliegtuig tipe: {STRING} Afstand: {COMMA} teëls{}Kapasiteit: {CARGO_LONG}{}Lopende Koste: {CURRENCY_LONG}/jr
# Autoreplace window # Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING} - {STRING} STR_REPLACE_VEHICLES_WHITE :{WHITE}Vervang {STRING} - {STRING}
@ -3538,14 +3682,19 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Druk om
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skakel tussen enjin en wa vervang vensters STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skakel tussen enjin en wa vervang vensters
STR_REPLACE_ENGINES :Enjin STR_REPLACE_ENGINES :Enjin
STR_REPLACE_WAGONS :Waens STR_REPLACE_WAGONS :Waens
STR_REPLACE_ALL_RAILTYPE :Alle spoorvoertuie
STR_REPLACE_ALL_ROADTYPE :Alle padvoertuie
STR_REPLACE_HELP_RAILTYPE :{BLACK}Kies die soort spoor waarvoor lokomotiewe vervang moet word STR_REPLACE_HELP_RAILTYPE :{BLACK}Kies die soort spoor waarvoor lokomotiewe vervang moet word
STR_REPLACE_HELP_ROADTYPE :{BLACK}Kies die padtipe waarvoor u enjins wil vervang
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Toon aan watter enjin die linker gekose enjin mee vervang moet word , indien enige STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Toon aan watter enjin die linker gekose enjin mee vervang moet word , indien enige
STR_REPLACE_RAIL_VEHICLES :Treine STR_REPLACE_RAIL_VEHICLES :Treine
STR_REPLACE_ELRAIL_VEHICLES :Elektriese treine STR_REPLACE_ELRAIL_VEHICLES :Elektriese treine
STR_REPLACE_MONORAIL_VEHICLES :Monospoor voertuie STR_REPLACE_MONORAIL_VEHICLES :Monospoor voertuie
STR_REPLACE_MAGLEV_VEHICLES :Maglev Voertuie STR_REPLACE_MAGLEV_VEHICLES :Maglev Voertuie
STR_REPLACE_ROAD_VEHICLES :Padvoertuie
STR_REPLACE_TRAM_VEHICLES :Tremweg voertuie
STR_REPLACE_REMOVE_WAGON :{BLACK}Wa verwydering: {ORANGE}{STRING} STR_REPLACE_REMOVE_WAGON :{BLACK}Wa verwydering: {ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Maak autovervanging die lengte van 'n trein dieselfde hou deur verwydering waens (deur voor te begin), indien die enjin vervanging die trein langer sal maak STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Maak autovervanging die lengte van 'n trein dieselfde hou deur verwydering waens (deur voor te begin), indien die enjin vervanging die trein langer sal maak
@ -3631,6 +3780,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} ja{P ar
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ja{P ar re} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ja{P ar re} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. spoed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Maks. spoed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. spoed: {LTBLUE}{VELOCITY} {BLACK}Vliegtuig tipe: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Maks. spoed: {LTBLUE}{VELOCITY} {BLACK}Vliegtuig tipe: {LTBLUE}{STRING} {BLACK}Afstand: {LTBLUE}{COMMA}teëls
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewig: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewig: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Massa: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Massa: {LTBLUE}{WEIGHT_SHORT} {BLACK}Krag: {LTBLUE}{POWER}{BLACK} Maks. spoed: {LTBLUE}{VELOCITY} {BLACK}Maks. T.E.: {LTBLUE}{FORCE}
@ -3764,6 +3915,7 @@ STR_ORDER_CONDITIONAL_AGE :Ouderdom (jare)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Benodig diens STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Benodig diens
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Altyd STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Altyd
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Oorblywende leeftyd (jare) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Oorblywende leeftyd (jare)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maksimum betroubaarheid
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hoe om die voertuig data te vergelyk met die gegeewe waarde STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hoe om die voertuig data te vergelyk met die gegeewe waarde
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is gelyk aan STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is gelyk aan
@ -3994,6 +4146,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Kies bel
STR_AI_LIST_CANCEL :{BLACK}Kanseleer STR_AI_LIST_CANCEL :{BLACK}Kanseleer
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Moenie skrif verander nie STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Moenie skrif verander nie
STR_SCREENSHOT_CAPTION :{WHITE}Neem 'n skermkiekie
STR_SCREENSHOT_SCREENSHOT :{BLACK}Normale skermkiekie
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Skermkiekie volledig ingezoom
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Verstek zoomkiekie
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Volledige kiekie van die kaart
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Hoogtekaart-skermkiekie
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap-skermkiekie
# AI Parameters # AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
@ -4267,6 +4426,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Geen ges
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Moet eers spoor verwyder STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Moet eers spoor verwyder
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Pad is een rigting of geblok STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Pad is een rigting of geblok
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Vlak kruisings word nie toegelaat vir die spoor tipe nie STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Vlak kruisings word nie toegelaat vir die spoor tipe nie
STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Vlakoorgange nie toegelaat vir hierdie padtipe nie
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan nie seinligte hier bou nie... STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Kan nie seinligte hier bou nie...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan nie spore hier bou nie... STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Kan nie spore hier bou nie...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spore hier verwyder nie... STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Kan nie spore hier verwyder nie...
@ -4286,6 +4446,12 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan nie
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kan nie tremweg van hier af verwyder nie... STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Kan nie tremweg van hier af verwyder nie...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... daar is geen pad nie STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... daar is geen pad nie
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... daar is geen tremweg nie STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... daar is geen tremweg nie
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}kan nie padtipe hier verander nie...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Kan nie tremtipe hier omskakel nie ...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Geen geskikte pad
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Geen geskikte tremweg nie
STR_ERROR_INCOMPATIBLE_ROAD :{WHITE}... onverenigbare pad
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... onversoenbare tremweg
# Waterway construction errors # Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie... STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
@ -4338,6 +4504,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan nie
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan nie groep uitvee nie... STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan nie groep uitvee nie...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan nie groep hernoem nie... STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan nie groep hernoem nie...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan nie die huidige groep instel nie STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan nie die huidige groep instel nie
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... lusse in die groephiërargie word nie toegelaat nie
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan nie alle voertuie van groep verwyder nie... STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan nie alle voertuie van groep verwyder nie...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan nie die voertuig tot hierdie groep voeg nie... STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan nie die voertuig tot hierdie groep voeg nie...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan nie gedeelde voertuie by groep voeg nie... STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan nie gedeelde voertuie by groep voeg nie...
@ -4448,6 +4615,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Oorspronklike T
STR_BASESOUNDS_WIN_DESCRIPTION :Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke. STR_BASESOUNDS_WIN_DESCRIPTION :Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
STR_BASESOUNDS_NONE_DESCRIPTION :'n Klank stel sonder enige klanke. STR_BASESOUNDS_NONE_DESCRIPTION :'n Klank stel sonder enige klanke.
STR_BASEMUSIC_WIN_DESCRIPTION :Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek. STR_BASEMUSIC_WIN_DESCRIPTION :Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
STR_BASEMUSIC_DOS_DESCRIPTION :Oorspronklike Transport Tycoon Deluxe DOS-uitgawe musiek.
STR_BASEMUSIC_TTO_DESCRIPTION :Oorspronklike Transport Tycoon (Original/World Editor) musiek van die DOS-uitgawe.
STR_BASEMUSIC_NONE_DESCRIPTION :'n Musiek stel sonder enige musiek. STR_BASEMUSIC_NONE_DESCRIPTION :'n Musiek stel sonder enige musiek.
##id 0x2000 ##id 0x2000

@ -2165,6 +2165,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Ongeldig
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}De server is vol STR_NETWORK_ERROR_SERVER_FULL :{WHITE}De server is vol
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Je bent verbannen van deze server STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Je bent verbannen van deze server
STR_NETWORK_ERROR_KICKED :{WHITE}Je bent van de server geschopt STR_NETWORK_ERROR_KICKED :{WHITE}Je bent van de server geschopt
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Reden: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}Valsspelen is niet toegestaan op deze server STR_NETWORK_ERROR_CHEATER :{WHITE}Valsspelen is niet toegestaan op deze server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Je stuurde te veel commando's naar de server STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Je stuurde te veel commando's naar de server
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Het invoeren van het wachtwoord duurde te lang STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Het invoeren van het wachtwoord duurde te lang
@ -2224,6 +2225,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} ga
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Je gaf {2:CURRENCY_LONG} aan {1:STRING} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Je gaf {2:CURRENCY_LONG} aan {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De server heeft de sessie gesloten STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De server heeft de sessie gesloten
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De server wordt opnieuw gestart...{}Wacht alstublieft... STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De server wordt opnieuw gestart...{}Wacht alstublieft...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} is eruit geschopt. Reden: ({STRING})
# Content downloading window # Content downloading window
STR_CONTENT_TITLE :{WHITE}Download extra inhoud STR_CONTENT_TITLE :{WHITE}Download extra inhoud

@ -2189,6 +2189,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Password
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Il server è pieno STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Il server è pieno
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Sei stato bandito da questo server STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Sei stato bandito da questo server
STR_NETWORK_ERROR_KICKED :{WHITE}Sei stato espulso dalla partita STR_NETWORK_ERROR_KICKED :{WHITE}Sei stato espulso dalla partita
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Motivo: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}I trucchi non sono ammessi su questo server STR_NETWORK_ERROR_CHEATER :{WHITE}I trucchi non sono ammessi su questo server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Stavano venendo inviati troppi comandi al server STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Stavano venendo inviati troppi comandi al server
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Si è impiegato troppo tempo ad inserire la password STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Si è impiegato troppo tempo ad inserire la password
@ -2248,6 +2249,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} ha
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Hai donato {2:CURRENCY_LONG} a {1:STRING} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** Hai donato {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Il server ha chiuso la sessione STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Il server ha chiuso la sessione
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Il server si sta riavviando...{}Attendere prego... STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Il server si sta riavviando...{}Attendere prego...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} è stato espulso. Motivo: ({STRING})
# Content downloading window # Content downloading window
STR_CONTENT_TITLE :{WHITE}Download contenuti STR_CONTENT_TITLE :{WHITE}Download contenuti

@ -2209,7 +2209,7 @@ STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}서버
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}서버 주소: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}서버 주소: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}시작 날짜: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}시작 날짜: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}현재 날짜: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}현재 날짜: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}호가 걸려있습니다! STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}비밀번호가 걸려있습니다!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}서버 오프라인 STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}서버 오프라인
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}서버가 꽉 참 STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}서버가 꽉 참
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}버전 다름 STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}버전 다름
@ -2234,8 +2234,8 @@ STR_NETWORK_START_SERVER_CAPTION :{WHITE}새 멀
STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름: STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}게임 이름:
STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다. STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}멀티플레이 게임 선택 메뉴에서 보여질 게임 제목입니다.
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}호 설정 STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}비밀번호 설정
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}자유로운 접근을 막고 싶을 때 암호를 설정할 수 있습니다 STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}서버에 공개적으로 접근하는 것을 막고 싶을 때 비밀번호를 걸어 보호합니다.
STR_NETWORK_START_SERVER_UNADVERTISED :아니요 STR_NETWORK_START_SERVER_UNADVERTISED :아니요
STR_NETWORK_START_SERVER_ADVERTISED :예 STR_NETWORK_START_SERVER_ADVERTISED :예
@ -2362,15 +2362,15 @@ STR_NETWORK_SPECTATORS :관전자
STR_COMPANY_PASSWORD_CANCEL :{BLACK}입력한 비밀번호는 저장하지 않기 STR_COMPANY_PASSWORD_CANCEL :{BLACK}입력한 비밀번호는 저장하지 않기
STR_COMPANY_PASSWORD_OK :{BLACK}이 회사에 새 비밀번호 부여 STR_COMPANY_PASSWORD_OK :{BLACK}이 회사에 새 비밀번호 부여
STR_COMPANY_PASSWORD_CAPTION :{WHITE}회사 비밀번호 STR_COMPANY_PASSWORD_CAPTION :{WHITE}회사 비밀번호
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}회사 비밀번호 기본값 STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}회사 비밀번호 기본값으로 설정
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}이 회사 비밀번호를 새 회사의 비밀번호 기본값으로 사용 STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}이 회사 비밀번호를 새 회사의 비밀번호 기본값으로 사용
# Network company info join/password # Network company info join/password
STR_COMPANY_VIEW_JOIN :{BLACK}참여 STR_COMPANY_VIEW_JOIN :{BLACK}참여
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}이 회사로 참가해서 플레이합니다 STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}이 회사로 참가해서 플레이합니다
STR_COMPANY_VIEW_PASSWORD :{BLACK} STR_COMPANY_VIEW_PASSWORD :{BLACK}비밀번
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}다른 참가자가 이 회사에 참여하여 플레이하지 못 하도록 암호로 보호합니다 STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}다른 참가자가 이 회사에 참여하여 플레이하지 못 하도록 암호로 보호합니다
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}회사 호 설정 STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}회사 비밀번호 설정
# Network chat # Network chat
STR_NETWORK_CHAT_SEND :{BLACK}보내기 STR_NETWORK_CHAT_SEND :{BLACK}보내기
@ -2398,7 +2398,7 @@ STR_NETWORK_ERROR_CLIENT_START :{WHITE}접속
STR_NETWORK_ERROR_TIMEOUT :{WHITE}접속자 #{NUM}의 입력 시간이 초과되었습니다 STR_NETWORK_ERROR_TIMEOUT :{WHITE}접속자 #{NUM}의 입력 시간이 초과되었습니다
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}프로토콜 오류가 발생되어 연결이 끊어졌습니다 STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}프로토콜 오류가 발생되어 연결이 끊어졌습니다
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}이 접속자의 게임 버전이 서버의 버전과 일치하지 않습니다 STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}이 접속자의 게임 버전이 서버의 버전과 일치하지 않습니다
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}잘못된 호입니다 STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}잘못된 비밀번호입니다
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}서버에 인원이 가득 찼습니다 STR_NETWORK_ERROR_SERVER_FULL :{WHITE}서버에 인원이 가득 찼습니다
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}서버 관리자에 의해 접속이 차단되었습니다 STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}서버 관리자에 의해 접속이 차단되었습니다
STR_NETWORK_ERROR_KICKED :{WHITE}서버에서 강제로 추방되었습니다 STR_NETWORK_ERROR_KICKED :{WHITE}서버에서 강제로 추방되었습니다
@ -2421,7 +2421,7 @@ STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :권한 없음
STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :잘못된 패킷 수신 STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :잘못된 패킷 수신
STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :잘못된 버전 STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :잘못된 버전
STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :이미 사용중인 이름 STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :이미 사용중인 이름
STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :잘못된 STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :잘못된 비밀번
STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :DoCommand 구문 내의 잘못된 회사 STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :DoCommand 구문 내의 잘못된 회사
STR_NETWORK_ERROR_CLIENT_KICKED :강제추방 STR_NETWORK_ERROR_CLIENT_KICKED :강제추방
STR_NETWORK_ERROR_CLIENT_CHEATER :치트 사용 시도 STR_NETWORK_ERROR_CLIENT_CHEATER :치트 사용 시도

@ -672,6 +672,7 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}开启/
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}打开音乐选单窗口 STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}打开音乐选单窗口
# Playlist window # Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}音乐列表 - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}" STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}全部音轨列表 STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}全部音轨列表
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}当前选用'{STRING}'列表 STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}当前选用'{STRING}'列表
@ -863,6 +864,7 @@ STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLAC
STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE} STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}新 {STRING} 上市了! - {ENGINE} STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}新 {STRING} 上市了! - {ENGINE}
STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}打开该运输工具所属的组
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} 将不再接受 {STRING} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} 将不再接受 {STRING}
STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} 将不再接受 {STRING} 和 {STRING} STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} 将不再接受 {STRING} 和 {STRING}
@ -883,10 +885,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
# Extra view window # Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}视点 {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}视点 {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}复制到视点 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}将主视角复制到视点
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}将额外视点移动到屏幕中心的位置 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}将额外视点移动到屏幕中心的位置
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}移动到视点 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}移动主视角视点
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}将屏幕中心移动到额外视点的位置 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}将主视角移动到额外视点的位置
# Game options window # Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}游戏选项 STR_GAME_OPTIONS_CAPTION :{WHITE}游戏选项
@ -932,6 +934,7 @@ STR_GAME_OPTIONS_CURRENCY_RUB :新俄罗斯卢
STR_GAME_OPTIONS_CURRENCY_MXN :墨西哥比索 (MXN) STR_GAME_OPTIONS_CURRENCY_MXN :墨西哥比索 (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :新台币 (NTD) STR_GAME_OPTIONS_CURRENCY_NTD :新台币 (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :中国人民币 (CNY) STR_GAME_OPTIONS_CURRENCY_CNY :中国人民币 (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :港币 (HKD)
############ end of currency region ############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶
@ -994,8 +997,10 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}字体大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择此字体大小 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择此字体大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小 STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
@ -1181,6 +1186,7 @@ STR_CONFIG_SETTING_AUTOSLOPE :允许在建筑
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们 STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们
STR_CONFIG_SETTING_CATCHMENT :允许更真实的客源范围:{STRING} STR_CONFIG_SETTING_CATCHMENT :允许更真实的客源范围:{STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :启用时不同类型的车站和机场有不同的客源范围 STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :启用时不同类型的车站和机场有不同的客源范围
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :公司私有车站可以服务自带车站的工业设施:{STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :启用后,自带车站的工业设施(如钻井平台)也可以被临近的公司私有车站服务。禁用后,这些工业设施只能被它们自带的车站服务。任何临近的公司车站将不能服务它们,工业设施自有车站也不会提供除本工业设施的产品以外的其他产品 STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :启用后,自带车站的工业设施(如钻井平台)也可以被临近的公司私有车站服务。禁用后,这些工业设施只能被它们自带的车站服务。任何临近的公司车站将不能服务它们,工业设施自有车站也不会提供除本工业设施的产品以外的其他产品
STR_CONFIG_SETTING_EXTRADYNAMITE :允许拆除更多的由城镇所有的公路、桥梁、隧道等:{STRING} STR_CONFIG_SETTING_EXTRADYNAMITE :允许拆除更多的由城镇所有的公路、桥梁、隧道等:{STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :启用时更容易拆除城市自有的设施和建筑 STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :启用时更容易拆除城市自有的设施和建筑
@ -1198,7 +1204,7 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :每一格斜坡
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :斜坡对汽车速度影响率: {STRING} STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :斜坡对汽车速度影响率: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :每一格斜坡对汽车速度的影响率,数值越大,汽车越难爬上斜坡 STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :每一格斜坡对汽车速度的影响率,数值越大,汽车越难爬上斜坡
STR_CONFIG_SETTING_FORBID_90_DEG :禁止列车和轮船 90 度转弯:{STRING} STR_CONFIG_SETTING_FORBID_90_DEG :禁止列车 90 度转弯:{STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :当水平方向轨道与垂直方向轨道交叉时没有采用45度的轨道组合连接而是采用轨道90度直接连接时列车通过时需要90度转弯当本设置”打开“时将禁止火车90度转弯。 STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :当水平方向轨道与垂直方向轨道交叉时没有采用45度的轨道组合连接而是采用轨道90度直接连接时列车通过时需要90度转弯当本设置”打开“时将禁止火车90度转弯。
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :允许非毗邻站台合并:{STRING} STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :允许非毗邻站台合并:{STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :“打开”时允许为已经存在的车站添加不相邻的站台建造新的部分时需要按住Ctrl键 STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :“打开”时允许为已经存在的车站添加不相邻的站台建造新的部分时需要按住Ctrl键
@ -1255,8 +1261,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :飞机速度因
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :设置飞机与其它车辆类型的相对速率,使飞机运输收入减少 STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :设置飞机与其它车辆类型的相对速率,使飞机运输收入减少
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :空难: {STRING} STR_CONFIG_SETTING_PLANE_CRASHES :空难: {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :设置空难发生的概率 STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :设置随机空难发生的概率。{}* 无论其值如何,大型飞机降落小机场时总有可能坠毁。
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :不出现 STR_CONFIG_SETTING_PLANE_CRASHES_NONE :不出现*
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :较少出现 STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :较少出现
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :正常 STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :正常
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :允许在城镇所属的道路上建通过式车站: {STRING} STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :允许在城镇所属的道路上建通过式车站: {STRING}
@ -1303,6 +1309,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :在城镇名称
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量 STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :在地图城镇名称标签上显示人口数量
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :图表曲线宽度: {STRING} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :图表曲线宽度: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :图表中曲线的宽度,细线清晰易读,粗线容易分辨颜色 STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :图表中曲线的宽度,细线清晰易读,粗线容易分辨颜色
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :在建造运输工具窗口中显示 NewGRF 的名字:{STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :在建造运输工具窗口中添加一行,显示选中运输工具来自的 NewGRF。
STR_CONFIG_SETTING_LANDSCAPE :景观: {STRING} STR_CONFIG_SETTING_LANDSCAPE :景观: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :此设置决定基本的游戏场景、有什么货物可供运输以及城镇发展的所需条件。然而NewGRF 及游戏脚本可以比此设置更加细致地设置游戏场景 STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :此设置决定基本的游戏场景、有什么货物可供运输以及城镇发展的所需条件。然而NewGRF 及游戏脚本可以比此设置更加细致地设置游戏场景
@ -1314,8 +1322,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :地貌类型: {
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(仅限生成地图时) 多丘陵地形 STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(仅限生成地图时) 多丘陵地形
STR_CONFIG_SETTING_INDUSTRY_DENSITY :工业布局: {STRING} STR_CONFIG_SETTING_INDUSTRY_DENSITY :工业布局: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :设置地图生成过程中,工业数量及一、二级工业比例。 STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :设置地图生成过程中,工业数量及一、二级工业比例。
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :炼油厂距地图边缘的最大距离:{STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油工业距地图边缘的最大距离:{STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :炼油厂只能在地图边缘建设或者海岛海岸 STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :限制炼油厂和油井到地图边缘或海岛海岸的最大距离。对于大于 256 格的地图,该值将按比例放大
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪线高度:{STRING} STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪线高度:{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度.大雪会影响工业和城镇发展需求. STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度.大雪会影响工业和城镇发展需求.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地面粗糙度 (仅限生成地图时):{STRING} STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地面粗糙度 (仅限生成地图时):{STRING}
@ -1353,6 +1361,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :设置缩略地
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :绿色 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :绿色
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :深绿色 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :深绿色
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :紫色 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :紫色
STR_CONFIG_SETTING_SCROLLMODE :视点滚动方式:{STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :滚动地图的行为 STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :滚动地图的行为
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :鼠标右键移动视角,鼠标指针不跟随移动 STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :鼠标右键移动视角,鼠标指针不跟随移动
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :鼠标右键移动地图,鼠标指针不跟随移动 STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :鼠标右键移动地图,鼠标指针不跟随移动
@ -1539,10 +1548,16 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :完全
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :彩色新闻出现在 {STRING} 年以后 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :彩色新闻出现在 {STRING} 年以后
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :从这一年开始,报纸采用彩色印刷,在此之前,报纸是采用黑白单色印刷的 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :从这一年开始,报纸采用彩色印刷,在此之前,报纸是采用黑白单色印刷的
STR_CONFIG_SETTING_STARTING_YEAR :开始年份:{STRING} STR_CONFIG_SETTING_STARTING_YEAR :开始年份:{STRING}
STR_CONFIG_SETTING_ENDING_YEAR :结束计分年份:{STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :游戏结束计分的年份。在这一年的年底,公司的分数将被记录,并展示高分榜;在此之后玩家仍可继续游戏。{}如果该年份早于游戏开始年份,则高分榜将不会展示。
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :从不
STR_CONFIG_SETTING_SMOOTH_ECONOMY :启用平滑经济模式 (更多小的经济变化){STRING} STR_CONFIG_SETTING_SMOOTH_ECONOMY :启用平滑经济模式 (更多小的经济变化){STRING}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :“打开”时工业产量变化频繁而幅度小如果工业是由NewGRF控制的本选项不起作用 STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :“打开”时工业产量变化频繁而幅度小如果工业是由NewGRF控制的本选项不起作用
STR_CONFIG_SETTING_ALLOW_SHARES :允许购买其他公司的股份:{STRING} STR_CONFIG_SETTING_ALLOW_SHARES :允许购买其他公司的股份:{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :“打开”时,允许买卖其它公司股份,但必须持有达到一定年限 STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :“打开”时,允许买卖其它公司股份。被入股公司必须经营一定年限
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :公司可发售股份的最小已存续年份数:{STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :设置公司可发售股份的最小已存续年份数。
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :转运系统中支付的利润百分比 {STRING} STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :转运系统中支付的利润百分比 {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :设定在转运系统中支付给前一环节的收入百分比, 从而对收入有更多的控制权 STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :设定在转运系统中支付给前一环节的收入百分比, 从而对收入有更多的控制权
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :当拖动时,放置信号灯每隔:{STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :当拖动时,放置信号灯每隔:{STRING}
@ -1584,6 +1599,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :禁止
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :允许 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :允许
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :允许,自定义城镇布局 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :允许,自定义城镇布局
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :城镇货物生成:{STRING} STR_CONFIG_SETTING_TOWN_CARGOGENMODE :城镇货物生成:{STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :城镇客货产出与人口的关系。{}平方增长:两倍大小的城镇生产四倍的旅客。{}线性增长:两倍大小的城镇生产两倍的旅客。
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :四倍(原版) STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :四倍(原版)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :线性 STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :线性
@ -1745,7 +1761,7 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... 禁
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... 禁用基础意义设置 '{STRING}': 未找到 STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... 禁用基础意义设置 '{STRING}': 未找到
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 禁用基础音乐设置 '{STRING}': 未找到 STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 禁用基础音乐设置 '{STRING}': 未找到
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存溢出 STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存溢出
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法编配{BYTES}作为sprite快取。sprite快取的大小已降至{BYTES}。OpenTTD的效能将受到影晌。请尝试停用32bpp图形及或减少放大倍数以减低內存要 STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需
# Intro window # Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1845,7 +1861,7 @@ STR_LIVERY_ELECTRIC :电力机车
STR_LIVERY_MONORAIL :单轨机车 STR_LIVERY_MONORAIL :单轨机车
STR_LIVERY_MAGLEV :磁悬浮机车 STR_LIVERY_MAGLEV :磁悬浮机车
STR_LIVERY_DMU :DMU 机车 STR_LIVERY_DMU :DMU 机车
STR_LIVERY_EMU :EMU 机车 STR_LIVERY_EMU :电力动车组
STR_LIVERY_PASSENGER_WAGON_STEAM :客运机车(蒸汽) STR_LIVERY_PASSENGER_WAGON_STEAM :客运机车(蒸汽)
STR_LIVERY_PASSENGER_WAGON_DIESEL :客运机车(内燃机) STR_LIVERY_PASSENGER_WAGON_DIESEL :客运机车(内燃机)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :客运机车(电力) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :客运机车(电力)
@ -2133,7 +2149,7 @@ STR_NETWORK_CHAT_ALL :[全体] {STRIN
STR_NETWORK_CHAT_OSKTITLE :{BLACK}请输入联机聊天内容 STR_NETWORK_CHAT_OSKTITLE :{BLACK}请输入联机聊天内容
# Network messages # Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}没有网络设备或者编译时未使用 ENABLE_NETWORK 参数 STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}未找到网络设备
STR_NETWORK_ERROR_NOSERVER :{WHITE}未找到任何联机游戏 STR_NETWORK_ERROR_NOSERVER :{WHITE}未找到任何联机游戏
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}服务器没有响应 STR_NETWORK_ERROR_NOCONNECTION :{WHITE}服务器没有响应
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}因为 NewGRF 不匹配而无法连接 STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}因为 NewGRF 不匹配而无法连接
@ -2149,6 +2165,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}密码
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}服务器已经满员 STR_NETWORK_ERROR_SERVER_FULL :{WHITE}服务器已经满员
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}您的IP已被该服务器封禁(ban) STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}您的IP已被该服务器封禁(ban)
STR_NETWORK_ERROR_KICKED :{WHITE}您已被踢出服务器 STR_NETWORK_ERROR_KICKED :{WHITE}您已被踢出服务器
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}原因:{STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}此服务器不允许作弊 STR_NETWORK_ERROR_CHEATER :{WHITE}此服务器不允许作弊
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}您向服务器发送操作指令过于频繁 STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}您向服务器发送操作指令过于频繁
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}输入密码超时 STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}输入密码超时
@ -2208,6 +2225,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING}
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** 您送了 {2:CURRENCY_LONG} 给 {1:STRING} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** 您送了 {2:CURRENCY_LONG} 给 {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程 STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待…… STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
# Content downloading window # Content downloading window
STR_CONTENT_TITLE :{WHITE}下载内容 STR_CONTENT_TITLE :{WHITE}下载内容
@ -2614,6 +2632,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}接受货物:{LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}接受货物:{LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}铁轨类型: {LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}铁轨类型: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}道路类型:{LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}电车类型:{LTBLUE}{STRING} STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}电车类型:{LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}轨道限速: {LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}轨道限速: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}道路限速:{LTBLUE}{VELOCITY} STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}道路限速:{LTBLUE}{VELOCITY}
@ -2631,10 +2650,10 @@ STR_LAI_CLEAR_DESCRIPTION_DESERT :沙漠
STR_LAI_RAIL_DESCRIPTION_TRACK :铁路 轨道 STR_LAI_RAIL_DESCRIPTION_TRACK :铁路 轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :有通过信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :有通过信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :有入口信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :有入口信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :有出口信号灯的铁路 轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :有出口信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :有复合信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :有复合信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :有路径信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :有路径信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :铁路 有单向路径信号灯的轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :有单向路径信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :有通过信号灯和入口信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :有通过信号灯和入口信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :有通过信号灯和出口信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :有通过信号灯和出口信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :有通过信号灯和复合信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :有通过信号灯和复合信号灯的铁路轨道
@ -2650,7 +2669,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :有出口信号
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :有复合信号灯和路径信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :有复合信号灯和路径信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :有复合信号灯和单向路径信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :有复合信号灯和单向路径信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :有路径信号灯和单向路径信号灯的铁路轨道 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :有路径信号灯和单向路径信号灯的铁路轨道
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :铁路 列车车库 STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :铁路列车车库
STR_LAI_ROAD_DESCRIPTION_ROAD :公路 STR_LAI_ROAD_DESCRIPTION_ROAD :公路
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :带路灯的公路 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :带路灯的公路
@ -2720,12 +2739,17 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
STR_FRAMERATE_CAPTION :{WHITE}帧率 STR_FRAMERATE_CAPTION :{WHITE}帧率
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x) STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}模拟速率: {STRING} STR_FRAMERATE_RATE_GAMELOOP :{BLACK}模拟速率: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}每秒仿真的游戏时刻数。
STR_FRAMERATE_RATE_BLITTER :{BLACK}帧率:{STRING} STR_FRAMERATE_RATE_BLITTER :{BLACK}帧率:{STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}每秒渲染更新的图像帧。 STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}每秒渲染更新的图像帧。
STR_FRAMERATE_SPEED_FACTOR :{BLACK}当前游戏速度:{DECIMAL}x STR_FRAMERATE_SPEED_FACTOR :{BLACK}当前游戏速度:{DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}当前游戏运行速度,与正常速度之比率 STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}当前游戏运行速度,与正常速度之比率
STR_FRAMERATE_CURRENT :{WHITE}当前 STR_FRAMERATE_CURRENT :{WHITE}当前
STR_FRAMERATE_AVERAGE :{WHITE}平均
STR_FRAMERATE_MEMORYUSE :{WHITE}内存
STR_FRAMERATE_DATA_POINTS :{BLACK}数据基于 {COMMA} 个采样
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} fps STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} fps
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} fps STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} fps
@ -2734,10 +2758,18 @@ STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES} STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES} STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}游戏周期总计:
STR_FRAMERATE_GL_ECONOMY :{BLACK} 货物处理:
STR_FRAMERATE_GL_TRAINS :{BLACK} 列车耗时:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} 道路车辆耗时: STR_FRAMERATE_GL_ROADVEHS :{BLACK} 道路车辆耗时:
STR_FRAMERATE_GL_SHIPS :{BLACK} 船只耗时: STR_FRAMERATE_GL_SHIPS :{BLACK} 船只耗时:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} 飞机耗时: STR_FRAMERATE_GL_AIRCRAFT :{BLACK} 飞机耗时:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} 世界耗时:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} 货物分配图延时:
STR_FRAMERATE_DRAWING :{BLACK}图形渲染:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} 辅助视点:
STR_FRAMERATE_VIDEO :{BLACK}视频输出: STR_FRAMERATE_VIDEO :{BLACK}视频输出:
STR_FRAMERATE_SOUND :{BLACK}混响: STR_FRAMERATE_SOUND :{BLACK}混响:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI 总计: STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI 总计:
@ -2745,13 +2777,20 @@ STR_FRAMERATE_GAMESCRIPT :{BLACK} 游
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING} STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :游戏周期
STR_FRAMETIME_CAPTION_GL_ECONOMY :货物处理 STR_FRAMETIME_CAPTION_GL_ECONOMY :货物处理
STR_FRAMETIME_CAPTION_GL_TRAINS :列车耗时
STR_FRAMETIME_CAPTION_GL_ROADVEHS :道路车辆耗时 STR_FRAMETIME_CAPTION_GL_ROADVEHS :道路车辆耗时
STR_FRAMETIME_CAPTION_GL_SHIPS :船只耗时
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :飞机耗时 STR_FRAMETIME_CAPTION_GL_AIRCRAFT :飞机耗时
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :世界耗时 STR_FRAMETIME_CAPTION_GL_LANDSCAPE :世界耗时
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :货物分配图延时
STR_FRAMETIME_CAPTION_DRAWING :图形渲染 STR_FRAMETIME_CAPTION_DRAWING :图形渲染
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :世界视点渲染 STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :世界视点渲染
STR_FRAMETIME_CAPTION_VIDEO :视频输出
STR_FRAMETIME_CAPTION_SOUND :混响 STR_FRAMETIME_CAPTION_SOUND :混响
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI 脚本总计
STR_FRAMETIME_CAPTION_GAMESCRIPT :游戏脚本
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING} STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order ############ End of leave-in-this-order
@ -2899,7 +2938,9 @@ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}最低
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 码:{SILVER}{STRING} STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 码:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}调色板: {SILVER}{STRING} STR_NEWGRF_SETTINGS_PALETTE :{BLACK}调色板: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :默认 (D) STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :默认 (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :默认 (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :传统 (W) STR_NEWGRF_SETTINGS_PALETTE_LEGACY :传统 (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :传统 (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}参数:{SILVER}{STRING} STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}参数:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :无 STR_NEWGRF_SETTINGS_PARAMETER_NONE :无
@ -2982,6 +3023,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :图像读取时
STR_NEWGRF_ERROR_GRM_FAILED :GRF源文件不可访问 (sprite {3:NUM}) STR_NEWGRF_ERROR_GRM_FAILED :GRF源文件不可访问 (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} 被 {STRING} 禁用 STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} 被 {STRING} 禁用
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :错误/未知的sprite输出格式 (sprite {3:NUM}) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :错误/未知的sprite输出格式 (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :参数列表元素过多(sprite {3:NUM}, 属性 {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :无效的产品回调函数 (sprite {3:NUM}, "{2:STRING}")
# NewGRF related 'general' warnings # NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}注意! STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}注意!
@ -3081,6 +3124,7 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :重命名城镇
# Town local authority window # Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 地方政府 STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} 地方政府
STR_LOCAL_AUTHORITY_ZONE :{BLACK}城区 STR_LOCAL_AUTHORITY_ZONE :{BLACK}城区
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}显示地方政府行政区边界
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}对运输公司评价: STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}对运输公司评价:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING} STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}可执行的操作: STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}可执行的操作:
@ -3340,6 +3384,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}铁路: STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}铁路:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}信号灯 STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}信号灯
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}道路: STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}道路:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}电车设施:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}水运: STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}水运:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}运河 STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}运河
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}站台: STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}站台:
@ -3350,8 +3395,17 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}每年{C
# Industry directory # Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}工业设施 STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}工业设施
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- 没有 - STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- 没有 -
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% 已运输){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY} STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}{STRING}{STRING}以及其余 {NUM} 个……
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}工业设施{}点击可以将屏幕中心移动到其所在位置. 单击的同时按住Ctrl会在新视点中显示工业位置 STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}工业设施{}点击可以将屏幕中心移动到其所在位置. 单击的同时按住Ctrl会在新视点中显示工业位置
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}接受的货物:{SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}产出的货物:{SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :所有货物类型
STR_INDUSTRY_DIRECTORY_FILTER_NONE :无
# Industry view # Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@ -3362,7 +3416,10 @@ STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生产
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}此工业已经宣布即刻停业倒闭! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}此工业已经宣布即刻停业倒闭!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}需要: {YELLOW}{STRING}{STRING} STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}需要: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}产出:{YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}需要:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING} STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING}
@ -3414,11 +3471,13 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :未分组汽车
STR_GROUP_DEFAULT_SHIPS :未分组船只 STR_GROUP_DEFAULT_SHIPS :未分组船只
STR_GROUP_DEFAULT_AIRCRAFTS :未分组飞机 STR_GROUP_DEFAULT_AIRCRAFTS :未分组飞机
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}组 - 点击一个组别以显示所有隶属此组的车辆。拖曳组别标签以重新排列组别的次序和层级。 STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}组 - 点击一个组别以显示所有隶属此组的车辆。拖曳组别标签以重新排列组别的次序和层级。
STR_GROUP_CREATE_TOOLTIP :{BLACK}创建分组 STR_GROUP_CREATE_TOOLTIP :{BLACK}创建分组
STR_GROUP_DELETE_TOOLTIP :{BLACK}删除分组 STR_GROUP_DELETE_TOOLTIP :{BLACK}删除分组
STR_GROUP_RENAME_TOOLTIP :{BLACK}重命名该分组 STR_GROUP_RENAME_TOOLTIP :{BLACK}重命名该分组
STR_GROUP_LIVERY_TOOLTIP :{BLACK}改变所选组的配色方案
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}点击以停止本组自动更新功能的使用 STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}点击以停止本组自动更新功能的使用
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}删除分组 STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}删除分组
@ -3445,6 +3504,7 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :新电车
############ range for vehicle availability starts ############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :新列车 STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :新列车
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :新汽车
STR_BUY_VEHICLE_SHIP_CAPTION :购买船只 STR_BUY_VEHICLE_SHIP_CAPTION :购买船只
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :购买飞机 STR_BUY_VEHICLE_AIRCRAFT_CAPTION :购买飞机
############ range for vehicle availability ends ############ range for vehicle availability ends
@ -3461,8 +3521,10 @@ STR_PURCHASE_INFO_REFITTABLE :(可改装)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}设计日期:{GOLD}{NUM}{BLACK} 寿命:{GOLD}{COMMA} 年 STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}设计日期:{GOLD}{NUM}{BLACK} 寿命:{GOLD}{COMMA} 年
STR_PURCHASE_INFO_RELIABILITY :{BLACK}最大可靠性:{GOLD}{COMMA}% STR_PURCHASE_INFO_RELIABILITY :{BLACK}最大可靠性:{GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}售价:{GOLD}{CURRENCY_LONG} STR_PURCHASE_INFO_COST :{BLACK}售价:{GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}售价: {GOLD}{CURRENCY_LONG}{BLACK} (改装费用: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}重量:{GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT}) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}重量:{GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} 速度:{GOLD}{VELOCITY} STR_PURCHASE_INFO_COST_SPEED :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} 速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} (改装费用:{GOLD}{CURRENCY_LONG}{BLACK}) 速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}运载能力:{GOLD}{CARGO_LONG}, {CARGO_LONG} STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}运载能力:{GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率:{GOLD}+{POWER}{BLACK} 重量:{GOLD}+{WEIGHT_SHORT} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率:{GOLD}+{POWER}{BLACK} 重量:{GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING}
@ -3484,6 +3546,8 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}购买
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}购买飞机 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}购买飞机
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}购买并改装 STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}购买并改装
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}购买并改装
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}购买并改装船只
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}购买并改装飞机 STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}购买并改装飞机
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的列车,按住 Shift 键单击可以显示所需资金 STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的列车,按住 Shift 键单击可以显示所需资金
@ -3491,6 +3555,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}购买
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的船只,按住 Shift 键单击可以显示所需资金 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的船只,按住 Shift 键单击可以显示所需资金
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的飞机,按住 Shift 键单击可以显示所需资金 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}购买选定的飞机,按住 Shift 键单击可以显示所需资金
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}购买并改装选定的列车。按住 Shift 键单击可以显示所需资金
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}购买并改装选定的汽车。按住 Shift 键单击可以显示所需资金
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}购买并改装选定的船只。按住 Shift 键单击可以显示所需资金
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :购买并改装选定的飞机,按住 Shift 键单击可以显示所需资金
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}重命名 STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}重命名
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}重命名 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}重命名
@ -3602,10 +3670,12 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}来自
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}我们新近设计了一款{STRING}{}您愿意在产品正式上市前试用一年吗? STR_ENGINE_PREVIEW_MESSAGE :{GOLD}我们新近设计了一款{STRING}{}您愿意在产品正式上市前试用一年吗?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :火车机车 STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :火车机车
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :电气化铁路机车
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :单轨机车 STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :单轨机车
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :磁悬浮机车 STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :磁悬浮机车
STR_ENGINE_PREVIEW_ROAD_VEHICLE :汽车 STR_ENGINE_PREVIEW_ROAD_VEHICLE :汽车
STR_ENGINE_PREVIEW_TRAM_VEHICLE :电车
STR_ENGINE_PREVIEW_AIRCRAFT :飞机 STR_ENGINE_PREVIEW_AIRCRAFT :飞机
STR_ENGINE_PREVIEW_SHIP :船只 STR_ENGINE_PREVIEW_SHIP :船只
@ -3657,6 +3727,8 @@ STR_REPLACE_ELRAIL_VEHICLES :电力机车
STR_REPLACE_MONORAIL_VEHICLES :单轨列车 STR_REPLACE_MONORAIL_VEHICLES :单轨列车
STR_REPLACE_MAGLEV_VEHICLES :磁悬浮列车 STR_REPLACE_MAGLEV_VEHICLES :磁悬浮列车
STR_REPLACE_ROAD_VEHICLES :路面交通工具
STR_REPLACE_TRAM_VEHICLES :电车
STR_REPLACE_REMOVE_WAGON :{BLACK}清理挂车:{ORANGE}{STRING} STR_REPLACE_REMOVE_WAGON :{BLACK}清理挂车:{ORANGE}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}当车辆升级可能造成列车变长时{}自动从最前面的挂车去掉若干节以保证列车长度不变 STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}当车辆升级可能造成列车变长时{}自动从最前面的挂车去掉若干节以保证列车长度不变
@ -4108,6 +4180,13 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}选择
STR_AI_LIST_CANCEL :{BLACK}取消 STR_AI_LIST_CANCEL :{BLACK}取消
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}不修改本 AI STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}不修改本 AI
STR_SCREENSHOT_CAPTION :{WHITE}进行截图
STR_SCREENSHOT_SCREENSHOT :{BLACK}普通截图
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}完全放大截图
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}默认放大倍数截图
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}全地图截图
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}高度图截图
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}小地图截图
# AI Parameters # AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} 参数 STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} 参数
@ -4381,6 +4460,7 @@ STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}没有
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}必须先拆除轨道 STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}必须先拆除轨道
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}这是单行道或这条路被堵死了 STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}这是单行道或这条路被堵死了
STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}该轨道类型不允许建设平交道 STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}该轨道类型不允许建设平交道
STR_ERROR_CROSSING_DISALLOWED_ROAD :该道路类型不允许建设平交道
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}不能在这里设置信号灯…… STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}不能在这里设置信号灯……
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}不能在这里铺设轨道…… STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}不能在这里铺设轨道……
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}不能从这里拆除轨道…… STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}不能从这里拆除轨道……
@ -4401,7 +4481,11 @@ STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}无法
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... 这里没有道路 STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... 这里没有道路
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... 这里没有电车轨道 STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... 这里没有电车轨道
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}无法转换道路类型 STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}无法转换道路类型
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}无法转换电车道类型
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}没有合适的道路 STR_ERROR_NO_SUITABLE_ROAD :{WHITE}没有合适的道路
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}没有合适的电车道
STR_ERROR_INCOMPATIBLE_ROAD :{WHITE}... 不兼容的道路
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... 不兼容的电车道
# Waterway construction errors # Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}不能在这里兴建运河…… STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}不能在这里兴建运河……
@ -4454,6 +4538,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}无法
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}无法删除分组…… STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}无法删除分组……
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}无法重命名分组…… STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}无法重命名分组……
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}无法移动分组... STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}无法移动分组...
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... 组从属关系不能出现自环
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}无法从该组移除所有运输工具 STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}无法从该组移除所有运输工具
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}无法添加运输工具到该组…… STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}无法添加运输工具到该组……
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}无法添加共享指令的运输工具到该组…… STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}无法添加共享指令的运输工具到该组……

@ -2166,6 +2166,7 @@ STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Contrase
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}El servidor está completo STR_NETWORK_ERROR_SERVER_FULL :{WHITE}El servidor está completo
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Se te ha prohibido el acceso al servidor STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Se te ha prohibido el acceso al servidor
STR_NETWORK_ERROR_KICKED :{WHITE}Has sido expulsado del servidor STR_NETWORK_ERROR_KICKED :{WHITE}Has sido expulsado del servidor
STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Razón: {STRING}
STR_NETWORK_ERROR_CHEATER :{WHITE}No se permiten trucos en este servidor STR_NETWORK_ERROR_CHEATER :{WHITE}No se permiten trucos en este servidor
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Estabas enviando demasiados comandos al servidor STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Estabas enviando demasiados comandos al servidor
STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Tardaste demasiado en introducir la contraseña STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}Tardaste demasiado en introducir la contraseña
@ -2225,6 +2226,7 @@ STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} le
STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {2:CURRENCY_LONG} cedidos a la empresa {1:STRING} STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** {2:CURRENCY_LONG} cedidos a la empresa {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}El servidor ha cerrado la sesión
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Se está reiniciando el servidor...{}Espera por favor... STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Se está reiniciando el servidor...{}Espera por favor...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ha sido expulsado. Razón: ({STRING})
# Content downloading window # Content downloading window
STR_CONTENT_TITLE :{WHITE}Descarga de contenido STR_CONTENT_TITLE :{WHITE}Descarga de contenido

@ -2671,9 +2671,11 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD 開發小組 STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD 開發小組
# Framerate display window # Framerate display window
STR_FRAMERATE_DATA_POINTS :{BLACK}數據基於 {COMMA} 個採樣
############ Leave those lines in this order!! ############ Leave those lines in this order!!
############ End of leave-in-this-order ############ End of leave-in-this-order
############ Leave those lines in this order!! ############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI 腳本總計
############ End of leave-in-this-order ############ End of leave-in-this-order
@ -3068,6 +3070,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}點選
# Story book window # Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}的歷史紀錄 STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}的歷史紀錄
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}全局歷史紀錄 STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}全局歷史紀錄
STR_STORY_BOOK_SPECTATOR :全局歷史紀錄
STR_STORY_BOOK_TITLE :{YELLOW}{STRING} STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :第{NUM}頁 STR_STORY_BOOK_GENERIC_PAGE_ITEM :第{NUM}頁
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}在下拉式選單中選擇一頁以前往該頁觀看 STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}在下拉式選單中選擇一頁以前往該頁觀看
@ -3538,6 +3541,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}按下
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}在車頭及車廂替換畫面間切換。 STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}在車頭及車廂替換畫面間切換。
STR_REPLACE_ENGINES :車頭 STR_REPLACE_ENGINES :車頭
STR_REPLACE_WAGONS :車廂 STR_REPLACE_WAGONS :車廂
STR_REPLACE_ALL_ROADTYPE :所有公路車輛
STR_REPLACE_HELP_RAILTYPE :{BLACK}選擇您要替換車頭的軌道種類 STR_REPLACE_HELP_RAILTYPE :{BLACK}選擇您要替換車頭的軌道種類
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}顯示左方的車頭要替換成哪種車頭 STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}顯示左方的車頭要替換成哪種車頭

@ -109,7 +109,7 @@ uint32 NewGRFProfiler::Finish()
fputs("Tick,Sprite,Feature,Item,CallbackID,Microseconds,Depth,Result\n", f); fputs("Tick,Sprite,Feature,Item,CallbackID,Microseconds,Depth,Result\n", f);
for (const Call &c : this->calls) { for (const Call &c : this->calls) {
fprintf(f, "%u,%u,0x%X,%d,0x%X,%u,%u,%u\n", c.tick, c.root_sprite, c.feat, c.item, (uint)c.cb, c.time, c.subs, c.result); fprintf(f, "%u,%u,0x%X,%u,0x%X,%u,%u,%u\n", c.tick, c.root_sprite, c.feat, c.item, (uint)c.cb, c.time, c.subs, c.result);
total_microseconds += c.time; total_microseconds += c.time;
} }

@ -24,6 +24,10 @@
#include <time.h> #include <time.h>
#include <signal.h> #include <signal.h>
#ifdef WITH_SDL2
#include <SDL.h>
#endif
#ifdef __APPLE__ #ifdef __APPLE__
#include <sys/mount.h> #include <sys/mount.h>
#elif (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__) #elif (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
@ -266,6 +270,19 @@ int CDECL main(int argc, char *argv[])
#ifndef WITH_COCOA #ifndef WITH_COCOA
bool GetClipboardContents(char *buffer, const char *last) bool GetClipboardContents(char *buffer, const char *last)
{ {
#ifdef WITH_SDL2
if (SDL_HasClipboardText() == SDL_FALSE) {
return false;
}
char *clip = SDL_GetClipboardText();
if (clip != NULL) {
strecpy(buffer, clip, last);
SDL_free(clip);
return true;
}
#endif
return false; return false;
} }
#endif #endif

@ -305,16 +305,16 @@ void Hash::PrintStatistics() const
} }
printf( printf(
"---\n" "---\n"
"Hash size: %d\n" "Hash size: %u\n"
"Nodes used: %d\n" "Nodes used: %u\n"
"Non empty buckets: %d\n" "Non empty buckets: %u\n"
"Max collision: %d\n", "Max collision: %u\n",
this->num_buckets, this->size, used_buckets, max_collision this->num_buckets, this->size, used_buckets, max_collision
); );
printf("{ "); printf("{ ");
for (i = 0; i <= max_collision; i++) { for (i = 0; i <= max_collision; i++) {
if (usage[i] > 0) { if (usage[i] > 0) {
printf("%d:%d ", i, usage[i]); printf("%u:%u ", i, usage[i]);
#if 0 #if 0
if (i > 0) { if (i > 0) {
uint j; uint j;

@ -716,7 +716,7 @@ static const OldChunks station_chunk[] = {
OCL_NULL( 4 ), ///< bus/lorry tile OCL_NULL( 4 ), ///< bus/lorry tile
OCL_SVAR( OC_TILE, Station, train_station.tile ), OCL_SVAR( OC_TILE, Station, train_station.tile ),
OCL_SVAR( OC_TILE, Station, airport.tile ), OCL_SVAR( OC_TILE, Station, airport.tile ),
OCL_NULL( 4 ), ///< dock tile OCL_NULL( 2 ), ///< dock tile
OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Station, train_station.w ), OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Station, train_station.w ),
OCL_NULL( 1 ), ///< sort-index, no longer in use OCL_NULL( 1 ), ///< sort-index, no longer in use

@ -312,6 +312,10 @@ public:
* @return The VehicleID of the new vehicle, or an invalid VehicleID when * @return The VehicleID of the new vehicle, or an invalid VehicleID when
* it failed. Check the return value using IsValidVehicle. In test-mode * it failed. Check the return value using IsValidVehicle. In test-mode
* 0 is returned if it was successful; any other value indicates failure. * 0 is returned if it was successful; any other value indicates failure.
* @note Unlike the GUI, wagons are not automatically attached to trains,
* only to existing free wagons. This means that BuildVehicle can sometimes
* return an ID indicating success, but IsValidVehicle check will
* fail. You should use MoveWagon to attach free wagons to trains.
* @note In Test Mode it means you can't assign orders yet to this vehicle, * @note In Test Mode it means you can't assign orders yet to this vehicle,
* as the vehicle isn't really built yet. Build it for real first before * as the vehicle isn't really built yet. Build it for real first before
* assigning orders. * assigning orders.

@ -310,7 +310,7 @@ struct HeaderFileWriter : HeaderWriter, FileWriter {
fprintf(this->fh, fprintf(this->fh,
"\n" "\n"
"static const uint LANGUAGE_PACK_VERSION = 0x%X;\n" "static const uint LANGUAGE_PACK_VERSION = 0x%X;\n"
"static const uint LANGUAGE_MAX_PLURAL = %d;\n" "static const uint LANGUAGE_MAX_PLURAL = %u;\n"
"static const uint LANGUAGE_MAX_PLURAL_FORMS = %d;\n\n", "static const uint LANGUAGE_MAX_PLURAL_FORMS = %d;\n\n",
(uint)data.Version(), (uint)lengthof(_plural_forms), max_plural_forms (uint)data.Version(), (uint)lengthof(_plural_forms), max_plural_forms
); );

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