(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
matthijs 19 years ago
parent 3c13420b82
commit b91f2e4234

@ -14,6 +14,7 @@
#include "tile.h" #include "tile.h"
#include "depot.h" #include "depot.h"
#include "tunnel_map.h" #include "tunnel_map.h"
#include "network.h"
static AyStar _npf_aystar; static AyStar _npf_aystar;
@ -205,13 +206,16 @@ static uint NPFSlopeCost(AyStarNode* current)
* there is only one level of steepness... */ * there is only one level of steepness... */
} }
/* Mark tiles by mowing the grass when npf debug level >= 1 */ /**
* Mark tiles by mowing the grass when npf debug level >= 1.
* Will not work for multiplayer games, since it can (will) cause desyncs.
*/
static void NPFMarkTile(TileIndex tile) static void NPFMarkTile(TileIndex tile)
{ {
#ifdef NO_DEBUG_MESSAGES #ifdef NO_DEBUG_MESSAGES
return; return;
#else #else
if (_debug_npf_level < 1) return; if (_debug_npf_level < 1 || _networking) return;
switch (GetTileType(tile)) { switch (GetTileType(tile)) {
case MP_RAILWAY: case MP_RAILWAY:
/* DEBUG: mark visited tiles by mowing the grass under them ;-) */ /* DEBUG: mark visited tiles by mowing the grass under them ;-) */

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