(svn r924) Use RailVehInfo() instead of &_rail_vehicle_info[]

pull/155/head
tron 20 years ago
parent a7e5355754
commit b88fc15e47

@ -41,7 +41,7 @@ void UpdateTrainAcceleration(Vehicle *v)
// compute stuff like max speed, power, and weight. // compute stuff like max speed, power, and weight.
do { do {
const RailVehicleInfo *rvi = &_rail_vehicle_info[u->engine_type]; const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
// power is sum of the power for all engines // power is sum of the power for all engines
power += rvi->power; power += rvi->power;
@ -96,7 +96,7 @@ static int GetRealisticAcceleration(Vehicle *v)
// compute inclination force and number of curves. // compute inclination force and number of curves.
do { do {
const RailVehicleInfo *rvi = &_rail_vehicle_info[u->engine_type]; const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
uint mass = rvi->weight + ((_cargoc.weights[u->cargo_type] * u->cargo_count) >> 4); uint mass = rvi->weight + ((_cargoc.weights[u->cargo_type] * u->cargo_count) >> 4);
if (rvi->power) emass += mass; if (rvi->power) emass += mass;
@ -169,7 +169,7 @@ int GetTrainImage(Vehicle *v, byte direction)
void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod) void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod)
{ {
const RailVehicleInfo *rvi = &_rail_vehicle_info[engine]; const RailVehicleInfo *rvi = RailVehInfo(engine);
int img = rvi->image_index; int img = rvi->image_index;
uint32 image = 0; uint32 image = 0;
@ -199,7 +199,7 @@ void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod)
void DrawTrainEngineInfo(int engine, int x, int y, int maxw) void DrawTrainEngineInfo(int engine, int x, int y, int maxw)
{ {
const RailVehicleInfo *rvi = &_rail_vehicle_info[engine]; const RailVehicleInfo *rvi = RailVehInfo(engine);
int cap; int cap;
uint multihead = ((rvi->flags & RVI_MULTIHEAD) ? 1 : 0); uint multihead = ((rvi->flags & RVI_MULTIHEAD) ? 1 : 0);
@ -229,7 +229,7 @@ static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
const Engine *e; const Engine *e;
int x,y; int x,y;
rvi = &_rail_vehicle_info[engine]; rvi = RailVehInfo(engine);
value = (rvi->base_cost * _price.build_railwagon) >> 8; value = (rvi->base_cost * _price.build_railwagon) >> 8;
if (!(flags & DC_QUERY_COST)) { if (!(flags & DC_QUERY_COST)) {
@ -385,7 +385,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
tile = TILE_FROM_XY(x,y); tile = TILE_FROM_XY(x,y);
rvi = &_rail_vehicle_info[p1]; rvi = RailVehInfo(p1);
if (rvi->flags & RVI_WAGON) { if (rvi->flags & RVI_WAGON) {
return CmdBuildRailWagon(p1, tile, flags); return CmdBuildRailWagon(p1, tile, flags);
@ -596,7 +596,7 @@ int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
src = &_vehicles[p1 & 0xffff]; src = &_vehicles[p1 & 0xffff];
if (src->type != VEH_Train) return CMD_ERROR; if (src->type != VEH_Train) return CMD_ERROR;
is_loco = !(_rail_vehicle_info[src->engine_type].flags & RVI_WAGON) is_loco = !(RailVehInfo(src->engine_type)->flags & RVI_WAGON)
&& is_firsthead_sprite(src->spritenum); && is_firsthead_sprite(src->spritenum);
// if nothing is selected as destination, try and find a matching vehicle to drag to. // if nothing is selected as destination, try and find a matching vehicle to drag to.
@ -1041,7 +1041,7 @@ int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* XXX: We also refit all the attached wagons en-masse if they /* XXX: We also refit all the attached wagons en-masse if they
* can be refitted. This is how TTDPatch does it. TODO: Have * can be refitted. This is how TTDPatch does it. TODO: Have
* some nice [Refit] button near each wagon. --pasky */ * some nice [Refit] button near each wagon. --pasky */
if ((!(_rail_vehicle_info[v->engine_type].flags & RVI_WAGON) if ((!(RailVehInfo(v->engine_type)->flags & RVI_WAGON)
|| (_engine_refit_masks[v->engine_type] & (1 << p2))) || (_engine_refit_masks[v->engine_type] & (1 << p2)))
&& (byte) p2 != v->cargo_type && v->cargo_cap != 0) { && (byte) p2 != v->cargo_type && v->cargo_cap != 0) {
cost += (_price.build_railvehicle >> 8); cost += (_price.build_railvehicle >> 8);
@ -1206,12 +1206,12 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
int engtype = v->engine_type; int engtype = v->engine_type;
// no smoke? // no smoke?
if (_rail_vehicle_info[engtype].flags & 2 if (RailVehInfo(engtype)->flags & 2
|| _engines[engtype].railtype > 0 || _engines[engtype].railtype > 0
|| (v->vehstatus&VS_HIDDEN) || (v->u.rail.track & 0xC0) ) || (v->vehstatus&VS_HIDDEN) || (v->u.rail.track & 0xC0) )
continue; continue;
switch (_rail_vehicle_info[engtype].engclass) { switch (RailVehInfo(engtype)->engclass) {
case 0: case 0:
// steam smoke. // steam smoke.
if ( (v->tick_counter&0xF) == 0 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile)) { if ( (v->tick_counter&0xF) == 0 && !IsTrainDepotTile(v->tile) && !IsTunnelTile(v->tile)) {
@ -1248,7 +1248,7 @@ static void TrainPlayLeaveStationSound(Vehicle *v)
switch (_engines[engtype].railtype) { switch (_engines[engtype].railtype) {
case 0: case 0:
SndPlayVehicleFx(sfx[_rail_vehicle_info[engtype].engclass], v); SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
break; break;
case 1: case 1:
SndPlayVehicleFx(SND_47_MAGLEV_2, v); SndPlayVehicleFx(SND_47_MAGLEV_2, v);
@ -2541,7 +2541,7 @@ void TrainEnterDepot(Vehicle *v, uint tile)
v->load_unload_time_rem = 0; v->load_unload_time_rem = 0;
v->cur_speed = 0; v->cur_speed = 0;
MaybeRenewVehicle(v, EstimateTrainCost(&_rail_vehicle_info[v->engine_type])); MaybeRenewVehicle(v, EstimateTrainCost(RailVehInfo(v->engine_type)));
TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT); TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
@ -2621,7 +2621,7 @@ int32 GetTrainRunningCost(Vehicle *v)
int32 cost = 0; int32 cost = 0;
do { do {
const RailVehicleInfo *rvi = &_rail_vehicle_info[v->engine_type]; const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
if (rvi->running_cost_base) if (rvi->running_cost_base)
cost += rvi->running_cost_base * _price.running_rail[rvi->engclass]; cost += rvi->running_cost_base * _price.running_rail[rvi->engclass];
} while ( (v=v->next) != NULL ); } while ( (v=v->next) != NULL );

@ -185,7 +185,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
int sel_eng; int sel_eng;
sel_eng = WP(w,buildtrain_d).sel_engine; sel_eng = WP(w,buildtrain_d).sel_engine;
if (sel_eng != -1) if (sel_eng != -1)
DoCommandP(w->window_number, sel_eng, 0, (_rail_vehicle_info[sel_eng].flags & RVI_WAGON) ? CcBuildWagon : CcBuildLoco, CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE)); DoCommandP(w->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->flags & RVI_WAGON) ? CcBuildWagon : CcBuildLoco, CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE));
} break; } break;
case 6: case 6:
WP(w,buildtrain_d).rename_engine = WP(w,buildtrain_d).sel_engine; WP(w,buildtrain_d).rename_engine = WP(w,buildtrain_d).sel_engine;
@ -912,9 +912,7 @@ static void TrainDetailsCargoTab(Vehicle *v, int x, int y)
static void TrainDetailsInfoTab(Vehicle *v, int x, int y) static void TrainDetailsInfoTab(Vehicle *v, int x, int y)
{ {
const RailVehicleInfo *rvi; const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
rvi = &_rail_vehicle_info[v->engine_type];
if (!(rvi->flags & RVI_WAGON)) { if (!(rvi->flags & RVI_WAGON)) {
SetDParam(0, GetCustomEngineName(v->engine_type)); SetDParam(0, GetCustomEngineName(v->engine_type));

Loading…
Cancel
Save