(svn r7091) Make some code a) shorter b) simpler c) not leak memory

This commit is contained in:
tron 2006-11-07 12:03:34 +00:00
parent 59555cbfce
commit b7d4409df7

View File

@ -320,7 +320,7 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
break;
case 16: // Random seed
_patches_newgame.generation_seed = InteractiveRandom();
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
snprintf(_edit_str_buf, lengthof(_edit_str_buf), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&WP(w, querystr_d).text);
SetWindowDirty(w);
break;
@ -506,7 +506,7 @@ static void _ShowGenerateLandscape(glwp_modes mode)
if (w != NULL) {
querystr_d *querystr = &WP(w, querystr_d);
ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
snprintf(_edit_str_buf, lengthof(_edit_str_buf), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120);
querystr->caption = STR_NULL;