From b7d4409df735ad8a4ca30b13df7adf0e09ea6954 Mon Sep 17 00:00:00 2001 From: tron Date: Tue, 7 Nov 2006 12:03:34 +0000 Subject: [PATCH] (svn r7091) Make some code a) shorter b) simpler c) not leak memory --- genworld_gui.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/genworld_gui.c b/genworld_gui.c index db10f92583..cd597b893c 100644 --- a/genworld_gui.c +++ b/genworld_gui.c @@ -320,7 +320,7 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) break; case 16: // Random seed _patches_newgame.generation_seed = InteractiveRandom(); - ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf)); + snprintf(_edit_str_buf, lengthof(_edit_str_buf), "%u", _patches_newgame.generation_seed); UpdateTextBufferSize(&WP(w, querystr_d).text); SetWindowDirty(w); break; @@ -506,7 +506,7 @@ static void _ShowGenerateLandscape(glwp_modes mode) if (w != NULL) { querystr_d *querystr = &WP(w, querystr_d); - ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf)); + snprintf(_edit_str_buf, lengthof(_edit_str_buf), "%u", _patches_newgame.generation_seed); InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120); querystr->caption = STR_NULL;