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@ -1124,11 +1124,23 @@ void FindBreakdownDestination(Aircraft *v)
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if(destination != INVALID_STATION) {
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if(destination != INVALID_STATION) {
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if(destination != v->current_order.GetDestination()) {
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if(destination != v->current_order.GetDestination()) {
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v->current_order.MakeGoToDepot(destination, ODTFB_BREAKDOWN);
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v->current_order.MakeGoToDepot(destination, ODTFB_BREAKDOWN);
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AircraftNextAirportPos_and_Order(v);
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if (v->state == FLYING) {
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/* Do not change airport if in the middle of another airport's state machine,
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* as this can result in the airport being left in a blocked state */
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AircraftNextAirportPos_and_Order(v);
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}
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} else {
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} else {
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v->current_order.MakeGoToDepot(destination, ODTFB_BREAKDOWN);
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v->current_order.MakeGoToDepot(destination, ODTFB_BREAKDOWN);
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}
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}
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} else {
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} else {
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if (v->state != FLYING && v->targetairport != INVALID_STATION) {
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/* Crashing whilst in an airport state machine is inconvenient
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* as any blocks would need to then be marked unoccupied.
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* Change the breakdown type to a speed reduction. */
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v->breakdown_type = BREAKDOWN_AIRCRAFT_SPEED;
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v->breakdown_severity = 15; /* very slow */
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return;
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}
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/* If no hangar was found, crash */
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/* If no hangar was found, crash */
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v->targetairport = INVALID_STATION;
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v->targetairport = INVALID_STATION;
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CrashAirplane(v);
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CrashAirplane(v);
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