(svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines

pull/155/head
bjarni 17 years ago
parent 222e105ec7
commit b50a3d7522

@ -247,13 +247,17 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
} }
} else { // flags & DC_EXEC not set } else { // flags & DC_EXEC not set
CommandCost tmp_move; CommandCost tmp_move;
if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v) && old_v->Next() != NULL) {
/* Verify that the wagons can be placed on the engine in question. if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v)) {
* This is done by building an engine, test if the wagons can be added and then sell the test engine. */ Vehicle *next_veh = IsMultiheaded(old_v) ? old_v->Next()->Next() : old_v->Next();
DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v)); if (next_veh != NULL) {
Vehicle *temp = GetVehicle(_new_vehicle_id); /* Verify that the wagons can be placed on the engine in question.
tmp_move = DoCommand(0, (temp->index << 16) | old_v->Next()->index, 1, 0, CMD_MOVE_RAIL_VEHICLE); * This is done by building an engine, test if the wagons can be added and then sell the test engine. */
DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v)); DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v));
Vehicle *temp = GetVehicle(_new_vehicle_id);
tmp_move = DoCommand(0, (temp->index << 16) | next_veh->index, 1, 0, CMD_MOVE_RAIL_VEHICLE);
DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v));
}
} }
/* Ensure that the player will not end up having negative money while autoreplacing /* Ensure that the player will not end up having negative money while autoreplacing

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