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@ -552,13 +552,13 @@ void Window::SetShaded(bool make_shaded)
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{
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{
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if (this->shade_select == NULL) return;
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if (this->shade_select == NULL) return;
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int desired = make_shaded ? SZSP_NONE : 0;
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int desired = make_shaded ? SZSP_HORIZONTAL : 0;
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if (this->shade_select->shown_plane != desired) {
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if (this->shade_select->shown_plane != desired) {
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if (make_shaded) {
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if (make_shaded) {
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this->unshaded_size.width = this->width;
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this->unshaded_size.width = this->width;
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this->unshaded_size.height = this->height;
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this->unshaded_size.height = this->height;
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this->shade_select->SetDisplayedPlane(desired);
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this->shade_select->SetDisplayedPlane(desired);
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this->ReInit();
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this->ReInit(0, -this->height);
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} else {
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} else {
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this->shade_select->SetDisplayedPlane(desired);
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this->shade_select->SetDisplayedPlane(desired);
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int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
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int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
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