Improve performance

pull/272/head
Andreas Schmitt 3 years ago committed by Jonathan G Rennison
parent 953be43301
commit b3044cc482

@ -12,6 +12,7 @@
#include <memory> #include <memory>
#include <numeric> #include <numeric>
#include <unordered_map> #include <unordered_map>
#include <unordered_set>
#include <vector> #include <vector>
#include "rail_map.h" #include "rail_map.h"
#include "road_map.h" #include "road_map.h"
@ -252,14 +253,13 @@ static bool _has_tunnel_in_path;
static RoadType _public_road_type; static RoadType _public_road_type;
static const uint _public_road_hash_size = 8U; ///< The number of bits the hash for river finding should have. static const uint _public_road_hash_size = 8U; ///< The number of bits the hash for river finding should have.
static const int32 BASE_COST = 1; // Cost for utilizing an existing road, bridge, or tunnel. static const int32 COST_FOR_NEW_ROAD = 100; // Cost for building a new road.
static const int32 COST_FOR_NEW_ROAD = 10; // Cost for building a new road. static const int32 COST_FOR_SLOPE = 50; // Additional cost if the road heads up or down a slope.
static const int32 COST_FOR_SLOPE = 5; // Additional cost if the road heads up or down a slope.
/** AyStar callback for getting the cost of the current node. */ /** AyStar callback for getting the cost of the current node. */
static int32 PublicRoad_CalculateG(AyStar *, AyStarNode *current, OpenListNode *parent) static int32 PublicRoad_CalculateG(AyStar *, AyStarNode *current, OpenListNode *parent)
{ {
int32 cost = BASE_COST; int32 cost = 0;
if (!IsTileType(current->tile, MP_ROAD)) { if (!IsTileType(current->tile, MP_ROAD)) {
if (!AreTilesAdjacent(parent->path.node.tile, current->tile)) if (!AreTilesAdjacent(parent->path.node.tile, current->tile))
@ -289,7 +289,7 @@ static int32 PublicRoad_CalculateG(AyStar *, AyStarNode *current, OpenListNode *
/** AyStar callback for getting the estimated cost to the destination. */ /** AyStar callback for getting the estimated cost to the destination. */
static int32 PublicRoad_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent) static int32 PublicRoad_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
{ {
return DistanceManhattan(*static_cast<TileIndex*>(aystar->user_target), current->tile) * BASE_COST; return DistanceManhattan(*static_cast<TileIndex*>(aystar->user_target), current->tile) * COST_FOR_NEW_ROAD;
} }
/** Helper function to check if a tile along a certain direction is going up an inclined slope. */ /** Helper function to check if a tile along a certain direction is going up an inclined slope. */
@ -715,7 +715,8 @@ bool FindPath(AyStar& finder, const TileIndex from, TileIndex to)
finder.EndNodeCheck = PublicRoad_EndNodeCheck; finder.EndNodeCheck = PublicRoad_EndNodeCheck;
finder.FoundEndNode = PublicRoad_FoundEndNode; finder.FoundEndNode = PublicRoad_FoundEndNode;
finder.user_target = &(to); finder.user_target = &(to);
finder.max_search_nodes = 1 << 20; // 1,048,576 finder.max_search_nodes = 1 << 18; // 1,048,576
finder.max_path_cost = 1000 * COST_FOR_NEW_ROAD;
finder.Init(1 << _public_road_hash_size); finder.Init(1 << _public_road_hash_size);
@ -780,6 +781,7 @@ void GeneratePublicRoads()
towns.erase(towns.begin()); towns.erase(towns.begin());
_public_road_type = GetTownRoadType(Town::GetByTile(main_town)); _public_road_type = GetTownRoadType(Town::GetByTile(main_town));
std::unordered_set<TileIndex> checked_towns;
auto main_network = make_shared<TownNetwork>(); auto main_network = make_shared<TownNetwork>();
main_network->towns.push_back(main_town); main_network->towns.push_back(main_town);
@ -796,6 +798,8 @@ void GeneratePublicRoads()
// Check if we can connect to any of the networks. // Check if we can connect to any of the networks.
_towns_visited_along_the_way.clear(); _towns_visited_along_the_way.clear();
checked_towns.clear();
auto reachable_from_town = town_to_network_map.find(start_town); auto reachable_from_town = town_to_network_map.find(start_town);
bool found_path = false; bool found_path = false;
@ -805,6 +809,7 @@ void GeneratePublicRoads()
sort(reachable_network->towns.begin(), reachable_network->towns.end(), [&](auto a, auto b) { return DistanceManhattan(start_town, a) < DistanceManhattan(start_town, b); }); sort(reachable_network->towns.begin(), reachable_network->towns.end(), [&](auto a, auto b) { return DistanceManhattan(start_town, a) < DistanceManhattan(start_town, b); });
const TileIndex end_town = *reachable_network->towns.begin(); const TileIndex end_town = *reachable_network->towns.begin();
checked_towns.emplace(end_town);
AyStar finder {}; AyStar finder {};
{ {
@ -833,11 +838,21 @@ void GeneratePublicRoads()
sort(networks.begin(), networks.end(), [](const std::shared_ptr<TownNetwork> &a, const std::shared_ptr<TownNetwork> &b) { return a->failures_to_connect < b->failures_to_connect; }); sort(networks.begin(), networks.end(), [](const std::shared_ptr<TownNetwork> &a, const std::shared_ptr<TownNetwork> &b) { return a->failures_to_connect < b->failures_to_connect; });
std::function can_reach = [&](const std::shared_ptr<TownNetwork> &network) { std::function can_reach = [&](const std::shared_ptr<TownNetwork> &network) {
if (reachable_from_town != town_to_network_map.end() && network.get() == reachable_from_town->second.get()) {
return false;
}
// Try to connect to the town in the network that is closest to us. // Try to connect to the town in the network that is closest to us.
// If we can't connect to that one, we can't connect to any of them since they are all interconnected. // If we can't connect to that one, we can't connect to any of them since they are all interconnected.
sort(network->towns.begin(), network->towns.end(), [&](auto a, auto b) { return DistanceManhattan(start_town, a) < DistanceManhattan(start_town, b); }); sort(network->towns.begin(), network->towns.end(), [&](auto a, auto b) { return DistanceManhattan(start_town, a) < DistanceManhattan(start_town, b); });
const TileIndex end_town = *network->towns.begin(); const TileIndex end_town = *network->towns.begin();
if (checked_towns.find(end_town) != checked_towns.end()/* || DistanceManhattan(start_town, end_town) > 2000*/) {
return false;
}
checked_towns.emplace(end_town);
AyStar finder {}; AyStar finder {};
{ {
found_path = FindPath(finder, start_town, end_town); found_path = FindPath(finder, start_town, end_town);

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