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@ -24,7 +24,6 @@
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#include "widgets/dropdown_func.h"
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#include "widgets/dropdown_func.h"
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#include "querystring_gui.h"
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#include "querystring_gui.h"
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#include "town.h"
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#include "town.h"
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#include "settings_func.h"
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#include "core/geometry_func.hpp"
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#include "core/geometry_func.hpp"
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#include "core/random_func.hpp"
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#include "core/random_func.hpp"
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#include "progress.h"
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#include "progress.h"
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@ -733,20 +732,11 @@ struct GenerateLandscapeWindow : public Window {
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SetDParam(0, _settings_newgame.game_creation.custom_town_number);
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SetDParam(0, _settings_newgame.game_creation.custom_town_number);
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
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}
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}
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IConsoleSetSetting("difficulty.number_towns", index);
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_settings_newgame.difficulty.number_towns = index;
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break;
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break;
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case WID_GL_INDUSTRY_PULLDOWN:
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case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
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IConsoleSetSetting("difficulty.industry_density", index);
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case WID_GL_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; break;
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break;
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case WID_GL_TERRAIN_PULLDOWN: {
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GameMode old_gm = _game_mode;
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_game_mode = GM_MENU;
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IConsoleSetSetting("difficulty.terrain_type", index);
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_game_mode = old_gm;
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break;
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}
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case WID_GL_WATER_PULLDOWN: {
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case WID_GL_WATER_PULLDOWN: {
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if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
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if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
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@ -754,10 +744,7 @@ struct GenerateLandscapeWindow : public Window {
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SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
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SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
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}
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}
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GameMode old_gm = _game_mode;
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_settings_newgame.difficulty.quantity_sea_lakes = index;
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_game_mode = GM_MENU;
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IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
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_game_mode = old_gm;
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break;
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break;
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}
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}
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}
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}
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