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@ -110,8 +110,13 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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{ // draw list of games
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uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
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int32 n = 0;
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int32 pos=w->vscroll.pos;
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char servername[NETWORK_NAME_LENGTH];
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const NetworkGameList *cur_item = _network_game_list;
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while (pos>0 && cur_item != NULL) {
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--pos;
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cur_item = cur_item->next;
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}
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while (cur_item != NULL) {
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bool compatible = (strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) == 0);
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if (strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision)) == 0)
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