<tr><tdnowrapvalign=top><tt>00</tt> </td><tdalign=left>wheel tower when not animated</td></tr>
<tr><tdnowrapvalign=top><tt>00</tt> </td><tdalign=left>wheel tower when not animated</td></tr>
<tr><tdnowrapvalign=top><tt>01</tt> </td><tdalign=left>wheel tower when animated; animation state in m1 bits 5..0; m1 bit 6 set = sound already generated</td></tr>
<tr><tdnowrapvalign=top><tt>01</tt> </td><tdalign=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr>
</table>
</table>
</td></tr>
</td></tr>
<tr><tdnowrapvalign=top><tt>07</tt>..<tt>0A</tt> </td><tdalign=left>power station
<tr><tdnowrapvalign=top><tt>07</tt>..<tt>0A</tt> </td><tdalign=left>power station
<tr><tdnowrapvalign=top><tt>0A</tt> </td><tdalign=left>transformer; animation progress in m1 bits 5..2 (valid range <tt>0</tt>..<tt>7</tt>)</td></tr>
<tr><tdnowrapvalign=top><tt>0A</tt> </td><tdalign=left>transformer; animation progress in m3(valid range <tt>0</tt>..<tt>7</tt>)</td></tr>
<tr><tdnowrapvalign=top><tt>2F</tt> </td><tdalign=left>wheel tower when not animated</td></tr>
<tr><tdnowrapvalign=top><tt>2F</tt> </td><tdalign=left>wheel tower when not animated</td></tr>
<tr><tdnowrapvalign=top><tt>30</tt> </td><tdalign=left>wheel tower when animated; animation state in m1 bits 5..0; m1 bit 6 set = sound already generated</td></tr>
<tr><tdnowrapvalign=top><tt>30</tt> </td><tdalign=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr>
<tr><tdnowrapvalign=top><tt>4F</tt> </td><tdalign=left>wheel tower when not animated</td></tr>
<tr><tdnowrapvalign=top><tt>4F</tt> </td><tdalign=left>wheel tower when not animated</td></tr>
<tr><tdnowrapvalign=top><tt>58</tt> </td><tdalign=left>wheel tower when animated; animation state in m1 bits 5..0; m1 bit 6 set = sound already generated</td></tr>
<tr><tdnowrapvalign=top><tt>58</tt> </td><tdalign=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr>
</table>
</table>
</td></tr>
</td></tr>
<tr><tdnowrapvalign=top><tt>59</tt>..<tt>5A</tt> </td><tdalign=left>bank (sub-arctic or sub-tropical climate)</td></tr>
<tr><tdnowrapvalign=top><tt>59</tt>..<tt>5A</tt> </td><tdalign=left>bank (sub-arctic or sub-tropical climate)</td></tr>
@ -538,10 +538,10 @@ while the animation is in progress (see the <a href="#_AnimatedTilesList">array
<ul>
<ul>
<li>m1 bits 4..2: construction counter, for buildings under construction incremented on every periodic tile processing
<li>m1 bits 4..2: construction counter, for buildings under construction incremented on every periodic tile processing
</li>
</li>
</ul></li>
<li>m1 bits 1..0: stage of construction (<tt>3</tt> = completed), incremented when the construction counter wraps around
<li>m1 bits 1..0: stage of construction (<tt>3</tt> = completed), incremented when the construction counter wraps around
<br>the meaning is different for some animated tiles which are never under construction (types <tt>01</tt>, <tt>1E</tt>..<tt>20</tt>, <tt>30</tt>, <tt>58</tt>; see above)
<br>the meaning is different for some animated tiles which are never under construction (types <tt>01</tt>, <tt>1E</tt>..<tt>20</tt>, <tt>30</tt>, <tt>58</tt>; see above)