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@ -1184,7 +1184,7 @@ enum IndustryTypes {
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c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
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c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) \
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{tbl, lengthof(tbl), d, 0, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \
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{tbl, lengthof(tbl), d, 0, pc, {c1, c2, c3}, proc, {p1, p2}, {r1, r2}, m, \
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{a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, STR_UNDEFINED, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
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{a1, a2, a3}, {{im1, 0}, {im2, 0}, {im3, 0}}, pr, clim, bev, col, in, intx, s1, s2, s3, STR_UNDEFINED, {ai1, ai2, ai3, ai4}, {ag1, ag2, ag3, ag4}, \
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sndc, snd, 0, 0, true, {INVALID_INDUSTRYTYPE, 0, NULL, NULL, INVALID_INDUSTRYTYPE}}
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sndc, snd, 0, 0, true, GRFFileProps(INVALID_INDUSTRYTYPE)}
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/* Format:
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/* Format:
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tile table count and sounds table
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tile table count and sounds table
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cost multiplier appear chances(4ingame, 4random) map colour
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cost multiplier appear chances(4ingame, 4random) map colour
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@ -1581,7 +1581,7 @@ static const IndustrySpec _origin_industry_specs[NEW_INDUSTRYOFFSET] = {
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* @param a2 next frame of animation
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* @param a2 next frame of animation
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* @param a3 chooses between animation or construction state
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* @param a3 chooses between animation or construction state
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*/
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*/
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#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, 0xFFFF, 2, 0, INDTILE_SPECIAL_NONE, true, {INVALID_INDUSTRYTILE, 0, NULL, NULL, INVALID_INDUSTRYTILE}}
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#define MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, 0xFFFF, 2, 0, INDTILE_SPECIAL_NONE, true, GRFFileProps(INVALID_INDUSTRYTILE)}
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static const IndustryTileSpec _origin_industry_tile_specs[NEW_INDUSTRYTILEOFFSET] = {
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static const IndustryTileSpec _origin_industry_tile_specs[NEW_INDUSTRYTILEOFFSET] = {
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/* Coal Mine */
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/* Coal Mine */
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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MT(0, CT_INVALID, 0, CT_INVALID, 0, CT_INVALID, SLOPE_STEEP, INDUSTRYTILE_NOANIM, INDUSTRYTILE_NOANIM, false),
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