(svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)

pull/155/head
rubidium 17 years ago
parent e84ecfb1ce
commit 7c3ce5fc15

@ -31,7 +31,7 @@
#include <setjmp.h>
#include <list>
extern const uint16 SAVEGAME_VERSION = 68;
extern const uint16 SAVEGAME_VERSION = 69;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
@ -115,7 +115,7 @@ static inline byte SlCalcConvFileLen(VarType conv)
}
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen() {return 2;}
static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
/** Flush the output buffer by writing to disk with the given reader.
* If the buffer pointer has not yet been set up, set it up now. Usually
@ -646,9 +646,10 @@ static inline size_t SlCalcListLen(const void *list)
{
std::list<void *> *l = (std::list<void *> *) list;
/* Each entry is saved as 2 bytes, plus 2 bytes are used for the length
int type_size = CheckSavegameVersion(69) ? 2 : 4;
/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
* of the list */
return l->size() * 2 + 2;
return l->size() * type_size + type_size;
}
@ -669,19 +670,19 @@ void SlList(void *list, SLRefType conv)
std::list<void *> *l = (std::list<void *> *) list;
if (_sl.save) {
SlWriteUint16(l->size());
SlWriteUint32(l->size());
std::list<void *>::iterator iter;
for (iter = l->begin(); iter != l->end(); ++iter) {
void *ptr = *iter;
SlWriteUint16(ReferenceToInt(ptr, conv));
SlWriteUint32(ReferenceToInt(ptr, conv));
}
} else {
uint length = SlReadUint16();
uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
/* Load each reference and push to the end of the list */
for (uint i = 0; i < length; i++) {
void *ptr = IntToReference(SlReadUint16(), conv);
void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
l->push_back(ptr);
}
}
@ -773,11 +774,10 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
switch (sld->cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;
case SL_REF: // Reference variable, translate
/* @todo XXX - another artificial limitof 65K elements of pointers? */
if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
SlWriteUint16(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
if (_sl.save) {
SlWriteUint32(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
} else {
*(void**)ptr = IntToReference(SlReadUint16(), (SLRefType)conv);
*(void**)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
}
break;
case SL_ARR: SlArray(ptr, sld->length, conv); break;

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