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@ -373,6 +373,7 @@ const SettingDesc _settings[] = {
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SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS - 1, 1, STR_CONFIG_SETTING_TOWN_LAYOUT, TownFoundingChanged),
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SDT_CONDVAR(GameSettings, economy.town_layout, SLE_UINT8, 59, SL_MAX_VERSION, 0,MS,TL_ORIGINAL,TL_BEGIN,NUM_TLS - 1, 1, STR_CONFIG_SETTING_TOWN_LAYOUT, TownFoundingChanged),
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SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0,NN, true, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS, NULL),
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SDT_CONDBOOL(GameSettings, economy.allow_town_roads, 113, SL_MAX_VERSION, 0,NN, true, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS, NULL),
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SDT_CONDVAR(GameSettings, economy.found_town, SLE_UINT8,128, SL_MAX_VERSION, 0,MS,TF_FORBIDDEN,TF_BEGIN,TF_END - 1, 1, STR_CONFIG_SETTING_TOWN_FOUNDING, TownFoundingChanged),
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SDT_CONDVAR(GameSettings, economy.found_town, SLE_UINT8,128, SL_MAX_VERSION, 0,MS,TF_FORBIDDEN,TF_BEGIN,TF_END - 1, 1, STR_CONFIG_SETTING_TOWN_FOUNDING, TownFoundingChanged),
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SDT_CONDBOOL(GameSettings, economy.allow_town_level_crossings, 143, SL_MAX_VERSION, 0,NN, true, STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS, NULL),
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SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
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SDT_VAR(GameSettings, vehicle.train_acceleration_model, SLE_UINT8, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL, TrainAccelerationModelChanged),
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SDT_CONDVAR(GameSettings, vehicle.roadveh_acceleration_model, SLE_UINT8,139, SL_MAX_VERSION, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL, RoadVehAccelerationModelChanged),
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SDT_CONDVAR(GameSettings, vehicle.roadveh_acceleration_model, SLE_UINT8,139, SL_MAX_VERSION, 0,MS, 0, 0, 1, 1, STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL, RoadVehAccelerationModelChanged),
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