MAX_GAME_LIST_REQUERY_COUNT=10,///< How often do we requery in number of times per server?
REQUERY_EVERY_X_GAMELOOPS=60,///< How often do we requery in time?
REFRESH_GAMEINFO_X_REQUERIES=50,///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops
};
staticconstuintMAX_GAME_LIST_REQUERY_COUNT=10;///< How often do we requery in number of times per server?
staticconstuintREQUERY_EVERY_X_GAMELOOPS=60;///< How often do we requery in time?
staticconstuintREFRESH_GAMEINFO_X_REQUERIES=50;///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops
/** Requeries the (game) servers we have not gotten a reply from */
NPF_HASH_BITS=12,///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value.
/* Do no change below values */
NPF_HASH_SIZE=1<<NPF_HASH_BITS,
NPF_HASH_HALFBITS=NPF_HASH_BITS/2,
NPF_HASH_HALFMASK=(1<<NPF_HASH_HALFBITS)-1
};
staticconstuintNPF_HASH_BITS=12;///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value.