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@ -228,21 +228,21 @@ public:
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const AirportFTAClass *airport = GetAirport(_selected_airport_type);
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int rad = _settings_game.station.modified_catchment ? airport->catchment : (uint)CA_UNMODIFIED;
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uint16 y_noise_offset = 0;
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uint16 top = this->widget[BAW_BTN_DOHILIGHT].bottom + WD_PAR_VSEP_NORMAL;
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/* only show the station (airport) noise, if the noise option is activated */
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if (_settings_game.economy.station_noise_level) {
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/* show the noise of the selected airport */
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SetDParam(0, airport->noise_level);
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DrawString(2, this->width - 2, 206, STR_STATION_NOISE);
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y_noise_offset = 10;
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DrawString(WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, top, STR_STATION_NOISE);
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top += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
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}
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/* strings such as 'Size' and 'Coverage Area' */
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int text_end = DrawStationCoverageAreaText(2, this->widget[BAW_BTN_DOHILIGHT].bottom + 4 + y_noise_offset, SCT_ALL, rad, false);
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text_end = DrawStationCoverageAreaText(2, text_end + 4, SCT_ALL, rad, true) + 4;
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if (text_end != this->widget[BAW_BOTTOMPANEL].bottom) {
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top = DrawStationCoverageAreaText(WD_FRAMERECT_LEFT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
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top = DrawStationCoverageAreaText(WD_FRAMERECT_LEFT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
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if (top != this->widget[BAW_BOTTOMPANEL].bottom) {
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this->SetDirty();
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ResizeWindowForWidget(this, BAW_BOTTOMPANEL, 0, text_end - this->widget[BAW_BOTTOMPANEL].bottom);
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ResizeWindowForWidget(this, BAW_BOTTOMPANEL, 0, top - this->widget[BAW_BOTTOMPANEL].bottom);
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this->SetDirty();
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}
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}
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