case0x61:return0;// Get random tile bits at offset param
case0x62:// Land info of nearby tiles
case0x63:// Animation stage of nerby tiles
case0x64:break;// Distance of nearest industry of given type
case0x63:break;// Animation stage of nerby tiles
case0x64:return GetClosestIndustry(tile,MapNewGRFIndustryType(parameter,indspec->grf_prop.grffile->grfid),industry);// Distance of nearest industry of given type
/* Get town zone and Manhattan distance of closest town */
case0x64:break;// Distance of nearest industry of given type
case0x62:break;// Land info of nearby tiles
case0x64:return GetClosestIndustry(tile,MapNewGRFIndustryType(parameter,object->u.industry_location.spec->grf_prop.grffile->grfid),NULL);// Distance of nearest industry of given type