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@ -368,6 +368,7 @@ struct ConstructionSettings {
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bool extra_dynamite; ///< extra dynamite
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bool extra_dynamite; ///< extra dynamite
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bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
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bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
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bool road_stop_on_competitor_road; ///< allow building of drive-through road stops on roads owned by competitors
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bool road_stop_on_competitor_road; ///< allow building of drive-through road stops on roads owned by competitors
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bool crossing_with_competitor; ///< allow building of level crossings with competitor roads or rails
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uint8_t raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
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uint8_t raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
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uint8_t industry_platform; ///< the amount of flat land around an industry
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uint8_t industry_platform; ///< the amount of flat land around an industry
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bool freeform_edges; ///< allow terraforming the tiles at the map edges
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bool freeform_edges; ///< allow terraforming the tiles at the map edges
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