(svn r13132) -Codechange: make a class of the GenerateProgressWindow.

pull/155/head
glx 16 years ago
parent 0e9eb5bacb
commit a4c5f94658

@ -811,13 +811,21 @@ void ShowCreateScenario()
}
static const Widget _show_terrain_progress_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button
static const Widget _generate_progress_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GPWW_CAPTION
{ WWT_PANEL, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL}, // GPWW_BACKGROUND
{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // GPWW_ABORT
{ WIDGETS_END},
};
static const WindowDesc _generate_progress_desc = {
WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_progress_widgets,
NULL
};
struct tp_info {
uint percent;
StringID cls;
@ -837,51 +845,52 @@ static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
}
}
static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
{
switch (e->event) {
case WE_CLICK:
switch (e->we.click.widget) {
case 2:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
ShowQuery(
STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE,
w,
AbortGeneratingWorldCallback
);
break;
}
break;
struct GenerateProgressWindow : public Window {
private:
enum GenerationProgressWindowWidgets {
GPWW_CAPTION,
GPWW_BACKGROUND,
GPWW_ABORT,
};
case WE_PAINT:
DrawWindowWidgets(w);
public:
GenerateProgressWindow() : Window(&_generate_progress_desc) {};
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case GPWW_ABORT:
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
ShowQuery(
STR_GENERATION_ABORT_CAPTION,
STR_GENERATION_ABORT_MESSAGE,
this,
AbortGeneratingWorldCallback
);
break;
}
}
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
virtual void OnPaint()
{
DrawWindowWidgets(this);
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
/* Draw the % complete with a bar and a text */
DrawFrameRect(19, 20, (this->width - 18), 37, 14, FR_BORDERONLY);
DrawFrameRect(20, 21, (int)((this->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE);
SetDParam(0, _tp.percent);
DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING);
w->SetDirty();
break;
}
}
/* Tell which class we are generating */
DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING);
static const WindowDesc _show_terrain_progress_desc = {
WDP_CENTER, WDP_CENTER, 181, 97, 181, 97,
WC_GENERATE_PROGRESS_WINDOW, WC_NONE,
WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_show_terrain_progress_widgets,
ShowTerrainProgressProc
/* And say where we are in that class */
SetDParam(0, _tp.current);
SetDParam(1, _tp.total);
DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING);
this->SetDirty();
}
};
/**
@ -901,7 +910,8 @@ void PrepareGenerateWorldProgress()
*/
void ShowGenerateWorldProgress()
{
AllocateWindowDescFront<Window>(&_show_terrain_progress_desc, 0);
if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return;
new GenerateProgressWindow();
}
static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)

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