(svn r11958) -Fix (r11204): NewAI couldn't build any road vehicles when there were any tram grfs loaded

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
smatz 17 years ago
parent e35cf20a23
commit a31ebdb2be

@ -248,6 +248,9 @@ EngineID AiNew_PickVehicle(Player *p)
/* Skip vehicles which can't take our cargo type */
if (rvi->cargo_type != _players_ainew[p->index].cargo && !CanRefitTo(i, _players_ainew[p->index].cargo)) continue;
/* Skip trams */
if (HasBit(EngInfo(i)->misc_flags, EF_ROAD_TRAM)) continue;
// Is it availiable?
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
if (!HasBit(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;

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