(svn r19236) -Codechange: move method code into class definition (skidd13)

pull/155/head
yexo 15 years ago
parent 82be024308
commit 9ed0a64d04

@ -69,160 +69,153 @@ public:
/** Find the smallest item in the priority queue. /** Find the smallest item in the priority queue.
* Return the smallest item, or throw assert if empty. */ * Return the smallest item, or throw assert if empty. */
FORCEINLINE Titem_& GetHead() {assert(!IsEmpty()); return *m_items[1];} FORCEINLINE Titem_& GetHead()
{
assert(!IsEmpty());
return *m_items[1];
}
/** Insert new item into the priority queue, maintaining heap order. */ /** Insert new item into the priority queue, maintaining heap order.
void Push(Titem_& new_item); * @return false if the queue is full. */
FORCEINLINE void Push(Titem_& new_item)
{
if (IsFull()) {
m_max_size *= 2;
m_items = ReallocT<ItemPtr>(m_items, m_max_size + 1);
}
/* make place for new item */
int gap = ++m_size;
/* Heapify up */
for (int parent = gap / 2; (parent > 0) && (new_item < *m_items[parent]); gap = parent, parent /= 2)
m_items[gap] = m_items[parent];
m_items[gap] = &new_item;
CheckConsistency();
}
/** Remove and return the smallest item from the priority queue. */ /** Remove and return the smallest item from the priority queue. */
FORCEINLINE Titem_& PopHead() {Titem_& ret = GetHead(); RemoveHead(); return ret;}; FORCEINLINE Titem_& PopHead()
{
Titem_& ret = GetHead();
RemoveHead();
return ret;
}
/** Remove the smallest item from the priority queue. */ /** Remove the smallest item from the priority queue. */
void RemoveHead(); FORCEINLINE void RemoveHead()
{
/** Remove item specified by index */ assert(!IsEmpty());
void RemoveByIdx(int idx);
/** return index of the item that matches (using &item1 == &item2) the given item. */
int FindLinear(const Titem_& item) const;
/** Make the priority queue empty.
* All remaining items will remain untouched. */
void Clear() {m_size = 0;};
/** verifies the heap consistency (added during first YAPF debug phase) */
void CheckConsistency();
};
/* at index 1 we have a gap now */
int gap = 1;
template <class Titem_> /* Heapify down:
FORCEINLINE void CBinaryHeapT<Titem_>::Push(Titem_& new_item) * last item becomes a candidate for the head. Call it new_item. */
{ Titem_& new_item = *m_items[m_size--];
if (IsFull()) {
m_max_size *= 2;
m_items = ReallocT<ItemPtr>(m_items, m_max_size + 1);
}
/* make place for new item */ /* now we must maintain relation between parent and its children:
int gap = ++m_size; * parent <= any child
/* Heapify up */ * from head down to the tail */
for (int parent = gap / 2; (parent > 0) && (new_item < *m_items[parent]); gap = parent, parent /= 2) int child = 2; // first child is at [parent * 2]
m_items[gap] = m_items[parent];
m_items[gap] = &new_item;
CheckConsistency();
}
template <class Titem_> /* while children are valid */
FORCEINLINE void CBinaryHeapT<Titem_>::RemoveHead() while (child <= m_size) {
{
assert(!IsEmpty());
/* at index 1 we have a gap now */
int gap = 1;
/* Heapify down:
* last item becomes a candidate for the head. Call it new_item. */
Titem_& new_item = *m_items[m_size--];
/* now we must maintain relation between parent and its children:
* parent <= any child
* from head down to the tail */
int child = 2; // first child is at [parent * 2]
/* while children are valid */
while (child <= m_size) {
/* choose the smaller child */
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
/* is it smaller than our parent? */
if (!(*m_items[child] < new_item)) {
/* the smaller child is still bigger or same as parent => we are done */
break;
}
/* if smaller child is smaller than parent, it will become new parent */
m_items[gap] = m_items[child];
gap = child;
/* where do we have our new children? */
child = gap * 2;
}
/* move last item to the proper place */
if (m_size > 0) m_items[gap] = &new_item;
CheckConsistency();
}
template <class Titem_>
inline void CBinaryHeapT<Titem_>::RemoveByIdx(int idx)
{
/* at position idx we have a gap now */
int gap = idx;
Titem_& last = *m_items[m_size];
if (idx < m_size) {
assert(idx >= 1);
m_size--;
/* and the candidate item for fixing this gap is our last item 'last'
* Move gap / last item up: */
while (gap > 1)
{
/* compare [gap] with its parent */
int parent = gap / 2;
if (last < *m_items[parent]) {
m_items[gap] = m_items[parent];
gap = parent;
} else {
/* we don't need to continue upstairs */
break;
}
}
/* Heapify (move gap) down: */
while (true) {
/* where we do have our children? */
int child = gap * 2; // first child is at [parent * 2]
if (child > m_size) break;
/* choose the smaller child */ /* choose the smaller child */
if (child < m_size && *m_items[child + 1] < *m_items[child]) if (child < m_size && *m_items[child + 1] < *m_items[child])
child++; child++;
/* is it smaller than our parent? */ /* is it smaller than our parent? */
if (!(*m_items[child] < last)) { if (!(*m_items[child] < new_item)) {
/* the smaller child is still bigger or same as parent => we are done */ /* the smaller child is still bigger or same as parent => we are done */
break; break;
} }
/* if smaller child is smaller than parent, it will become new parent */ /* if smaller child is smaller than parent, it will become new parent */
m_items[gap] = m_items[child]; m_items[gap] = m_items[child];
gap = child; gap = child;
/* where do we have our new children? */
child = gap * 2;
} }
/* move parent to the proper place */ /* move last item to the proper place */
if (m_size > 0) m_items[gap] = &last; if (m_size > 0) m_items[gap] = &new_item;
} else { CheckConsistency();
assert(idx == m_size);
m_size--;
} }
CheckConsistency();
}
template <class Titem_> /** Remove item specified by index */
inline int CBinaryHeapT<Titem_>::FindLinear(const Titem_& item) const FORCEINLINE void RemoveByIdx(int idx)
{ {
if (IsEmpty()) return 0; /* at position idx we have a gap now */
for (ItemPtr *ppI = m_items + 1, *ppLast = ppI + m_size; ppI <= ppLast; ppI++) { int gap = idx;
if (*ppI == &item) { Titem_& last = *m_items[m_size];
return ppI - m_items; if (idx < m_size) {
assert(idx >= 1);
m_size--;
/* and the candidate item for fixing this gap is our last item 'last'
* Move gap / last item up: */
while (gap > 1)
{
/* compare [gap] with its parent */
int parent = gap / 2;
if (last < *m_items[parent]) {
m_items[gap] = m_items[parent];
gap = parent;
} else {
/* we don't need to continue upstairs */
break;
}
}
/* Heapify (move gap) down: */
while (true) {
/* where we do have our children? */
int child = gap * 2; // first child is at [parent * 2]
if (child > m_size) break;
/* choose the smaller child */
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
/* is it smaller than our parent? */
if (!(*m_items[child] < last)) {
/* the smaller child is still bigger or same as parent => we are done */
break;
}
/* if smaller child is smaller than parent, it will become new parent */
m_items[gap] = m_items[child];
gap = child;
}
/* move parent to the proper place */
if (m_size > 0) m_items[gap] = &last;
} else {
assert(idx == m_size);
m_size--;
} }
CheckConsistency();
} }
return 0;
}
template <class Titem_> /** return index of the item that matches (using &item1 == &item2) the given item. */
FORCEINLINE void CBinaryHeapT<Titem_>::CheckConsistency() FORCEINLINE int FindLinear(const Titem_& item) const
{ {
/* enable it if you suspect binary heap doesn't work well */ if (IsEmpty()) return 0;
#if 0 for (ItemPtr *ppI = m_items + 1, *ppLast = ppI + m_size; ppI <= ppLast; ppI++) {
for (int child = 2; child <= m_size; child++) { if (*ppI == &item) {
int parent = child / 2; return ppI - m_items;
assert(!(*m_items[child] < *m_items[parent])); }
}
return 0;
} }
#endif
}
/** Make the priority queue empty.
* All remaining items will remain untouched. */
FORCEINLINE void Clear() {m_size = 0;}
/** verifies the heap consistency (added during first YAPF debug phase) */
FORCEINLINE void CheckConsistency()
{
/* enable it if you suspect binary heap doesn't work well */
#if 0
for (int child = 2; child <= m_size; child++) {
int parent = child / 2;
assert(!(*m_items[child] < *m_items[parent]));
}
#endif
}
};
#endif /* BINARYHEAP_HPP */ #endif /* BINARYHEAP_HPP */

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