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@ -247,15 +247,15 @@ struct DepotWindow : Window {
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/** Draw a vehicle in the depot window in the box with the top left corner at x,y.
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* @param v Vehicle to draw.
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* @param x Left side of the box to draw in.
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* @param left Left side of the box to draw in.
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* @param right Right side of the box to draw in.
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* @param y Top of the box to draw in.
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* @param left Left edge of the widget.
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* @param right Right edge of the widget.
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*/
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void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const
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void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
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{
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bool free_wagon = false;
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int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
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int x = left + 2;
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switch (v->type) {
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case VEH_TRAIN: {
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@ -263,7 +263,7 @@ struct DepotWindow : Window {
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free_wagon = u->IsFreeWagon();
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uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
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DrawTrainImage(u, x + 24 + x_space, x + 24 + this->hscroll.GetCapacity() - 1, sprite_y - 1, this->sel, this->hscroll.GetPosition());
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DrawTrainImage(u, x + 24 + x_space, right - 10, sprite_y - 1, this->sel, this->hscroll.GetPosition());
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam(0, (u->tcache.cached_total_length + 7) / 8);
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@ -271,8 +271,8 @@ struct DepotWindow : Window {
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break;
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}
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, x + 24 + ROADVEHINFO_DEFAULT_VEHICLE_WIDTH - 1, sprite_y, this->sel); break;
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case VEH_SHIP: DrawShipImage( v, x + 19, right, sprite_y - 1, this->sel); break;
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case VEH_ROAD: DrawRoadVehImage( v, x + 24, right, sprite_y, this->sel); break;
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case VEH_SHIP: DrawShipImage( v, x + 12, right, sprite_y - 1, this->sel); break;
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(v->GetImage(DIR_W), ST_NORMAL);
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DrawAircraftImage(v, x + 12, right,
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@ -313,12 +313,13 @@ struct DepotWindow : Window {
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uint16 num = this->vscroll.GetPosition() * boxes_in_each_row;
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int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
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int x, y;
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for (x = r.left + 2, y = r.top + 1; num < maxval; y += this->resize.step_height, x = r.left + 2) { // Draw the rows
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int y;
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for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
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int x = r.left;
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for (byte i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) {
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/* Draw all vehicles in the current row */
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const Vehicle *v = this->vehicle_list[num];
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this->DrawVehicleInDepot(v, x, y, r.left, r.right);
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this->DrawVehicleInDepot(v, x, (boxes_in_each_row == 1) ? r.right : x + this->resize.step_width - 1, y);
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}
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}
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@ -327,7 +328,7 @@ struct DepotWindow : Window {
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/* draw the train wagons, that do not have an engine in front */
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for (; num < maxval; num++, y += 14) {
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const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
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this->DrawVehicleInDepot(v, x, y, r.left, r.right);
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this->DrawVehicleInDepot(v, r.left, r.right, y);
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}
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}
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@ -898,9 +899,13 @@ struct DepotWindow : Window {
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virtual void OnResize()
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{
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this->vscroll.SetCapacity(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->current_y / (int)this->resize.step_height);
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if (this->type == VEH_TRAIN) {
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this->hscroll.SetCapacity(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->current_x - 36);
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this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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} else {
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this->hscroll.SetCapacity(this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->current_x / (int)this->resize.step_width);
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this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) +
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((this->type == VEH_TRAIN ? 1 : this->hscroll.GetCapacity()) << MAT_COL_START);
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this->GetWidget<NWidgetCore>(DEPOT_WIDGET_MATRIX)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (this->hscroll.GetCapacity() << MAT_COL_START);
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}
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}
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virtual EventState OnCTRLStateChange()
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