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@ -192,7 +192,7 @@ static const SpriteID trg1idx[] = {
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2, 92, // ' ' till 'z'
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2, 92, // ' ' till 'z'
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0xFFFE, 36,
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0xFFFE, 36,
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160, 160, // Move ¾ to the correct position
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160, 160, // Move ¾ to the correct position
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130, 130, // TODO Up arrow
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98, 98, // Up arrow
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131, 133,
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131, 133,
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0xFFFE, 1, // skip currency sign
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0xFFFE, 1, // skip currency sign
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135, 135,
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135, 135,
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@ -219,7 +219,7 @@ static const SpriteID trg1idx[] = {
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342, 346, // place holders for transport markers
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342, 346, // place holders for transport markers
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0xFFFE, 6,
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0xFFFE, 6,
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384, 384, // Move ¾ to the correct position
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384, 384, // Move ¾ to the correct position
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354, 354, // TODO Up arrow
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322, 322, // Up arrow
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355, 357,
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355, 357,
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0xFFFE, 1, // skip currency sign
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0xFFFE, 1, // skip currency sign
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359, 359,
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359, 359,
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@ -316,6 +316,9 @@ static void LoadSpriteTables(void)
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files = _use_dos_palette? &files_dos : &files_win;
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files = _use_dos_palette? &files_dos : &files_win;
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LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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DupSprite( 2, 130); // non-breaking space medium
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DupSprite(226, 354); // non-breaking space tiny
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DupSprite(450, 578); // non-breaking space large
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load_index = 4793;
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load_index = 4793;
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for (i = 1; files->basic[i].filename != NULL; i++) {
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for (i = 1; files->basic[i].filename != NULL; i++) {
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