(svn r7448) -Fix (r5794): use the height of the edge of the map for effect vehicles that are outside the map.

This commit is contained in:
rubidium 2006-12-09 08:37:15 +00:00
parent a3bd9251ae
commit 9a0917141b

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@ -1431,7 +1431,9 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type)
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type)
{
return CreateEffectVehicle(x, y, GetSlopeZ(x, y) + z, type);
int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
int safe_y = clamp(y, 0, MapMaxY() * TILE_SIZE);
return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type);
}
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type)