@ -81,6 +81,7 @@ CommandProc CmdMoveRailVehicle;
CommandProc CmdBuildVehicle ;
CommandProc CmdSellVehicle ;
CommandProc CmdRefitVehicle ;
CommandProc CmdSendTrainToDepot ;
CommandProc CmdForceTrainProceed ;
@ -113,14 +114,12 @@ CommandProc CmdRenameStation;
CommandProc CmdRenameDepot ;
CommandProc CmdSendAircraftToHangar ;
CommandProc CmdRefitAircraft ;
CommandProc CmdPlaceSign ;
CommandProc CmdRenameSign ;
CommandProc CmdSendRoadVehToDepot ;
CommandProc CmdTurnRoadVeh ;
CommandProc CmdRefitRoadVeh ;
CommandProc CmdPause ;
@ -138,7 +137,6 @@ CommandProc CmdChangeSetting;
CommandProc CmdChangeCompanySetting ;
CommandProc CmdSendShipToDepot ;
CommandProc CmdRefitShip ;
CommandProc CmdOrderRefit ;
CommandProc CmdCloneOrder ;
@ -154,8 +152,6 @@ CommandProc CmdCompanyCtrl;
CommandProc CmdLevelLand ;
CommandProc CmdRefitRailVehicle ;
CommandProc CmdBuildSignalTrack ;
CommandProc CmdRemoveSignalTrack ;
@ -223,8 +219,10 @@ static const Command _command_proc_table[] = {
DEF_CMD ( CmdBuildShipDepot , CMD_AUTO ) , // CMD_BUILD_SHIP_DEPOT
DEF_CMD ( CmdBuildBuoy , CMD_AUTO ) , // CMD_BUILD_BUOY
DEF_CMD ( CmdPlantTree , CMD_AUTO ) , // CMD_PLANT_TREE
DEF_CMD ( CmdBuildVehicle , 0 ) , // CMD_BUILD_VEHICLE
DEF_CMD ( CmdSellVehicle , 0 ) , // CMD_SELL_VEHICLE
DEF_CMD ( CmdRefitVehicle , 0 ) , // CMD_REFIT_VEHICLE
DEF_CMD ( CmdMoveRailVehicle , 0 ) , // CMD_MOVE_RAIL_VEHICLE
DEF_CMD ( CmdSendTrainToDepot , 0 ) , // CMD_SEND_TRAIN_TO_DEPOT
@ -257,14 +255,12 @@ static const Command _command_proc_table[] = {
DEF_CMD ( CmdRenameDepot , 0 ) , // CMD_RENAME_DEPOT
DEF_CMD ( CmdSendAircraftToHangar , 0 ) , // CMD_SEND_AIRCRAFT_TO_HANGAR
DEF_CMD ( CmdRefitAircraft , 0 ) , // CMD_REFIT_AIRCRAFT
DEF_CMD ( CmdPlaceSign , 0 ) , // CMD_PLACE_SIGN
DEF_CMD ( CmdRenameSign , 0 ) , // CMD_RENAME_SIGN
DEF_CMD ( CmdSendRoadVehToDepot , 0 ) , // CMD_SEND_ROADVEH_TO_DEPOT
DEF_CMD ( CmdTurnRoadVeh , 0 ) , // CMD_TURN_ROADVEH
DEF_CMD ( CmdRefitRoadVeh , 0 ) , // CMD_REFIT_ROAD_VEH
DEF_CMD ( CmdPause , CMD_SERVER ) , // CMD_PAUSE
@ -279,7 +275,6 @@ static const Command _command_proc_table[] = {
DEF_CMD ( CmdDeleteTown , CMD_OFFLINE ) , // CMD_DELETE_TOWN
DEF_CMD ( CmdSendShipToDepot , 0 ) , // CMD_SEND_SHIP_TO_DEPOT
DEF_CMD ( CmdRefitShip , 0 ) , // CMD_REFIT_SHIP
DEF_CMD ( CmdOrderRefit , 0 ) , // CMD_ORDER_REFIT
DEF_CMD ( CmdCloneOrder , 0 ) , // CMD_CLONE_ORDER
@ -292,7 +287,6 @@ static const Command _command_proc_table[] = {
DEF_CMD ( CmdLevelLand , CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO ) , // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
DEF_CMD ( CmdRefitRailVehicle , 0 ) , // CMD_REFIT_RAIL_VEHICLE
DEF_CMD ( CmdRestoreOrderIndex , 0 ) , // CMD_RESTORE_ORDER_INDEX
DEF_CMD ( CmdBuildLock , CMD_AUTO ) , // CMD_BUILD_LOCK