(svn r14616) -Fix [FS#2424]: a nearest depot order should be "equal" to the resolved nearest depot order; otherwise we keep resolving the nearest depot order every tick.

pull/155/head
rubidium 16 years ago
parent 883e3f9b58
commit 965d0428bd

@ -115,6 +115,19 @@ void Order::FreeChain()
bool Order::Equals(const Order &other) const
{
/* In case of go to nearest depot orders we need "only" compare the flags
* with the other and not the nearest depot order bit or the actual
* destination because those get clear/filled in during the order
* evaluation. If we do not do this the order will continuously be seen as
* a different order and it will try to find a "nearest depot" every tick. */
if ((this->type == OT_GOTO_DEPOT && this->type == other.type) &&
((this->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0 ||
(other.GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0)) {
return
this->GetDepotOrderType() == other.GetDepotOrderType() &&
(this->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) == (other.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT);
}
return
this->type == other.type &&
this->flags == other.flags &&

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