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@ -51,8 +51,8 @@ typedef struct {
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SDLMod (SDLCALL *SDL_GetModState)();
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void (SDLCALL *SDL_Delay)(Uint32);
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void (SDLCALL *SDL_Quit)();
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SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int,int,int,Uint32);
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int (SDLCALL *SDL_EnableKeyRepeat)(int,int);
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SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
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int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
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void (SDLCALL *SDL_EnableUNICODE)(int);
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void (SDLCALL *SDL_VideoDriverName)(char *, int);
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SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
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@ -95,7 +95,7 @@ static const char sdl_files[] =
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static SDLProcs _proc;
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static char *LoadSdlDLL()
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static char *LoadSdlDLL(void)
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{
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if (_proc.SDL_Init != NULL)
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return NULL;
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@ -122,12 +122,15 @@ static void SdlAbort(int sig)
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static char *SdlOpen(uint32 x)
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{
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#if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
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{ char *s = LoadSdlDLL(); if (s) return s; }
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{
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char *s = LoadSdlDLL();
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if (s != NULL) return s;
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}
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#endif
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if (_sdl_usage++ == 0) {
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if (SDL_CALL SDL_Init(x) == -1)
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return SDL_CALL SDL_GetError();
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} else if (x) {
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} else if (x != 0) {
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if (SDL_CALL SDL_InitSubSystem(x) == -1)
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return SDL_CALL SDL_GetError();
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}
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@ -141,17 +144,17 @@ static char *SdlOpen(uint32 x)
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static void SdlClose(uint32 x)
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{
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if (x)
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if (x != 0)
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SDL_CALL SDL_QuitSubSystem(x);
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if (--_sdl_usage == 0) {
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SDL_CALL SDL_Quit();
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#ifdef UNIX
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#ifndef __MORPHOS__
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signal(SIGABRT, SIG_DFL);
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#else
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signal(SIGABRT, (void (*)(int))0 );
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#endif
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#endif
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#ifdef UNIX
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#ifndef __MORPHOS__
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signal(SIGABRT, SIG_DFL);
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#else
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signal(SIGABRT, (void (*)(int))0);
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#endif
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#endif
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}
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}
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@ -170,11 +173,12 @@ static void SdlVideoMakeDirty(int left, int top, int width, int height)
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static SDL_Color pal[256];
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static void UpdatePalette(uint start, uint end) {
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static void UpdatePalette(uint start, uint end)
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{
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uint i;
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byte *b;
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for(i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
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for (i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
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pal[i].r = b[0];
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pal[i].g = b[1];
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pal[i].b = b[2];
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@ -184,11 +188,12 @@ static void UpdatePalette(uint start, uint end) {
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SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
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}
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static void InitPalette(void) {
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static void InitPalette(void)
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{
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UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim()
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static void CheckPaletteAnim(void)
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{
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if(_pal_last_dirty != -1) {
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UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
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@ -196,45 +201,44 @@ static void CheckPaletteAnim()
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}
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}
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static void DrawSurfaceToScreen()
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static void DrawSurfaceToScreen(void)
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{
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int n;
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if ((n=_num_dirty_rects) != 0) {
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int n = _num_dirty_rects;
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if (n != 0) {
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_num_dirty_rects = 0;
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if (n > MAX_DIRTY_RECTS)
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SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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else {
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else
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SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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}
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}
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}
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static int CDECL compare_res(const void *pa, const void *pb)
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{
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int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
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if (x) return x;
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if (x != 0) return x;
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return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
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}
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static const uint16 default_resolutions[][2] = {
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{640,480},
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{800,600},
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{1024,768},
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{1152,864},
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{1280,960},
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{1280,1024},
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{1400,1050},
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{1600,1200},
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{ 640, 480},
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{ 800, 600},
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{1024, 768},
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{1152, 864},
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{1280, 960},
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{1280, 1024},
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{1400, 1050},
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{1600, 1200}
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};
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static void GetVideoModes(void) {
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static void GetVideoModes(void)
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{
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int i;
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SDL_Rect **modes;
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modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
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if(modes == NULL)
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if (modes == NULL)
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error("sdl: no modes available");
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_all_modes = (modes == (void*)-1);
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@ -245,7 +249,7 @@ static void GetVideoModes(void) {
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_num_resolutions = lengthof(default_resolutions);
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} else {
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int n = 0;
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for(i = 0; modes[i]; i++) {
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for (i = 0; modes[i]; i++) {
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int w = modes[i]->w;
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int h = modes[i]->h;
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if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
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@ -292,8 +296,6 @@ static int GetAvailableVideoMode(int *w, int *h)
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delta = newdelta;
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}
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}
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// use the default mode
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*w = _resolutions[best][0];
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*h = _resolutions[best][1];
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return 2;
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@ -308,8 +310,8 @@ static bool CreateMainSurface(int w, int h)
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DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h);
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// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE + SDL_HWPALETTE + (_fullscreen?SDL_FULLSCREEN:SDL_RESIZABLE));
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if(newscreen == NULL)
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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if (newscreen == NULL)
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return false;
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_screen.width = newscreen->w;
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@ -327,18 +329,18 @@ static bool CreateMainSurface(int w, int h)
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return true;
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}
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typedef struct {
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typedef struct VkMapping {
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uint16 vk_from;
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byte vk_count;
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byte map_to;
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} VkMapping;
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#define AS(x,z) {x,0,z}
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#define AM(x,y,z,w) {x,y-x,z}
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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static const VkMapping _vk_mapping[] = {
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// Pageup stuff + up/down
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AM(SDLK_PAGEUP,SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
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AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
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AS(SDLK_UP, WKC_UP),
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AS(SDLK_DOWN, WKC_DOWN),
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AS(SDLK_LEFT, WKC_LEFT),
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@ -351,8 +353,8 @@ static const VkMapping _vk_mapping[] = {
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AS(SDLK_DELETE, WKC_DELETE),
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// Map letters & digits
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AM(SDLK_a,SDLK_z,'A','Z'),
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AM(SDLK_0,SDLK_9,'0','9'),
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AM(SDLK_a, SDLK_z, 'A', 'Z'),
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AM(SDLK_0, SDLK_9, '0', '9'),
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AS(SDLK_ESCAPE, WKC_ESC),
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AS(SDLK_BACKSPACE, WKC_BACKSPACE),
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@ -362,34 +364,26 @@ static const VkMapping _vk_mapping[] = {
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AS(SDLK_TAB, WKC_TAB),
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// Function keys
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AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
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AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
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// Numeric part.
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// What is the virtual keycode for numeric enter??
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AM(SDLK_KP0,SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
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AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
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AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
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AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
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AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
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AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
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AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
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AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
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{0, 0, 0}
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AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
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};
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static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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{
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const VkMapping *map = _vk_mapping - 1;
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uint from;
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uint key = sym->sym;
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for(;;) {
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map++;
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from = map->vk_from;
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if (from == 0) {
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key = 0;
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break;
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}
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if ((uint)(key - from) <= map->vk_count) {
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key = key - from + map->map_to;
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const VkMapping *map;
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uint key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
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key = sym->sym - map->vk_from + map->map_to;
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break;
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}
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}
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@ -397,35 +391,32 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
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#if defined(WIN32)
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if (sym->scancode == 41) key |= WKC_BACKQUOTE;
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#elif defined(__APPLE__)
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if (sym->scancode == 10) key |= WKC_BACKQUOTE;
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#elif defined(__MORPHOS__)
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if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
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#else
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#if defined(__APPLE__)
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if (sym->scancode == 10) key |= WKC_BACKQUOTE;
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#else
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#if defined(__MORPHOS__)
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if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
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#else
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if (sym->scancode == 49) key |= WKC_BACKQUOTE;
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#endif
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#endif
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if (sym->scancode == 49) key |= WKC_BACKQUOTE;
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#endif
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// META are the command keys on mac
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if (sym->mod & KMOD_META) key |= WKC_META;
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if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
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if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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// these two lines really helps porting hotkey combos. Uncomment to use -- Bjarni
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// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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//printf("scancode character pressed %d\n", sym->scancode);
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//printf("unicode character pressed %d\n", sym->unicode);
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return (key << 16) + sym->unicode;
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}
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static int PollEvent() {
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static int PollEvent(void)
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{
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SDL_Event ev;
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if (!SDL_CALL SDL_PollEvent(&ev))
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return -2;
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switch(ev.type) {
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switch (ev.type) {
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case SDL_MOUSEMOTION:
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if (_cursor.fix_at) {
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int dx = ev.motion.x - _cursor.pos.x;
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|
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@ -448,19 +439,25 @@ static int PollEvent() {
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|
|
if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
|
|
|
|
|
ev.button.button = SDL_BUTTON_RIGHT;
|
|
|
|
|
|
|
|
|
|
if (ev.button.button == SDL_BUTTON_LEFT) {
|
|
|
|
|
_left_button_down = true;
|
|
|
|
|
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
|
|
|
|
|
_right_button_down = true;
|
|
|
|
|
_right_button_clicked = true;
|
|
|
|
|
}
|
|
|
|
|
switch (ev.button.button) {
|
|
|
|
|
case SDL_BUTTON_LEFT:
|
|
|
|
|
_left_button_down = true;
|
|
|
|
|
break;
|
|
|
|
|
case SDL_BUTTON_RIGHT:
|
|
|
|
|
_right_button_down = true;
|
|
|
|
|
_right_button_clicked = true;
|
|
|
|
|
break;
|
|
|
|
|
#if !defined(WIN32)
|
|
|
|
|
else if (ev.button.button == SDL_BUTTON_WHEELUP) {
|
|
|
|
|
_cursor.wheel--;
|
|
|
|
|
} else if (ev.button.button == SDL_BUTTON_WHEELDOWN) {
|
|
|
|
|
_cursor.wheel++;
|
|
|
|
|
}
|
|
|
|
|
case SDL_BUTTON_WHEELUP:
|
|
|
|
|
_cursor.wheel--;
|
|
|
|
|
break;
|
|
|
|
|
case SDL_BUTTON_WHEELDOWN:
|
|
|
|
|
_cursor.wheel++;
|
|
|
|
|
break;
|
|
|
|
|
#endif
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
@ -478,14 +475,15 @@ static int PollEvent() {
|
|
|
|
|
|
|
|
|
|
case SDL_QUIT:
|
|
|
|
|
// do not ask to quit on the main screen
|
|
|
|
|
if(_game_mode != GM_MENU)
|
|
|
|
|
if (_game_mode != GM_MENU)
|
|
|
|
|
AskExitGame();
|
|
|
|
|
else
|
|
|
|
|
return ML_QUIT;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
|
if ((((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_ALT)) || (((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_META))) {
|
|
|
|
|
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
|
|
|
|
|
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
|
|
|
|
|
_fullscreen ^= true;
|
|
|
|
|
GetVideoModes();
|
|
|
|
|
CreateMainSurface(_screen.width, _screen.height);
|
|
|
|
@ -496,26 +494,21 @@ static int PollEvent() {
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case SDL_VIDEORESIZE: {
|
|
|
|
|
int w, h;
|
|
|
|
|
w = ev.resize.w;
|
|
|
|
|
h = ev.resize.h;
|
|
|
|
|
|
|
|
|
|
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
|
|
|
|
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
|
|
|
|
|
|
|
|
|
ChangeResInGame(w, h);
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
|
|
|
|
|
int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
|
|
|
|
|
ChangeResInGame(w, h);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static const char *SdlVideoStart(char **parm)
|
|
|
|
|
{
|
|
|
|
|
char buf[30];
|
|
|
|
|
char buf[30];
|
|
|
|
|
|
|
|
|
|
{char *s;if ((s = SdlOpen(SDL_INIT_VIDEO)) != NULL) return s;}
|
|
|
|
|
const char *s = SdlOpen(SDL_INIT_VIDEO);
|
|
|
|
|
if (s != NULL) return s;
|
|
|
|
|
|
|
|
|
|
SDL_CALL SDL_VideoDriverName(buf, 30);
|
|
|
|
|
DEBUG(misc, 0) ("sdl: using driver '%s'", buf);
|
|
|
|
@ -529,40 +522,43 @@ static const char *SdlVideoStart(char **parm)
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void SdlVideoStop()
|
|
|
|
|
static void SdlVideoStop(void)
|
|
|
|
|
{
|
|
|
|
|
SdlClose(SDL_INIT_VIDEO);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int SdlVideoMainLoop()
|
|
|
|
|
static int SdlVideoMainLoop(void)
|
|
|
|
|
{
|
|
|
|
|
uint32 next_tick = SDL_CALL SDL_GetTicks() + 30, cur_ticks, pal_tick = 0;
|
|
|
|
|
uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
|
|
|
|
|
uint32 cur_ticks;
|
|
|
|
|
uint32 pal_tick = 0;
|
|
|
|
|
int i;
|
|
|
|
|
uint32 mod;
|
|
|
|
|
int numkeys;
|
|
|
|
|
Uint8 *keys;
|
|
|
|
|
|
|
|
|
|
while (true) {
|
|
|
|
|
for (;;) {
|
|
|
|
|
InteractiveRandom(); // randomness
|
|
|
|
|
|
|
|
|
|
while ((i=PollEvent()) == -1) {}
|
|
|
|
|
if (i>=0) return i;
|
|
|
|
|
while ((i = PollEvent()) == -1) {}
|
|
|
|
|
if (i >= 0) return i;
|
|
|
|
|
|
|
|
|
|
if (_exit_game) return ML_QUIT;
|
|
|
|
|
|
|
|
|
|
mod = SDL_CALL SDL_GetModState();
|
|
|
|
|
keys = SDL_CALL SDL_GetKeyState(&numkeys);
|
|
|
|
|
#if defined(_DEBUG)
|
|
|
|
|
if (_shift_pressed) {
|
|
|
|
|
if (_shift_pressed)
|
|
|
|
|
#else
|
|
|
|
|
if (keys[SDLK_TAB]) {
|
|
|
|
|
if (keys[SDLK_TAB])
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
if (!_networking) _fast_forward |= 2;
|
|
|
|
|
} else if (_fast_forward&2) {
|
|
|
|
|
} else if (_fast_forward & 2) {
|
|
|
|
|
_fast_forward = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cur_ticks=SDL_CALL SDL_GetTicks();
|
|
|
|
|
cur_ticks = SDL_CALL SDL_GetTicks();
|
|
|
|
|
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
|
|
|
|
|
next_tick = cur_ticks;
|
|
|
|
|
|
|
|
|
@ -575,17 +571,17 @@ static int SdlVideoMainLoop()
|
|
|
|
|
|
|
|
|
|
// determine which directional keys are down
|
|
|
|
|
_dirkeys =
|
|
|
|
|
(keys[SDLK_LEFT] ? 1 : 0) +
|
|
|
|
|
(keys[SDLK_UP] ? 2 : 0) +
|
|
|
|
|
(keys[SDLK_RIGHT] ? 4 : 0) +
|
|
|
|
|
(keys[SDLK_DOWN] ? 8 : 0);
|
|
|
|
|
(keys[SDLK_LEFT] ? 1 : 0) |
|
|
|
|
|
(keys[SDLK_UP] ? 2 : 0) |
|
|
|
|
|
(keys[SDLK_RIGHT] ? 4 : 0) |
|
|
|
|
|
(keys[SDLK_DOWN] ? 8 : 0);
|
|
|
|
|
GameLoop();
|
|
|
|
|
|
|
|
|
|
_screen.dst_ptr = _sdl_screen->pixels;
|
|
|
|
|
UpdateWindows();
|
|
|
|
|
if (++ pal_tick > 4){
|
|
|
|
|
CheckPaletteAnim();
|
|
|
|
|
pal_tick = 1;
|
|
|
|
|
if (++pal_tick > 4) {
|
|
|
|
|
CheckPaletteAnim();
|
|
|
|
|
pal_tick = 1;
|
|
|
|
|
}
|
|
|
|
|
DrawSurfaceToScreen();
|
|
|
|
|
} else {
|
|
|
|
@ -617,25 +613,27 @@ const HalVideoDriver _sdl_video_driver = {
|
|
|
|
|
|
|
|
|
|
static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
|
|
|
|
|
{
|
|
|
|
|
MxMixSamples(_mixer, stream, len >> 2);
|
|
|
|
|
MxMixSamples(_mixer, stream, len / 4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static char *SdlSoundStart(char **parm)
|
|
|
|
|
{
|
|
|
|
|
SDL_AudioSpec spec;
|
|
|
|
|
|
|
|
|
|
{char *s;if ((s = SdlOpen(SDL_INIT_AUDIO)) != NULL) return s;}
|
|
|
|
|
char *s = SdlOpen(SDL_INIT_AUDIO);
|
|
|
|
|
if (s != NULL) return s;
|
|
|
|
|
|
|
|
|
|
spec.freq = GetDriverParamInt(parm, "hz", 11025);
|
|
|
|
|
spec.format = AUDIO_S16SYS;
|
|
|
|
|
spec.channels = 2;
|
|
|
|
|
spec.samples = 512;
|
|
|
|
|
*(void**)&spec.callback = fill_sound_buffer;
|
|
|
|
|
spec.callback = fill_sound_buffer;
|
|
|
|
|
SDL_CALL SDL_OpenAudio(&spec, &spec);
|
|
|
|
|
SDL_CALL SDL_PauseAudio(0);
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void SdlSoundStop()
|
|
|
|
|
static void SdlSoundStop(void)
|
|
|
|
|
{
|
|
|
|
|
SDL_CALL SDL_CloseAudio();
|
|
|
|
|
SdlClose(SDL_INIT_AUDIO);
|
|
|
|
@ -647,6 +645,7 @@ const HalSoundDriver _sdl_sound_driver = {
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if 0 /* XXX what the heck is that? */
|
|
|
|
|
#include "viewport.h"
|
|
|
|
|
void redsq_debug(int tile)
|
|
|
|
|
{
|
|
|
|
@ -664,4 +663,6 @@ static void DbgRedraw()
|
|
|
|
|
SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
|
|
|
|
|
DrawSurfaceToScreen();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif // WITH_SDL
|
|
|
|
|