Ensure town cargo bitmap correctly set after town creation

pull/92/head
Jonathan G Rennison 5 years ago
parent 5e9dd1ff35
commit 9519c5c1fb

@ -147,6 +147,7 @@ static void _GenerateWorld()
HandleGeneratingWorldAbortion(); HandleGeneratingWorldAbortion();
return; return;
} }
UpdateTownCargoBitmap();
GenerateIndustries(); GenerateIndustries();
GenerateObjects(); GenerateObjects();
GenerateTrees(); GenerateTrees();

@ -2074,6 +2074,8 @@ CommandCost CmdFoundTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
/* 't' can't be nullptr since 'random' is false outside scenedit */ /* 't' can't be nullptr since 'random' is false outside scenedit */
assert(!random); assert(!random);
UpdateTownCargoBitmap();
if (_current_company == OWNER_DEITY) { if (_current_company == OWNER_DEITY) {
SetDParam(0, t->index); SetDParam(0, t->index);
AddTileNewsItem(STR_NEWS_NEW_TOWN_UNSPONSORED, NT_INDUSTRY_OPEN, tile); AddTileNewsItem(STR_NEWS_NEW_TOWN_UNSPONSORED, NT_INDUSTRY_OPEN, tile);

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