(svn r3534) - Codechange: remove unused savedump patch-settings.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 19 years ago
parent b36f89bc51
commit 94dfa09424

@ -821,18 +821,6 @@ void StateGameLoop(void)
// dont execute the state loop during pause
if (_pause) return;
// _frame_counter is increased somewhere else when in network-mode
// Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
// Should that not be deleted? If so, the next 2 lines can also be deleted
if (!_networking) _frame_counter++;
if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
char buf[100];
sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
SaveOrLoad(buf, SL_SAVE);
if ((uint)_frame_counter >= _savedump_last) exit(1);
}
if (_game_mode == GM_EDITOR) {
RunTileLoop();
CallVehicleTicks();

@ -798,14 +798,6 @@ static const SettingDesc network_settings[] = {
};
#endif /* ENABLE_NETWORK */
static const SettingDesc debug_settings[] = {
{"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
{"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL},
{"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL},
{"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL},
{NULL, 0, NULL, NULL, NULL}
};
/* The settings showed when opened in the intro-menu. These values also are saved to
* openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */
static const SettingDesc gameopt_settings[] = {
@ -1031,8 +1023,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
proc(ini, patch_settings, "patches");
proc(ini, patch_player_settings, "patches");
proc(ini, currency_settings,"currency");
proc(ini, debug_settings, "debug");
}
// loads all items from a *grpname section into the **list

@ -318,11 +318,6 @@ VARDEF Vehicle *_place_clicked_vehicle;
VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
// debug features
VARDEF char _savedump_path[64];
VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
// end of debug features
// Used for dynamic language support
typedef struct {
int num; // number of languages

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