SpriteTypetype;///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
SpriteTypeBytetype;///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
boolwarned;///< True iff the user has been warned about incorrect use of this sprite
boolwarned;///< True iff the user has been warned about incorrect use of this sprite