(svn r4129) - CodeChange: Add proper bool type for is_ai as well...it is a bool type.

pull/155/head
Darkvater 19 years ago
parent e91fa54a15
commit 921a4d8a13

@ -1034,7 +1034,7 @@ static bool LoadOldPlayer(LoadgameState *ls, int num)
} else { } else {
/* Beside some multiplayer maps (1 on 1), which we don't official support, /* Beside some multiplayer maps (1 on 1), which we don't official support,
all other players are an AI.. mark them as such */ all other players are an AI.. mark them as such */
p->is_ai = 1; p->is_ai = true;
} }
/* Sometimes it is better to not ask.. in old scenarios, the money /* Sometimes it is better to not ask.. in old scenarios, the money

@ -182,7 +182,7 @@ typedef struct Player {
int32 bankrupt_value; int32 bankrupt_value;
bool is_active; bool is_active;
byte is_ai; bool is_ai;
PlayerAI ai; PlayerAI ai;
PlayerAiNew ainew; PlayerAiNew ainew;

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