@ -34,7 +34,7 @@ static bool HasTileRoadAt(TileIndex tile, int i)
case MP_STREET:
b = _m[tile].m5;
switch (b & 0xF0) {
switch (GB(b, 4, 4)) {
case 0: break; // normal road
case 1: b = (b & 8 ? 5 : 10); break; // level crossing
case 2: return (~b & 3) == i; // depot