Fix #301: Network server local company change on load did not update network state

pull/306/head
Jonathan G Rennison 3 years ago
parent 2fc35aed2f
commit 8c9dd75b5b

@ -1251,7 +1251,11 @@ void SwitchToMode(SwitchMode new_mode)
}
/* Update the local company for a loaded game. It is either always
* a company or in the case of a dedicated server a spectator */
SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : GetDefaultLocalCompany());
if (_network_server && !_network_dedicated) {
NetworkServerDoMove(CLIENT_ID_SERVER, GetDefaultLocalCompany());
} else {
SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : GetDefaultLocalCompany());
}
if (_ctrl_pressed && !_network_dedicated) {
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
}

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