(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_base.h Base for all objects. */
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#ifndef OBJECT_BASE_H
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#define OBJECT_BASE_H
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#include "core/pool_type.hpp"
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#include "object_type.h"
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#include "tilearea_type.h"
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#include "town_type.h"
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#include "date_type.h"
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typedef Pool<Object, ObjectID, 64, 64000> ObjectPool;
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extern ObjectPool _object_pool;
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/** An object, such as transmitter, on the map. */
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struct Object : ObjectPool::PoolItem<&_object_pool> {
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Town *town; ///< Town the object is built in
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TileArea location; ///< Location of the object
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Date build_date; ///< Date of construction
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/** Make sure the object isn't zeroed. */
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Object() {}
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/**
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* Get the object associated with a tile.
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* @param tile The tile to fetch the object for.
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* @return The object.
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*/
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static Object *GetByTile(TileIndex tile);
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};
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#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)
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#define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0)
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#endif /* OBJECT_BASE_H */
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@ -0,0 +1,57 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_sl.cpp Code handling saving and loading of objects */
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#include "../stdafx.h"
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#include "../object_base.h"
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#include "saveload.h"
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static const SaveLoad _object_desc[] = {
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SLE_VAR(Object, location.tile, SLE_UINT32),
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SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
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SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
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SLE_REF(Object, town, REF_TOWN),
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SLE_VAR(Object, build_date, SLE_UINT32),
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SLE_END()
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};
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static void Save_OBJS()
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{
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Object *o;
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/* Write the objects */
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FOR_ALL_OBJECTS(o) {
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SlSetArrayIndex(o->index);
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SlObject(o, _object_desc);
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}
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}
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static void Load_OBJS()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Object *o = new (index) Object();
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SlObject(o, _object_desc);
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}
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}
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static void Ptrs_OBJS()
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{
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Object *o;
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FOR_ALL_OBJECTS(o) {
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SlObject(o, _object_desc);
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}
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}
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extern const ChunkHandler _object_chunk_handlers[] = {
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{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST},
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};
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